Player Matchup

Heimdallr
Heimdallr
Kalango0
Heimdallr
Level 28
God Stats
2W - 8L
1,363 SR
Queue Stats
80W - 79L
1,501 Elo+
Solo
Cerberus
Cerberus
MageTurtle
Cerberus
Level 25
God Stats
5W - 10L
1,304 SR
Queue Stats
76W - 124L
1,461 Elo+
Party 1
Bellona
Bellona
TioFibh
Bellona
Level 16
God Stats
3W - 2L
1,691 SR
Queue Stats
24W - 22L
1,514 Elo+
Party 2
Tiamat
Tiamat
Waltyz
Tiamat
Level 28
God Stats
44W - 27L
1,689 SR
Queue Stats
107W - 114L
1,519 Elo+
Party 1
Kali
Kali
kardashianz
Kali
Level 23
God Stats
6W - 9L
1,351 SR
Queue Stats
53W - 56L
1,476 Elo+
Party 2
Team Averages
Level 24
1,479 SR
1,494 Elo+

VS

Team Averages
Level 22
1,431 SR
1,577 Elo+
Mercury
Mercury
ElFindee
Mercury
Level 24
God Stats
1W - 2L
1,212 SR
Queue Stats
4W - 5L
1,457 Elo+
Party 3
Danzaburou
Danzaburou
FlupyDrupy
Danzaburou
Level 18
God Stats
1W - 0L
1,444 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nike
Nike
TheOrangutangu
Nike
Level 24
God Stats
11W - 5L
1,500 SR
Queue Stats
136W - 84L
1,521 Elo+
Solo
Cerberus
Cerberus
Ykyosuke
Cerberus
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 26L
1,766 Elo+
Solo
Merlin
Merlin
aquinorego
Merlin
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
116W - 70L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kalango0
Heimdallr
11
2 / 4 / 3
6,758
520
3,711
7,433
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
MageTurtle
Cerberus
10
4 / 4 / 2
6,809
524
4,622
9,776
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
TioFibh
Bellona
10
2 / 5 / 0
6,099
469
8,223
16,503
10,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Waltyz
Tiamat
10
0 / 5 / 2
6,207
477
5,747
8,297
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 3 / 1
7,325
563
6,102
11,585
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElFindee
Mercury
13
4 / 2 / 5
7,908
608
4,863
9,379
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
FlupyDrupy
Danzaburou
10
1 / 2 / 6
6,539
503
5,630
8,906
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 4 / 4
6,887
530
8,648
10,376
6,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Ykyosuke
Cerberus
12
7 / 3 / 7
7,887
607
5,834
9,646
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
aquinorego
Merlin
14
6 / 1 / 6
8,002
616
9,724
7,167
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
12
Kills
21
21
Deaths
12
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Mercury
ElFindee
Mercury
4
2
5
3.25
W
Danzaburou
FlupyDrupy
Danzaburou
1
2
6
2
L
Heimdallr
Kalango0
Heimdallr
2
4
3
0.88
L
Cerberus
MageTurtle
Cerberus
4
4
2
1.25
W
3
4
4
1.25
L
Bellona
TioFibh
Bellona
2
5
0
0.4
L
Tiamat
Waltyz
Tiamat
0
5
2
0.2
W
Cerberus
Ykyosuke
Cerberus
7
3
7
3.5
W
Merlin
aquinorego
Merlin
6
1
6
9
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,405
Damage
34,699
53,594
Taken
45,474
25,989
Mitigated
20,204
13,840
Healing
14,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ElFindee
Mercury
4,863
2,651
0
4,762
9,379
2,890
0
766
8,497
0
43,659
W
Danzaburou
FlupyDrupy
Danzaburou
5,630
2,934
0
2,367
8,906
2,497
764
3,735
5,045
0
27,969
L
Heimdallr
Kalango0
Heimdallr
3,711
1,771
0
2,517
7,433
2,018
312
2,227
5,164
0
34,629
L
Cerberus
MageTurtle
Cerberus
4,622
200
0
1,844
9,776
4,895
262
2,889
6,705
16,571
0
W
8,648
2,982
0
2,579
10,376
6,129
435
0
9,914
0
33,070
L
Bellona
TioFibh
Bellona
8,223
2,282
0
5,298
16,503
10,989
0
3,705
12,714
0
26,668
L
Tiamat
Waltyz
Tiamat
5,747
1,126
0
1,773
8,297
4,404
419
4,492
3,604
33,515
0
W
Cerberus
Ykyosuke
Cerberus
5,834
390
749
2,841
9,646
5,966
250
2,072
7,532
26,410
0
W
Merlin
aquinorego
Merlin
9,724
1,263
0
1,438
7,167
2,722
608
3,272
3,555
44,457
0
L
6,102
3,295
0
2,408
11,585
3,683
0
1,664
9,849
0
40,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
37,223
268
Minions Killed
366
0
Camps Cleared
0
1,206,841
Distance Traveled
1,293,958
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,908
608
90
7
0
277,767
2
W
Danzaburou
6,539
503
53
4
0
243,382
3
L
Heimdallr
6,758
520
65
5
0
223,751
1
L
Cerberus
6,809
524
24
2
0
278,357
3
W
Nike
6,887
530
57
4
0
218,578
0
L
Bellona
6,099
469
46
4
0
190,786
1
L
Tiamat
6,207
477
58
4
0
242,547
1
W
Cerberus
7,887
607
51
4
0
306,545
0
W
Merlin
8,002
616
115
9
0
247,686
4
L
Kali
7,325
563
75
6
0
271,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role