Player Matchup

Anubis
Anubis
Buy Gems3038
Anubis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 11L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
Dont Exist1297
Danzaburou
Level 6
God Stats
2W - 0L
1,749 SR
Queue Stats
7W - 5L
1,521 Elo+
Party 1
Set
Set
Ironanchor2552
Set
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
439W - 401L
1,537 Elo+
Party 2
Osiris
Osiris
PLZLigmaJohnson
Osiris
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,549 Elo+
Party 1
Kuzenbo
Kuzenbo
Wiggy Bear
Kuzenbo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,595 Elo+
Party 2
Team Averages
Level 15
1,550 SR
1,558 Elo+

VS

Team Averages
Level 39
1,561 SR
1,509 Elo+
Medusa
Medusa
CreepyNateDawg1
Medusa
Level 128
God Stats
107W - 77L
1,592 SR
Queue Stats
150W - 148L
1,503 Elo+
Party 3
Mercury
Mercury
EChadG71
Mercury
Level 18
God Stats
19W - 24L
1,562 SR
Queue Stats
288W - 303L
1,438 Elo+
Party 3
Yemoja
Yemoja
FreeGucci361
Yemoja
Level 25
God Stats
1W - 3L
1,520 SR
Queue Stats
224W - 172L
1,646 Elo+
Party 3
Kukulkan
Kukulkan
LoST x RollTide
Kukulkan
Level 16
God Stats
29W - 26L
1,484 SR
Queue Stats
128W - 173L
1,460 Elo+
Party 3
Neith
Neith
jonbobbie
Neith
Level 7
God Stats
1W - 2L
1,650 SR
Queue Stats
4W - 4L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
7 / 0 / 4
10,036
590
7,901
9,850
5,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Dont Exist1297
Danzaburou
12
2 / 3 / 5
8,412
495
8,124
12,089
4,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

13
3 / 2 / 1
8,029
472
2,403
9,245
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
13 / 0 / 1
10,435
614
14,655
14,700
9,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Wiggy Bear
Kuzenbo
11
1 / 3 / 5
7,702
453
6,404
18,766
19,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
8,569
504
11,099
10,327
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
EChadG71
Mercury
11
1 / 7 / 2
6,788
399
3,296
13,634
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
12
3 / 2 / 5
7,992
470
10,825
12,898
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
11
0 / 6 / 1
6,948
409
4,960
7,309
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
jonbobbie
Neith
12
0 / 6 / 0
6,904
406
3,636
8,994
3,209
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
26
Kills
8
8
Deaths
26
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
0
4
9
L
4
5
4
1.2
W
Danzaburou
Dont Exist1297
Danzaburou
2
3
5
1.5
L
Mercury
EChadG71
Mercury
1
7
2
0.29
L
Yemoja
3
2
5
2.75
W
3
2
1
1.75
L
Kukulkan
0
6
1
0.08
W
13
0
1
13.5
W
Kuzenbo
Wiggy Bear
Kuzenbo
1
3
5
1.17
L
Neith
jonbobbie
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,487
Damage
33,816
64,650
Taken
53,162
43,392
Mitigated
20,715
29,053
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,901
229
0
7,056
9,850
5,934
856
3,374
6,476
72,756
0
L
11,099
4,804
0
2,846
10,327
3,186
395
3,627
6,700
0
54,989
W
Danzaburou
Dont Exist1297
Danzaburou
8,124
3,038
0
3,530
12,089
4,459
445
2,475
9,614
0
45,823
L
Mercury
EChadG71
Mercury
3,296
1,443
0
4,098
13,634
4,003
0
3,221
10,413
0
31,193
L
Yemoja
10,825
2,894
669
2,171
12,898
8,045
0
3,740
9,158
31,243
0
W
2,403
934
0
4,262
9,245
3,775
0
1,722
7,523
0
49,733
L
Kukulkan
4,960
660
0
0
7,309
2,272
492
3,087
4,222
36,949
0
W
14,655
5,499
0
9,242
14,700
9,789
736
1,505
13,195
0
70,326
W
Kuzenbo
Wiggy Bear
Kuzenbo
6,404
2,880
0
4,963
18,766
19,435
299
6,709
12,057
25,047
0
L
Neith
jonbobbie
Neith
3,636
2,226
0
552
8,994
3,209
36
630
8,364
0
29,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
37,201
448
Minions Killed
327
0
Camps Cleared
0
1,620,594
Distance Traveled
1,468,860
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,036
590
138
8
0
293,700
1
L
Medusa
8,569
504
97
6
0
303,147
0
W
Danzaburou
8,412
495
70
4
0
314,186
0
L
Mercury
6,788
399
63
4
0
333,350
1
L
Yemoja
7,992
470
37
2
0
297,375
5
W
Set
8,029
472
92
5
0
333,850
4
L
Kukulkan
6,948
409
71
4
0
269,241
0
W
Osiris
10,435
614
123
7
0
352,815
0
W
Kuzenbo
7,702
453
25
1
0
326,043
2
L
Neith
6,904
406
59
3
0
265,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role