Player Matchup

Zeus
Zeus
AlizeRay
Zeus
Level 28
God Stats
19W - 18L
1,588 SR
Queue Stats
47W - 45L
1,560 Elo+
Solo
Bellona
Bellona
FeedThenAfkPls
Bellona
Level 18
God Stats
2W - 1L
1,552 SR
Queue Stats
37W - 26L
1,638 Elo+
Solo
Apollo
Apollo
FrankCastle155
Apollo
Level 15
God Stats
43W - 42L
1,756 SR
Queue Stats
174W - 192L
1,715 Elo+
Solo
Yemoja
Yemoja
juniortoc
Yemoja
Level 25
God Stats
48W - 61L
1,548 SR
Queue Stats
65W - 87L
1,374 Elo+
Solo
Ares
Ares
肉夹馍魔
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,812 Elo+
Solo
Team Averages
Level 18
1,589 SR
1,620 Elo+

VS

Team Averages
Level 15
1,583 SR
1,724 Elo+
Osiris
Osiris
FatGamerGurl
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 17L
1,835 Elo+
Solo
Persephone
Persephone
LargePeenguin
Persephone
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 117L
1,499 Elo+
Solo
Artemis
Artemis
Lolskees
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,714 Elo+
Party 1
Cthulhu
Cthulhu
MakPak
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,714 Elo+
Party 1
Loki
Loki
XxCooolGuyxX
Loki
Level 23
God Stats
35W - 11L
1,917 SR
Queue Stats
39W - 15L
1,860 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 0 / 3
7,874
656
4,511
7,237
2,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 3
7,170
598
4,247
9,881
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
9 / 3 / 1
7,672
639
11,675
10,028
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
juniortoc
Yemoja
10
0 / 4 / 0
5,564
464
2,697
10,150
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 8
6,307
526
1,704
8,622
4,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
6 / 1 / 1
8,194
683
12,149
10,260
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
LargePeenguin
Persephone
11
2 / 4 / 0
6,566
547
3,572
6,555
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Lolskees
Artemis
8
1 / 5 / 2
5,260
438
5,204
7,244
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
MakPak
Cthulhu
8
3 / 4 / 2
5,819
485
6,095
9,967
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 1 / 0
4,075
340
557
855
208
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
15
Kills
12
12
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
0
3
4.5
L
Osiris
6
1
1
6.5
W
3
2
3
2.25
W
9
3
1
3.17
L
Persephone
LargePeenguin
Persephone
2
4
0
0.5
L
Artemis
Lolskees
Artemis
1
5
2
0.4
L
Cthulhu
MakPak
Cthulhu
3
4
2
1
L
0
1
0
0
W
Yemoja
juniortoc
Yemoja
0
4
0
0
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,834
Damage
27,577
45,918
Taken
34,881
21,612
Mitigated
15,128
11,134
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
4,511
410
0
4,105
7,237
2,880
0
2,758
4,479
44,735
0
L
Osiris
12,149
6,121
0
6,125
10,260
7,329
0
3,498
6,762
240
54,110
W
4,247
1,988
0
1,088
9,881
5,481
0
839
9,042
0
45,069
W
11,675
7,690
0
4,101
10,028
5,021
733
3,074
6,954
0
51,127
L
Persephone
LargePeenguin
Persephone
3,572
375
0
1,483
6,555
1,891
0
2,250
4,303
25,065
0
L
Artemis
Lolskees
Artemis
5,204
2,523
0
1,710
7,244
1,462
0
1,221
6,023
0
17,203
L
Cthulhu
MakPak
Cthulhu
6,095
744
0
1,080
9,967
4,238
0
1,672
8,295
13,706
0
L
557
136
0
113
855
208
0
270
585
0
2,640
W
Yemoja
juniortoc
Yemoja
2,697
455
18
1,181
10,150
3,588
270
0
10,150
22,268
0
W
1,704
289
0
641
8,622
4,642
59
3,236
5,386
7,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
29,914
323
Minions Killed
197
0
Camps Cleared
0
1,027,758
Distance Traveled
911,341
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,874
656
92
8
0
232,125
3
L
Osiris
8,194
683
100
8
0
209,046
1
W
Bellona
7,170
598
84
7
0
223,699
1
W
Apollo
7,672
639
83
7
0
175,440
0
L
Persephone
6,566
547
51
4
0
221,556
2
L
Artemis
5,260
438
31
3
0
182,401
0
L
Cthulhu
5,819
485
6
1
0
233,112
2
L
Loki
4,075
340
9
1
0
65,226
0
W
Yemoja
5,564
464
47
4
0
160,160
0
W
Ares
6,307
526
17
1
0
236,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role