Player Matchup

Nemesis
Nemesis
FervantCactus15
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,267 Elo+
Solo
King Arthur
King Arthur
Limpifyng
King Arthur
Level 29
God Stats
5W - 2L
1,723 SR
Queue Stats
48W - 51L
1,474 Elo+
Solo
Thor
Thor
TheStorm2803
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,249 Elo+
Solo
Yemoja
Yemoja
Vitchinho6554
Yemoja
Level 27
God Stats
0W - 3L
1,209 SR
Queue Stats
13W - 13L
1,425 Elo+
Party 1
Anubis
Anubis
yPatrick746
Anubis
Level 27
God Stats
2W - 4L
1,635 SR
Queue Stats
8W - 14L
1,402 Elo+
Party 1
Team Averages
Level 19
1,514 SR
1,363 Elo+

VS

Team Averages
Level 18
1,531 SR
1,367 Elo+
Olorun
Olorun
MeltedFrog97819
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,125 Elo+
Solo
Apollo
Apollo
NEYAXE17
Apollo
Level 24
God Stats
43W - 38L
1,482 SR
Queue Stats
59W - 57L
1,405 Elo+
Solo
Bakasura
Bakasura
OatsAndHoes1864
Bakasura
Level 22
God Stats
10W - 7L
1,529 SR
Queue Stats
45W - 46L
1,441 Elo+
Solo
Cthulhu
Cthulhu
VentDESTROYER
Cthulhu
Level 28
God Stats
2W - 0L
1,644 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Athena
Athena
richad0h
Athena
Level 14
God Stats
6W - 5L
1,500 SR
Queue Stats
21W - 28L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 2
5,306
408
3,905
7,873
1,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Limpifyng
King Arthur
8
2 / 3 / 0
5,802
446
5,535
7,666
4,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 3 / 0
5,563
428
2,347
7,155
2,063
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 1
5,745
442
3,410
5,311
1,927
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
10
1 / 2 / 1
6,117
471
2,872
3,891
1,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
5,728
441
2,423
8,514
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
NEYAXE17
Apollo
12
4 / 0 / 3
6,889
530
4,010
6,992
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
13
6 / 1 / 3
7,859
605
6,200
6,788
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
11
3 / 0 / 2
6,825
525
4,773
5,806
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
richad0h
Athena
10
2 / 1 / 5
6,658
512
2,052
8,092
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
8
Kills
15
16
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
King Arthur
Limpifyng
King Arthur
2
3
0
0.67
W
0
6
4
0.33
W
Apollo
NEYAXE17
Apollo
4
0
3
5.5
W
Bakasura
6
1
3
7.5
L
2
3
0
0.67
W
Cthulhu
3
0
2
4
L
2
2
1
1.25
W
Athena
richad0h
Athena
2
1
5
4.5
L
Anubis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,069
Damage
19,458
31,896
Taken
36,192
11,475
Mitigated
15,200
6,914
Healing
14,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,905
1,693
0
681
7,873
1,984
103
1,156
6,464
0
15,135
L
King Arthur
Limpifyng
King Arthur
5,535
1,603
0
1,300
7,666
4,278
84
4,765
2,332
0
21,357
W
2,423
1,876
182
2,916
8,514
2,301
272
1,072
7,292
19,714
0
W
Apollo
NEYAXE17
Apollo
4,010
2,127
0
4,389
6,992
2,000
550
909
6,083
0
37,480
W
Bakasura
6,200
4,001
0
4,368
6,788
2,359
411
1,594
5,169
0
28,360
L
2,347
1,396
0
976
7,155
2,063
0
1,840
5,015
0
17,688
W
Cthulhu
4,773
938
0
962
5,806
5,164
846
0
5,556
27,158
0
L
3,410
510
1,208
1,246
5,311
1,927
141
584
4,272
19,262
0
W
Athena
richad0h
Athena
2,052
1,100
0
1,991
8,092
3,376
51
2,707
5,360
16,470
0
L
Anubis
2,872
274
525
978
3,891
1,223
505
510
2,652
26,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
33,959
167
Minions Killed
261
0
Camps Cleared
0
1,144,747
Distance Traveled
1,293,467
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,306
408
25
2
0
224,597
0
L
King Arthur
5,802
446
38
3
0
188,975
4
W
Olorun
5,728
441
30
2
0
233,241
0
W
Apollo
6,889
530
58
4
0
225,684
1
W
Bakasura
7,859
605
83
6
0
303,295
0
L
Thor
5,563
428
23
2
0
247,103
4
W
Cthulhu
6,825
525
58
4
0
255,031
0
L
Yemoja
5,745
442
26
2
0
254,324
6
W
Athena
6,658
512
32
2
0
276,216
3
L
Anubis
6,117
471
55
4
0
229,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role