Player Matchup

Freya
Freya
 
Freya
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
R0MP1E45KiN
Tiamat
Level 88
God Stats
1W - 0L
1,263 SR
Queue Stats
6W - 7L
1,418 Elo+
Party 1
Ratatoskr
Ratatoskr
Vladicot
Ratatoskr
Level 60
God Stats
60W - 79L
1,590 SR
Queue Stats
251W - 262L
1,428 Elo+
Solo
Chaac
Chaac
lokibalder
Chaac
Level 64
God Stats
49W - 51L
1,434 SR
Queue Stats
501W - 500L
1,381 Elo+
Solo
Team Averages
Level 74
1,457 SR
1,445 Elo+

VS

Team Averages
Level 95
1,468 SR
1,406 Elo+
King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ali-Sh-2020
Neith
Level 67
God Stats
19W - 49L
1,418 SR
Queue Stats
416W - 465L
1,330 Elo+
Solo
Set
Set
FemtoHimself
Set
Level 113
God Stats
0W - 3L
1,223 SR
Queue Stats
485W - 514L
1,405 Elo+
Solo
Hel
Hel
Not_verry_gud-_-
Hel
Level 69
God Stats
11W - 15L
1,726 SR
Queue Stats
571W - 630L
1,383 Elo+
Solo
Athena
Athena
OhThatsMac
Athena
Level 107
God Stats
8W - 14L
1,471 SR
Queue Stats
129W - 123L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
9 / 0 / 1
7,029
703
6,166
7,639
2,586
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
 
Cthulhu
7
1 / 0 / 0
4,765
477
3,606
3,558
1,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
7
0 / 1 / 1
4,511
451
1,179
2,883
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
Vladicot
Ratatoskr
10
1 / 0 / 4
5,748
575
1,624
4,129
1,133
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
11
2 / 0 / 2
5,840
584
3,347
3,441
2,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 4 / 0
4,567
457
1,159
6,939
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 1 / 0
4,808
481
2,346
4,746
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,246
525
2,013
6,123
2,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 0
4,713
471
4,116
7,756
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
OhThatsMac
Athena
7
0 / 0 / 0
4,791
479
1,893
5,663
2,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
13
Kills
1
1
Deaths
14
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
0
1
9.5
W
Cthulhu
 
Cthulhu
1
0
0
1
L
King Arthur
 
King Arthur
0
4
0
0
L
1
1
0
1
L
0
3
0
0
L
0
6
0
0
L
Athena
OhThatsMac
Athena
0
0
0
0
W
Tiamat
0
1
1
0.5
W
Ratatoskr
Vladicot
Ratatoskr
1
0
4
3
W
Chaac
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,922
Damage
11,527
21,650
Taken
31,227
9,812
Mitigated
12,244
8,454
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,166
3,153
0
3,298
7,639
2,586
40
4,093
3,546
30,859
0
W
Cthulhu
 
Cthulhu
3,606
94
44
351
3,558
1,703
0
1,491
2,067
14,173
0
L
King Arthur
 
King Arthur
1,159
234
0
1,080
6,939
4,023
0
1,485
5,388
0
21,320
L
2,346
691
0
2,177
4,746
1,441
110
2,639
2,025
0
23,693
L
2,013
1,097
0
975
6,123
2,011
0
0
5,866
0
22,149
L
4,116
151
0
2,537
7,756
2,617
78
4,681
3,075
26,452
0
L
Athena
OhThatsMac
Athena
1,893
636
0
2,054
5,663
2,152
0
1,936
3,599
11,740
0
W
Tiamat
1,179
109
0
456
2,883
1,697
0
286
2,597
15,025
0
W
Ratatoskr
Vladicot
Ratatoskr
1,624
159
0
2,474
4,129
1,133
0
139
3,990
0
25,321
W
Chaac
3,347
570
0
1,831
3,441
2,693
0
0
3,441
0
27,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
24,125
241
Minions Killed
208
0
Camps Cleared
0
921,671
Distance Traveled
839,681
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,029
703
60
6
0
168,241
0
W
Cthulhu
4,765
477
27
3
0
180,544
0
L
King Arthur
4,567
457
47
5
0
170,180
0
L
Neith
4,808
481
55
6
0
153,413
0
L
Set
5,246
525
46
5
0
156,366
1
L
Hel
4,713
471
42
4
0
168,407
0
L
Athena
4,791
479
18
2
0
191,315
4
W
Tiamat
4,511
451
31
3
0
181,232
1
W
Ratatoskr
5,748
575
70
7
0
212,980
0
W
Chaac
5,840
584
53
5
0
178,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role