Player Matchup

Hachiman
Hachiman
DRLOVEBLOOD
Hachiman
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
322W - 316L
1,475 Elo+
Solo
Fenrir
Fenrir
EGLAVES2001
Fenrir
Level 84
God Stats
4W - 5L
1,443 SR
Queue Stats
133W - 123L
1,439 Elo+
Solo
Osiris
Osiris
ToXiC_KarLo_
Osiris
Level 45
God Stats
5W - 3L
1,782 SR
Queue Stats
172W - 184L
1,456 Elo+
Solo
Artio
Artio
mr_mo_94
Artio
Level 45
God Stats
1W - 4L
1,333 SR
Queue Stats
118W - 129L
1,449 Elo+
Solo
Scylla
Scylla
winstova_di
Scylla
Level 47
God Stats
12W - 19L
1,406 SR
Queue Stats
177W - 209L
1,406 Elo+
Solo
Team Averages
Level 72
1,493 SR
1,445 Elo+

VS

Team Averages
Level 98
1,445 SR
1,408 Elo+
Rama
Rama
DMS Aesthetic
Rama
Level 115
God Stats
8W - 18L
1,340 SR
Queue Stats
507W - 567L
1,397 Elo+
Party 2
Scylla
Scylla
R4MP4G3ZiGo
Scylla
Level 99
God Stats
1W - 3L
1,243 SR
Queue Stats
212W - 253L
1,436 Elo+
Party 2
Ares
Ares
Shirudo_Harada
Ares
Level 108
God Stats
13W - 7L
1,640 SR
Queue Stats
79W - 84L
1,435 Elo+
Solo
Bellona
Bellona
l150501s
Bellona
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 230L
1,406 Elo+
Party 1
Arachne
Arachne
mx_koffein
Arachne
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 219L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DRLOVEBLOOD
Hachiman
9
0 / 3 / 1
5,477
421
3,617
6,665
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
14
7 / 3 / 1
8,142
626
8,839
10,762
4,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
12
2 / 5 / 2
6,996
538
3,997
8,000
6,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
mr_mo_94
Artio
8
0 / 4 / 1
5,352
412
1,191
8,425
4,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
1 / 3 / 0
6,665
513
1,562
6,833
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
8,634
664
5,719
8,320
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
12
1 / 2 / 5
7,217
555
3,857
5,375
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 1 / 5
8,271
636
8,056
6,606
4,847
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
l150501s
Bellona
12
2 / 3 / 2
7,041
542
3,943
8,672
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
mx_koffein
Arachne
11
2 / 2 / 3
6,839
526
2,852
6,271
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
10
Kills
17
18
Deaths
10
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Hachiman
DRLOVEBLOOD
Hachiman
0
3
1
0.17
L
Fenrir
7
3
1
2.5
W
Scylla
1
2
5
1.75
W
8
1
5
10.5
L
Osiris
2
5
2
0.6
W
Bellona
l150501s
Bellona
2
3
2
1
L
Artio
mr_mo_94
Artio
0
4
1
0.13
W
Arachne
mx_koffein
Arachne
2
2
3
1.75
L
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,206
Damage
24,427
40,685
Taken
35,244
19,098
Mitigated
22,142
10,887
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,719
4,756
0
3,222
8,320
2,803
1,344
713
7,607
0
51,336
L
Hachiman
DRLOVEBLOOD
Hachiman
3,617
1,635
0
2,839
6,665
1,663
0
2,695
3,930
0
25,744
L
Fenrir
8,839
2,266
0
2,744
10,762
4,330
0
2,296
8,328
0
47,517
W
Scylla
3,857
160
0
745
5,375
1,736
1,041
1,209
4,166
33,238
0
W
8,056
946
989
2,060
6,606
4,847
910
779
5,827
30,462
0
L
Osiris
3,997
1,841
0
1,400
8,000
6,658
240
0
7,700
0
30,471
W
Bellona
l150501s
Bellona
3,943
1,501
0
1,625
8,672
9,536
236
0
8,672
0
25,993
L
Artio
mr_mo_94
Artio
1,191
343
0
2,138
8,425
4,365
0
3,471
4,926
7,817
0
W
Arachne
mx_koffein
Arachne
2,852
1,684
0
1,400
6,271
3,220
683
52
6,219
0
31,775
L
Scylla
1,562
232
0
1,766
6,833
2,082
785
3,147
3,538
37,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,632
Gold Earned
38,002
302
Minions Killed
321
0
Camps Cleared
0
1,170,389
Distance Traveled
1,131,121
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,634
664
94
7
0
203,830
2
L
Hachiman
5,477
421
51
4
0
192,254
1
L
Fenrir
8,142
626
93
7
0
277,972
2
W
Scylla
7,217
555
66
5
0
242,131
2
W
Ares
8,271
636
42
3
0
235,753
3
L
Osiris
6,996
538
63
5
0
223,319
8
W
Bellona
7,041
542
61
5
0
207,619
1
L
Artio
5,352
412
14
1
0
244,730
3
W
Arachne
6,839
526
58
4
0
241,788
1
L
Scylla
6,665
513
81
6
0
232,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role