Player Matchup

Set
Set
 
Set
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
x_Murr88
Ymir
Level 29
God Stats
22W - 7L
1,384 SR
Queue Stats
47W - 24L
1,631 Elo+
Party 1
He Bo
He Bo
zMequmi
He Bo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 145L
1,596 Elo+
Party 1
Team Averages
Level 69
1,461 SR
1,575 Elo+

VS

Team Averages
Level 39
1,476 SR
1,264 Elo+
Kali
Kali
Dewdrop Ghoul
Kali
Level 25
God Stats
2W - 2L
1,517 SR
Queue Stats
44W - 79L
1,269 Elo+
Party 2
Hel
Hel
Kaideral
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,254 Elo+
Party 2
Merlin
Merlin
pl0xyserver
Merlin
Level 26
God Stats
2W - 7L
1,413 SR
Queue Stats
48W - 86L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
10 / 0 / 7
9,727
884
8,208
7,411
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
2 / 1 / 12
8,634
785
3,722
8,326
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
zMequmi
He Bo
12
6 / 1 / 10
8,686
790
10,861
5,933
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
6,733
612
3,189
8,483
2,888
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 7 / 1
6,501
591
3,880
11,281
3,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
10
2 / 6 / 0
7,676
698
4,613
9,500
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
2
2
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
10
0
7
13.5
L
0
5
2
0.2
L
0
7
1
0.07
L
Merlin
2
6
0
0.33
W
Ymir
2
1
12
8
W
He Bo
zMequmi
He Bo
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,791
Damage
11,682
21,670
Taken
29,264
12,075
Mitigated
9,287
3,369
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
8,208
2,680
0
2,015
7,411
4,607
1,729
3,009
4,281
0
40,792
L
3,189
851
314
1,204
8,483
2,888
0
3,933
4,318
0
9,020
L
3,880
813
1,392
1,447
11,281
3,595
34
5,875
5,220
15,674
0
L
Merlin
4,613
128
234
1,200
9,500
2,804
0
4,077
5,135
21,839
0
W
Ymir
3,722
842
0
1,104
8,326
5,476
272
3,451
4,599
9,686
0
W
He Bo
zMequmi
He Bo
10,861
198
0
250
5,933
1,992
733
1,447
4,261
32,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
20,910
114
Minions Killed
72
0
Camps Cleared
0
621,806
Distance Traveled
472,773
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,727
884
61
6
0
217,382
1
L
Kali
6,733
612
17
2
0
147,985
2
L
Hel
6,501
591
21
2
0
178,374
0
L
Merlin
7,676
698
34
3
0
146,414
1
W
Ymir
8,634
785
16
1
0
210,801
0
W
He Bo
8,686
790
37
3
0
193,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role