Player Matchup

Mercury
Mercury
AGted
Mercury
Level 29
God Stats
17W - 13L
1,348 SR
Queue Stats
530W - 504L
1,556 Elo+
Solo
Neith
Neith
Cherrypiexx12
Neith
Level 23
God Stats
5W - 3L
1,562 SR
Queue Stats
29W - 27L
1,612 Elo+
Solo
Osiris
Osiris
DomoRules
Osiris
Level 20
God Stats
0W - 1L
1,715 SR
Queue Stats
45W - 69L
1,362 Elo+
Solo
Zeus
Zeus
Joaka2000
Zeus
Level 18
God Stats
9W - 19L
1,319 SR
Queue Stats
300W - 317L
1,468 Elo+
Solo
Cthulhu
Cthulhu
xxcoxcoxx
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,489 SR
1,500 Elo+

VS

Team Averages
Level 17
1,532 SR
1,542 Elo+
Scylla
Scylla
GroguConCrocs
Scylla
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 10L
1,624 Elo+
Solo
Fenrir
Fenrir
Haku823
Fenrir
Level 29
God Stats
3W - 2L
1,195 SR
Queue Stats
94W - 85L
1,637 Elo+
Solo
Neith
Neith
JackSolo
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Mague2012
Amaterasu
Level 15
God Stats
4W - 3L
1,732 SR
Queue Stats
101W - 79L
1,565 Elo+
Solo
Yemoja
Yemoja
danchet
Yemoja
Level 18
God Stats
1W - 0L
1,732 SR
Queue Stats
14W - 14L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AGted
Mercury
13
4 / 4 / 2
8,580
536
5,005
9,692
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 2
7,327
458
6,432
8,666
2,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
DomoRules
Osiris
9
0 / 7 / 1
5,966
373
2,145
9,690
4,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
13
3 / 6 / 2
8,175
511
7,230
9,999
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
xxcoxcoxx
Cthulhu
9
2 / 4 / 2
6,794
425
3,856
10,786
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 1
10,365
648
10,641
7,897
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Haku823
Fenrir
14
5 / 1 / 7
8,840
553
8,103
11,711
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
JackSolo
Neith
6
1 / 5 / 1
5,929
371
1,790
4,826
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Mague2012
Amaterasu
15
4 / 2 / 7
9,057
566
5,896
12,149
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
danchet
Yemoja
13
2 / 2 / 6
8,141
509
6,789
9,438
5,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
10
Kills
24
24
Deaths
12
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
AGted
Mercury
4
4
2
1.25
L
1
3
2
0.67
L
Osiris
DomoRules
Osiris
0
7
1
0.07
W
12
2
1
6.25
W
Fenrir
Haku823
Fenrir
5
1
7
8.5
W
Neith
JackSolo
Neith
1
5
1
0.3
L
Zeus
3
6
2
0.67
W
Amaterasu
Mague2012
Amaterasu
4
2
7
3.75
W
Yemoja
danchet
Yemoja
2
2
6
2.5
L
Cthulhu
xxcoxcoxx
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,668
Damage
33,219
48,833
Taken
46,021
18,306
Mitigated
24,641
9,444
Healing
15,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AGted
Mercury
5,005
2,474
0
2,812
9,692
2,992
0
2,613
6,992
0
39,582
L
6,432
4,151
0
2,906
8,666
2,619
773
2,748
5,868
0
38,947
L
Osiris
DomoRules
Osiris
2,145
908
0
209
9,690
4,989
0
2,367
7,073
0
13,359
W
10,641
1,601
378
3,350
7,897
2,677
2,035
2,335
5,278
68,884
0
W
Fenrir
Haku823
Fenrir
8,103
1,931
0
5,098
11,711
5,269
631
2,105
9,402
0
51,285
W
Neith
JackSolo
Neith
1,790
902
0
618
4,826
1,225
188
1,242
3,520
0
8,204
L
Zeus
7,230
635
0
1,445
9,999
3,145
0
4,958
4,913
49,060
0
W
Amaterasu
Mague2012
Amaterasu
5,896
3,294
0
5,459
12,149
10,330
3,560
1,019
10,871
0
41,723
W
Yemoja
danchet
Yemoja
6,789
853
410
375
9,438
5,140
663
3,713
5,595
33,583
0
L
Cthulhu
xxcoxcoxx
Cthulhu
3,856
451
0
2,072
10,786
4,561
265
4,474
6,272
10,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,842
Gold Earned
42,332
262
Minions Killed
378
0
Camps Cleared
0
1,442,776
Distance Traveled
1,371,000
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,580
536
77
5
0
324,484
0
L
Neith
7,327
458
66
4
0
293,109
5
L
Osiris
5,966
373
22
1
0
239,069
2
W
Scylla
10,365
648
131
8
0
273,144
2
W
Fenrir
8,840
553
98
6
0
327,928
2
W
Neith
5,929
371
17
1
0
188,504
0
L
Zeus
8,175
511
79
5
0
269,667
4
W
Amaterasu
9,057
566
85
5
0
281,825
0
W
Yemoja
8,141
509
47
3
0
299,599
0
L
Cthulhu
6,794
425
18
1
0
316,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role