Player Matchup

Osiris
Osiris
Dr_MooseNuckle
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,235 Elo+
Solo
Anubis
Anubis
JayWil_Uchiha
Anubis
Level 17
God Stats
8W - 13L
1,372 SR
Queue Stats
26W - 36L
1,270 Elo+
Solo
Nu Wa
Nu Wa
Samuraix-101
Nu Wa
Level 29
God Stats
10W - 12L
1,715 SR
Queue Stats
183W - 245L
1,330 Elo+
Solo
Team Averages
Level 21
1,529 SR
1,278 Elo+

VS

Team Averages
Level 65
1,313 SR
1,357 Elo+
Vulcan
Vulcan
MellowDaPro
Vulcan
Level 72
God Stats
77W - 95L
1,295 SR
Queue Stats
1,636W - 2,236L
1,408 Elo+
Solo
Achilles
Achilles
TheFarmHand0017
Achilles
Level 89
God Stats
20W - 23L
1,327 SR
Queue Stats
87W - 99L
1,325 Elo+
Solo
Fenrir
Fenrir
WartyFilly84667
Fenrir
Level 33
God Stats
46W - 56L
1,318 SR
Queue Stats
205W - 289L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
8,579
572
6,541
13,348
8,080
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 5 / 0
7,882
525
1,202
4,488
1,485
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 10 / 0
9,085
606
11,035
12,563
3,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
7 / 0 / 12
10,960
731
9,684
6,068
2,058
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Achilles
15
8 / 0 / 10
12,040
803
7,829
14,051
12,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
7 / 3 / 7
10,638
709
7,962
11,481
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
3
Kills
22
22
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
1
5
0
0.2
W
Vulcan
7
0
12
13
L
2
10
0
0.2
W
Achilles
8
0
10
13
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,778
Damage
25,475
30,399
Taken
31,600
13,459
Mitigated
18,823
962
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,541
3,567
0
470
13,348
8,080
0
5,735
7,613
0
27,069
L
1,202
0
0
154
4,488
1,485
0
826
3,662
10,408
0
W
Vulcan
9,684
5,052
732
1,484
6,068
2,058
714
3,756
2,312
48,935
0
L
11,035
5,319
0
338
12,563
3,894
0
3,266
9,297
37,486
0
W
Achilles
7,829
4,394
0
4,907
14,051
12,783
1,183
4,253
9,798
0
32,549
W
7,962
2,141
0
2,373
11,481
3,982
848
4,352
7,129
0
43,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,546
Gold Earned
33,638
120
Minions Killed
167
0
Camps Cleared
0
534,683
Distance Traveled
854,202
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,579
572
35
2
0
234,877
0
L
Anubis
7,882
525
23
2
0
96,816
1
W
Vulcan
10,960
731
82
5
0
296,985
1
L
Nu Wa
9,085
606
62
4
0
202,990
3
W
Achilles
12,040
803
36
2
0
285,511
0
W
Fenrir
10,638
709
49
3
0
271,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role