Player Matchup

Thor
Thor
BramonIDK
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
DynamicDuckling
Zeus
Level 28
God Stats
2W - 0L
1,798 SR
Queue Stats
97W - 66L
1,707 Elo+
Party 1
Heimdallr
Heimdallr
GOODDZZILLA
Heimdallr
Level 17
God Stats
3W - 3L
1,742 SR
Queue Stats
83W - 63L
1,590 Elo+
Party 3
Ganesha
Ganesha
HighIQDegenerate
Ganesha
Level 58
God Stats
5W - 2L
1,401 SR
Queue Stats
126W - 102L
1,620 Elo+
Party 1
Hercules
Hercules
Raiizeen
Hercules
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 81
1,588 SR
1,584 Elo+

VS

Team Averages
Level 88
1,575 SR
1,652 Elo+
Tyr
Tyr
NuggsMcphee
Tyr
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 166L
1,666 Elo+
Party 2
Sol
Sol
RanchF7
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 65L
1,684 Elo+
Solo
Eset
Eset
STG42
Eset
Level 46
God Stats
4W - 1L
1,876 SR
Queue Stats
144W - 103L
1,564 Elo+
Party 2
Awilix
Awilix
SolSpark
Awilix
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
418W - 297L
1,674 Elo+
Party 2
Achilles
Achilles
Ubboa
Achilles
Level 23
God Stats
6W - 8L
1,500 SR
Queue Stats
367W - 272L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
6 / 2 / 8
9,703
539
6,607
9,658
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 2 / 4
10,231
568
11,381
5,573
2,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
GOODDZZILLA
Heimdallr
16
1 / 2 / 5
9,716
540
9,847
12,793
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 14
9,402
522
5,658
10,326
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Raiizeen
Hercules
16
3 / 2 / 2
10,345
575
4,751
11,397
11,115
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 4
8,858
492
8,940
16,577
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
15
2 / 2 / 1
8,935
496
6,914
13,005
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
STG42
Eset
14
0 / 5 / 2
7,742
430
2,731
6,702
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
SolSpark
Awilix
15
3 / 4 / 4
8,874
493
6,637
11,779
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Ubboa
Achilles
13
1 / 2 / 3
7,620
423
3,983
8,267
6,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
18
Kills
10
10
Deaths
18
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
6
2
8
5
W
7
2
4
4.5
W
Heimdallr
GOODDZZILLA
Heimdallr
1
2
5
1.75
W
1
2
14
4
L
4
5
4
1.2
W
Hercules
Raiizeen
Hercules
3
2
2
2
L
Sol
2
2
1
1.25
L
Eset
STG42
Eset
0
5
2
0.2
L
Awilix
SolSpark
Awilix
3
4
4
1.25
L
Achilles
Ubboa
Achilles
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,244
Damage
29,205
49,747
Taken
56,330
30,374
Mitigated
22,760
19,046
Healing
19,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
6,607
1,071
0
3,692
9,658
3,593
856
1,357
8,143
0
55,480
W
11,381
987
0
1,158
5,573
2,144
0
527
4,970
73,409
0
W
Heimdallr
GOODDZZILLA
Heimdallr
9,847
4,248
0
6,738
12,793
4,890
924
4,964
7,829
0
72,511
W
5,658
439
0
4,277
10,326
8,632
0
2,590
7,564
34,449
0
L
8,940
1,567
0
4,184
16,577
7,213
0
6,032
10,545
167
31,797
W
Hercules
Raiizeen
Hercules
4,751
2,361
0
3,181
11,397
11,115
1,712
68
11,029
0
58,364
L
Sol
6,914
3,686
0
8,497
13,005
3,782
0
1,996
11,009
59,928
0
L
Eset
STG42
Eset
2,731
112
181
681
6,702
2,085
0
3,089
3,613
35,588
0
L
Awilix
SolSpark
Awilix
6,637
2,374
0
4,388
11,779
3,584
0
5,728
6,051
0
65,248
L
Achilles
Ubboa
Achilles
3,983
1,415
0
1,602
8,267
6,096
0
194
8,073
0
33,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,397
Gold Earned
42,029
543
Minions Killed
450
0
Camps Cleared
0
1,678,315
Distance Traveled
1,721,638
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,703
539
87
5
0
379,908
2
W
Zeus
10,231
568
160
9
0
315,208
6
W
Heimdallr
9,716
540
159
9
0
302,125
7
W
Ganesha
9,402
522
4
0
0
370,645
6
L
Tyr
8,858
492
36
2
0
376,304
0
W
Hercules
10,345
575
133
7
0
310,429
4
L
Sol
8,935
496
131
7
0
306,604
0
L
Eset
7,742
430
99
6
0
327,844
4
L
Awilix
8,874
493
116
6
0
387,320
2
L
Achilles
7,620
423
68
4
0
323,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role