Player Matchup

Raijin
Raijin
AleX2DaZ
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,558 Elo+
Solo
Hercules
Hercules
Danff
Hercules
Level 15
God Stats
1W - 3L
1,406 SR
Queue Stats
3W - 6L
1,439 Elo+
Party 1
Da Ji
Da Ji
Irraax
Da Ji
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,600 Elo+
Solo
Izanami
Izanami
Thekolt
Izanami
Level 8
God Stats
7W - 3L
1,760 SR
Queue Stats
10W - 11L
1,613 Elo+
Party 1
Kali
Kali
VeljkoVelicko18
Kali
Level 7
God Stats
9W - 3L
1,838 SR
Queue Stats
10W - 4L
1,760 Elo+
Solo
Team Averages
Level 10
1,601 SR
1,594 Elo+

VS

Team Averages
Level 28
1,530 SR
1,445 Elo+
Pele
Pele
AlphaG121
Pele
Level 26
God Stats
1W - 2L
1,496 SR
Queue Stats
1W - 2L
1,186 Elo+
Solo
Zeus
Zeus
CringeFBoi69
Zeus
Level 26
God Stats
29W - 18L
1,656 SR
Queue Stats
234W - 181L
1,584 Elo+
Solo
Ares
Ares
Quadriados
Ares
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 24L
1,444 Elo+
Solo
Jormungandr
Jormungandr
SealmydTaelsterr
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,480 Elo+
Party 2
Izanami
Izanami
VanMemerich
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AleX2DaZ
Raijin
15
0 / 10 / 10
8,862
886
12,133
15,899
5,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Danff
Hercules
16
3 / 7 / 11
10,035
1,004
8,224
25,481
17,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Irraax
Da Ji
15
3 / 9 / 8
9,585
959
10,317
17,239
6,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Thekolt
Izanami
15
4 / 6 / 9
10,331
1,033
11,000
15,972
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 10 / 8
10,667
1,067
9,417
21,431
9,596
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

27

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
9 / 4 / 16
11,162
1,116
19,410
10,812
5,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
19 / 1 / 17
13,834
1,383
35,993
8,896
3,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 3 / 28
12,329
1,233
12,626
12,725
17,077
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
SealmydTaelsterr
Jormungandr
18
4 / 3 / 28
11,440
1,144
8,121
13,502
13,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
VanMemerich
Izanami
18
5 / 4 / 30
11,362
1,136
10,757
10,641
5,928
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
161
15
Kills
42
42
Deaths
15
46
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Raijin
AleX2DaZ
Raijin
0
10
10
0.5
W
Pele
9
4
16
4.25
W
19
1
17
27.5
L
Hercules
Danff
Hercules
3
7
11
1.21
L
Da Ji
Irraax
Da Ji
3
9
8
0.78
W
5
3
28
6.33
W
Jormungandr
SealmydTaelsterr
Jormungandr
4
3
28
6
L
Izanami
Thekolt
Izanami
4
6
9
1.42
W
Izanami
VanMemerich
Izanami
5
4
30
5
L
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,091
Damage
86,907
96,022
Taken
56,576
46,644
Mitigated
45,466
10,213
Healing
6,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AleX2DaZ
Raijin
12,133
1,883
0
427
15,899
5,892
0
10,824
5,075
24,841
0
W
Pele
19,410
5,008
0
370
10,812
5,279
0
1,490
9,322
30
29,865
W
35,993
1,403
0
0
8,896
3,526
0
1,806
7,090
68,027
0
L
Hercules
Danff
Hercules
8,224
2,663
0
4,988
25,481
17,741
0
15,300
10,181
810
21,728
L
Da Ji
Irraax
Da Ji
10,317
2,862
0
0
17,239
6,788
0
10,085
7,154
0
13,579
W
12,626
675
0
1,373
12,725
17,077
0
2,911
9,814
18,196
0
W
Jormungandr
SealmydTaelsterr
Jormungandr
8,121
1,989
0
2,306
13,502
13,656
0
4,272
9,230
21,736
0
L
Izanami
Thekolt
Izanami
11,000
8,513
0
2,332
15,972
6,627
0
8,295
7,677
0
41,180
W
Izanami
VanMemerich
Izanami
10,757
7,217
0
2,052
10,641
5,928
0
2,446
8,195
0
30,515
L
9,417
5,552
0
2,466
21,431
9,596
0
12,266
9,165
0
25,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,480
Gold Earned
60,127
156
Minions Killed
182
4
Camps Cleared
9
851,032
Distance Traveled
863,528
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,862
886
22
2
0
151,514
0
W
Pele
11,162
1,116
17
2
3
196,526
0
W
Zeus
13,834
1,383
85
9
5
192,410
1
L
Hercules
10,035
1,004
32
3
0
179,582
0
L
Da Ji
9,585
959
5
1
0
189,823
0
W
Ares
12,329
1,233
8
1
0
184,118
4
W
Jormungandr
11,440
1,144
25
3
1
134,670
0
L
Izanami
10,331
1,033
64
6
4
151,597
1
W
Izanami
11,362
1,136
47
5
0
155,804
0
L
Kali
10,667
1,067
33
3
0
178,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role