Player Matchup

Danzaburou
Danzaburou
Gold III
Alan2k8
Danzaburou
Gold III
Level 99
God Stats
2W - 0L
1,972 SR
Queue Stats
66W - 61L
1,517 MMR
Party 3
Ra
Ra
Gold V
Goink_
Ra
Gold V
Level 120
God Stats
14W - 13L
1,762 SR
Queue Stats
554W - 558L
1,336 MMR
Party 3
Nemesis
Nemesis
Gold IV
LilWizwag
Nemesis
Gold IV
Level 86
God Stats
1W - 4L
1,745 SR
Queue Stats
544W - 553L
1,325 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
ThatGuyJosh420
Sun Wukong
Bronze III
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,504 MMR
Party 1
Geb
Geb
Silver I
jonhiggins22
Geb
Silver I
Level 156
God Stats
5W - 10L
1,489 SR
Queue Stats
157W - 176L
1,122 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,693 SR
1,361 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,625 SR
1,365 MMR
Cerberus
Cerberus
Silver II
AlphaSioux
Cerberus
Silver II
Level 69
God Stats
17W - 19L
1,588 SR
Queue Stats
245W - 259L
1,145 MMR
Solo
Agni
Agni
Bronze IV
JljJj-CF
Agni
Bronze IV
Level 31
God Stats
0W - 3L
1,287 SR
Queue Stats
0W - 8L
1,367 MMR
Solo
Awilix
Awilix
Gold IV
Rumbleberry
Awilix
Gold IV
Level 100
God Stats
18W - 12L
1,622 SR
Queue Stats
130W - 128L
1,455 MMR
Party 2
Artemis
Artemis
Gold V
SayHiToDexter
Artemis
Gold V
Level 73
God Stats
19W - 20L
1,749 SR
Queue Stats
157W - 145L
1,398 MMR
Solo
Chronos
Chronos
Bronze III
TrojinV2
Chronos
Bronze III
Level 93
God Stats
7W - 3L
1,878 SR
Queue Stats
33W - 34L
1,459 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alan2k8
Danzaburou
20
4 / 1 / 8
13,039
567
13,267
16,292
6,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
18
4 / 1 / 7
12,833
558
11,099
9,444
4,164
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
LilWizwag
Nemesis
17
6 / 6 / 3
11,775
512
10,759
18,498
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
ThatGuyJosh420
Sun Wukong
18
6 / 1 / 2
12,413
540
8,635
15,351
11,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 7
10,371
451
6,990
18,130
13,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ScyllaSetApolloHeraJanus

VS

Bans
KukulkanNu WaCu ChulainnTyrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaSioux
Cerberus
14
0 / 4 / 0
8,965
390
7,529
17,220
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
13
0 / 7 / 3
8,000
348
7,185
9,846
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
16
6 / 5 / 0
10,657
463
13,008
19,729
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
20
4 / 1 / 1
11,979
521
8,452
11,096
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
TrojinV2
Chronos
15
0 / 4 / 3
9,516
414
11,681
14,786
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
21
Kills
10
11
Deaths
21
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alan2k8
Danzaburou
4
1
8
8
L
Cerberus
AlphaSioux
Cerberus
0
4
0
0
W
Ra
4
1
7
7.5
L
Agni
0
7
3
0.21
W
Nemesis
LilWizwag
Nemesis
6
6
3
1.25
L
Awilix
6
5
0
1.2
L
Artemis
4
1
1
4.5
W
Sun Wukong
ThatGuyJosh420
Sun Wukong
6
1
2
7
L
Chronos
TrojinV2
Chronos
0
4
3
0.38
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,750
Damage
47,855
77,715
Taken
72,677
42,865
Mitigated
32,396
31,326
Healing
19,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alan2k8
Danzaburou
13,267
4,986
0
9,554
16,292
6,633
3,428
4,762
11,302
0
114,870
L
Cerberus
AlphaSioux
Cerberus
7,529
324
1,112
5,797
17,220
14,459
0
3,152
14,000
56,140
0
W
Ra
11,099
661
5,686
4,505
9,444
4,164
1,493
2,816
6,480
94,903
0
L
Agni
7,185
402
0
183
9,846
2,083
0
2,518
7,230
33,240
0
W
Nemesis
LilWizwag
Nemesis
10,759
3,945
0
5,457
18,498
7,132
0
4,224
14,028
0
63,980
L
Awilix
13,008
4,480
0
5,032
19,729
7,332
0
6,465
12,962
0
70,697
L
Artemis
8,452
4,391
0
5,875
11,096
3,394
0
1,277
9,813
0
76,242
W
Sun Wukong
ThatGuyJosh420
Sun Wukong
8,635
2,066
0
1,911
15,351
11,724
2,003
5,887
9,222
0
70,693
L
Chronos
TrojinV2
Chronos
11,681
2,233
0
1,949
14,786
5,128
0
3,957
10,583
72,697
0
W
6,990
575
497
3,716
18,130
13,212
416
7,502
10,288
36,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,431
Gold Earned
49,117
588
Minions Killed
597
0
Camps Cleared
0
2,323,635
Distance Traveled
2,204,778
41
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,039
567
154
7
0
424,855
11
L
Cerberus
8,965
390
114
5
0
441,026
10
W
Ra
12,833
558
154
7
0
504,229
12
L
Agni
8,000
348
65
3
0
409,102
0
W
Nemesis
11,775
512
97
4
0
450,764
5
L
Awilix
10,657
463
120
5
0
473,070
2
L
Artemis
11,979
521
169
7
0
412,145
4
W
Sun Wukong
12,413
540
126
5
0
476,917
11
L
Chronos
9,516
414
129
6
0
469,435
1
W
Geb
10,371
451
57
2
0
466,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role