Player Matchup

Cthulhu
Cthulhu
Dizeaze
Cthulhu
Level 5
God Stats
1W - 0L
1,682 SR
Queue Stats
11W - 11L
1,507 Elo+
Party 1
Janus
Janus
Kyoseme
Janus
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 91L
1,495 Elo+
Party 1
Arachne
Arachne
Splonge
Arachne
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
388W - 365L
1,455 Elo+
Party 1
Team Averages
Level 47
1,561 SR
1,486 Elo+

VS

Team Averages
Level 26
1,401 SR
1,337 Elo+
Ares
Ares
Rivvir
Ares
Level 56
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 5L
1,256 Elo+
Party 2
Izanami
Izanami
Saguin
Izanami
Level 18
God Stats
0W - 1L
1,773 SR
Queue Stats
2W - 5L
1,256 Elo+
Party 2
Amaterasu
Amaterasu
Yuel1
Amaterasu
Level 4
God Stats
0W - 1L
1,141 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dizeaze
Cthulhu
11
2 / 1 / 11
7,732
703
4,961
5,872
3,685
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Kyoseme
Janus
11
1 / 0 / 12
7,702
700
7,197
2,802
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Splonge
Arachne
12
10 / 0 / 3
9,141
831
7,248
5,838
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Rivvir
Ares
9
0 / 4 / 1
6,775
616
4,807
9,531
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Saguin
Izanami
9
1 / 4 / 0
6,405
582
2,156
5,875
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
Yuel1
Amaterasu
7
0 / 5 / 1
6,015
547
1,635
8,890
3,781
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
13
Kills
1
1
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dizeaze
Cthulhu
2
1
11
7.5
W
Janus
Kyoseme
Janus
1
0
12
7
L
Ares
Rivvir
Ares
0
4
1
0.13
L
Izanami
Saguin
Izanami
1
4
0
0.25
W
Arachne
Splonge
Arachne
10
0
3
11.5
L
Amaterasu
Yuel1
Amaterasu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,406
Damage
8,598
14,512
Taken
24,296
7,636
Mitigated
13,669
4,977
Healing
2,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dizeaze
Cthulhu
4,961
377
231
500
5,872
3,685
314
2,761
3,111
13,625
0
W
Janus
Kyoseme
Janus
7,197
320
0
930
2,802
836
843
1,311
1,491
41,009
0
L
Ares
Rivvir
Ares
4,807
175
0
1,318
9,531
8,064
0
4,655
4,654
13,242
0
L
Izanami
Saguin
Izanami
2,156
825
0
801
5,875
1,824
0
1,907
3,856
0
25,101
W
Arachne
Splonge
Arachne
7,248
4,837
0
3,316
5,838
3,115
942
799
5,039
0
23,506
L
Amaterasu
Yuel1
Amaterasu
1,635
536
0
782
8,890
3,781
0
5,071
3,608
0
5,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,575
Gold Earned
19,195
122
Minions Killed
84
0
Camps Cleared
0
621,817
Distance Traveled
470,625
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,732
703
9
1
0
207,311
2
W
Janus
7,702
700
83
8
0
176,521
1
L
Ares
6,775
616
14
1
0
191,390
5
L
Izanami
6,405
582
61
6
0
137,189
1
W
Arachne
9,141
831
30
3
0
237,985
1
L
Amaterasu
6,015
547
9
1
0
142,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role