Player Matchup

Cerberus
Cerberus
Gold IV
Naheo
Cerberus
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
NaiveOptimist
Sol
Silver III
Level 107
God Stats
3W - 2L
1,399 SR
Queue Stats
33W - 32L
1,320 MMR
Party 1
Apollo
Apollo
Gold III
OhHaiThere
Apollo
Gold III
Level 146
God Stats
9W - 13L
1,306 SR
Queue Stats
158W - 157L
1,381 MMR
Solo
Anhur
Anhur
Silver II
Raveseek
Anhur
Silver II
Level 103
God Stats
1W - 1L
1,737 SR
Queue Stats
38W - 35L
1,412 MMR
Party 1
Thanatos
Thanatos
Gold IV
XHazelCrowX
Thanatos
Gold IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,383 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,489 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,494 SR
1,392 MMR
Fenrir
Fenrir
Silver IV
Bodea
Fenrir
Silver IV
Level 120
God Stats
2W - 2L
1,704 SR
Queue Stats
71W - 84L
1,374 MMR
Solo
Achilles
Achilles
Gold IV
FailingIcarus
Achilles
Gold IV
Level 69
God Stats
15W - 17L
1,482 SR
Queue Stats
243W - 237L
1,379 MMR
Solo
Ra
Ra
Silver II
FeelNoobSkill
Ra
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
LonelyRen
Khepri
Gold V
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 208L
1,352 MMR
Solo
Neith
Neith
Bronze III
fabricio15li
Neith
Bronze III
Level 103
God Stats
1W - 1L
1,285 SR
Queue Stats
4W - 5L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Naheo
Cerberus
12
0 / 8 / 3
8,326
378
9,726
24,474
15,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 8 / 3
10,414
473
13,899
20,895
6,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
OhHaiThere
Apollo
19
5 / 5 / 2
11,998
545
10,137
20,338
8,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Raveseek
Anhur
16
2 / 5 / 6
10,342
470
12,021
17,141
6,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
XHazelCrowX
Thanatos
13
0 / 3 / 1
8,226
374
4,492
15,958
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ArachneTsukuyomiGuan YuAresCu Chulainn

VS

Bans
DanzaburouKing ArthurHun BatzHeimdallrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bodea
Fenrir
18
9 / 2 / 7
11,980
545
11,860
18,099
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
FailingIcarus
Achilles
20
12 / 0 / 2
13,297
604
18,200
19,170
23,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
3 / 1 / 13
12,403
564
15,753
12,005
9,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
LonelyRen
Khepri
15
1 / 4 / 20
11,170
508
8,262
20,683
25,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 3 / 11
12,643
575
15,471
19,256
8,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
82
10
Kills
29
29
Deaths
10
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bodea
Fenrir
9
2
7
6.25
W
Achilles
FailingIcarus
Achilles
12
0
2
13
W
3
1
13
9.5
W
Khepri
LonelyRen
Khepri
1
4
20
2.75
L
Cerberus
Naheo
Cerberus
0
8
3
0.19
L
3
8
3
0.56
L
Apollo
OhHaiThere
Apollo
5
5
2
1.2
L
Anhur
Raveseek
Anhur
2
5
6
1
L
Thanatos
XHazelCrowX
Thanatos
0
3
1
0.17
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,275
Damage
69,546
98,806
Taken
89,213
43,605
Mitigated
75,703
37,003
Healing
37,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bodea
Fenrir
11,860
2,089
0
7,276
18,099
8,488
1,969
5,022
12,943
0
66,576
W
Achilles
FailingIcarus
Achilles
18,200
3,238
0
5,842
19,170
23,197
1,832
2,822
16,348
0
81,444
W
15,753
678
6,491
7,504
12,005
9,608
1,343
4,202
7,803
111,960
0
W
Khepri
LonelyRen
Khepri
8,262
780
0
2,777
20,683
25,548
464
6,368
14,315
22,985
0
L
Cerberus
Naheo
Cerberus
9,726
572
0
7,297
24,474
15,329
0
8,926
15,548
32,821
0
L
13,899
3,277
0
7,788
20,895
6,774
0
4,429
16,466
85,256
0
L
Apollo
OhHaiThere
Apollo
10,137
5,178
0
8,282
20,338
8,873
1,002
3,598
16,740
0
84,524
L
Anhur
Raveseek
Anhur
12,021
4,882
0
2,860
17,141
6,974
0
4,469
12,672
0
64,527
L
Thanatos
XHazelCrowX
Thanatos
4,492
231
0
10,776
15,958
5,655
0
2,593
13,365
0
49,047
W
15,471
7,573
0
8,074
19,256
8,862
2,964
5,211
14,045
0
110,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,306
Gold Earned
61,493
579
Minions Killed
595
0
Camps Cleared
0
1,957,866
Distance Traveled
2,165,742
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,980
545
93
4
0
469,597
4
W
Achilles
13,297
604
132
6
0
431,505
4
W
Ra
12,403
564
205
9
0
457,468
6
W
Khepri
11,170
508
10
0
0
462,188
5
L
Cerberus
8,326
378
65
3
0
370,877
3
L
Sol
10,414
473
126
6
0
370,234
3
L
Apollo
11,998
545
164
7
0
407,771
1
L
Anhur
10,342
470
151
7
0
380,079
1
L
Thanatos
8,226
374
73
3
0
428,905
5
W
Neith
12,643
575
155
7
0
344,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role