Player Matchup

Neith
Neith
BootyAvengerMk21
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,968 Elo+
Party 2
Cthulhu
Cthulhu
Edgycry
Cthulhu
Level 15
God Stats
1W - 0L
1,446 SR
Queue Stats
4W - 5L
1,606 Elo+
Solo
Thor
Thor
Kimatan
Thor
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TedCruz4515
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,885 Elo+
Party 2
Thoth
Thoth
demygawd
Thoth
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 43L
1,659 Elo+
Solo
Team Averages
Level 12
1,489 SR
1,724 Elo+

VS

Team Averages
Level 22
1,606 SR
1,636 Elo+
Cupid
Cupid
AkiraShivi1
Cupid
Level 27
God Stats
1W - 3L
1,625 SR
Queue Stats
39W - 48L
1,636 Elo+
Party 1
Amaterasu
Amaterasu
Cortastian
Amaterasu
Level 16
God Stats
1W - 5L
1,505 SR
Queue Stats
63W - 65L
1,636 Elo+
Party 1
Osiris
Osiris
Joeyisepic8
Osiris
Level 10
God Stats
1W - 5L
1,469 SR
Queue Stats
25W - 30L
1,636 Elo+
Party 1
Ra
Ra
Sokaron
Ra
Level 16
God Stats
1W - 4L
1,700 SR
Queue Stats
50W - 57L
1,636 Elo+
Party 1
Horus
Horus
TurtleD3RP
Horus
Level 41
God Stats
5W - 6L
1,729 SR
Queue Stats
69W - 73L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 0 / 4
10,673
628
19,081
9,482
3,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Edgycry
Cthulhu
15
4 / 0 / 1
8,843
520
8,596
10,369
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Kimatan
Thor
14
3 / 4 / 2
8,420
495
3,571
12,026
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TedCruz4515
Sylvanus
15
4 / 2 / 15
9,154
538
11,668
11,727
13,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thoth
demygawd
Thoth
16
2 / 3 / 3
9,506
559
6,862
6,422
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 1
6,313
371
4,353
12,715
2,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Cortastian
Amaterasu
12
1 / 4 / 3
7,415
436
5,481
12,961
6,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
12
3 / 7 / 1
7,798
459
7,193
17,117
8,499
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 3 / 0
8,513
501
6,774
11,970
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
11
0 / 6 / 1
6,708
395
3,252
14,002
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
29
Kills
8
9
Deaths
30
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
W
16
0
4
18
L
Amaterasu
Cortastian
Amaterasu
1
4
3
0.63
W
Cthulhu
Edgycry
Cthulhu
4
0
1
4.5
L
Osiris
3
7
1
0.5
W
Thor
Kimatan
Thor
3
4
2
1
L
3
3
0
1
W
Sylvanus
TedCruz4515
Sylvanus
4
2
15
5.75
L
Horus
0
6
1
0.08
W
Thoth
demygawd
Thoth
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,778
Damage
27,053
50,026
Taken
68,765
31,042
Mitigated
31,232
18,061
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,353
1,955
516
890
12,715
2,707
0
6,441
6,274
0
27,348
W
19,081
8,805
0
6,087
9,482
3,915
2,156
1,514
7,892
0
78,240
L
Amaterasu
Cortastian
Amaterasu
5,481
2,007
0
3,638
12,961
6,943
164
6,077
6,884
0
26,963
W
Cthulhu
Edgycry
Cthulhu
8,596
2,049
0
1,366
10,369
7,487
593
0
10,369
40,762
0
L
Osiris
7,193
3,180
0
6,901
17,117
8,499
52
4,355
12,762
0
44,984
W
Thor
Kimatan
Thor
3,571
1,707
0
4,384
12,026
4,010
0
0
12,026
0
52,906
L
6,774
1,447
706
4,412
11,970
3,326
0
6,163
5,807
50,771
0
W
Sylvanus
TedCruz4515
Sylvanus
11,668
3,433
1,806
4,418
11,727
13,162
200
2,598
9,035
38,592
8,292
L
Horus
3,252
1,564
1,523
3,417
14,002
9,757
0
3,427
10,575
0
19,929
W
Thoth
demygawd
Thoth
6,862
292
0
0
6,422
2,468
442
2,294
3,930
64,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,596
Gold Earned
36,747
488
Minions Killed
299
0
Camps Cleared
0
1,443,637
Distance Traveled
1,492,019
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,313
371
41
2
0
305,078
8
W
Neith
10,673
628
120
7
0
272,511
0
L
Amaterasu
7,415
436
41
2
0
319,435
2
W
Cthulhu
8,843
520
83
5
0
318,237
1
L
Osiris
7,798
459
70
4
0
288,864
5
W
Thor
8,420
495
89
5
0
283,086
4
L
Ra
8,513
501
107
6
0
291,129
4
W
Sylvanus
9,154
538
64
4
0
275,646
2
L
Horus
6,708
395
40
2
0
287,513
5
W
Thoth
9,506
559
132
8
0
294,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role