Player Matchup

Ymir
Ymir
AWAL54
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,737 Elo+
Party 2
Anhur
Anhur
BleachedIowa948
Anhur
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,737 Elo+
Party 2
Cthulhu
Cthulhu
aslanda1
Cthulhu
Level 11
God Stats
36W - 31L
1,659 SR
Queue Stats
339W - 340L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
chaviux1107
Nu Wa
Level 42
God Stats
19W - 11L
1,577 SR
Queue Stats
694W - 688L
1,550 Elo+
Party 1
Tsukuyomi
Tsukuyomi
yummytoothpaste0
Tsukuyomi
Level 4
God Stats
2W - 1L
1,699 SR
Queue Stats
6W - 2L
1,765 Elo+
Solo
Team Averages
Level 23
1,587 SR
1,665 Elo+

VS

Team Averages
Level 15
1,707 SR
1,637 Elo+
Cu Chulainn
Cu Chulainn
AdaColy
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,577 Elo+
Solo
Jing Wei
Jing Wei
Babydoll0920233
Jing Wei
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ra
Ra
CodeDana
Ra
Level 7
God Stats
3W - 2L
1,928 SR
Queue Stats
8W - 10L
1,739 Elo+
Solo
Loki
Loki
EvilGosling3895
Loki
Level 8
God Stats
17W - 12L
1,807 SR
Queue Stats
107W - 98L
1,598 Elo+
Solo
Khepri
Khepri
NeoOmnipotent
Khepri
Level 16
God Stats
0W - 1L
1,801 SR
Queue Stats
10W - 6L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AWAL54
Ymir
16
6 / 2 / 10
11,110
556
10,050
16,424
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

17
1 / 1 / 7
10,402
520
7,079
9,576
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
aslanda1
Cthulhu
16
1 / 0 / 7
10,084
504
8,052
6,921
5,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
6 / 3 / 6
10,768
538
12,251
8,400
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
20
14 / 2 / 7
12,709
635
14,937
14,326
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AdaColy
Cu Chulainn
15
1 / 6 / 1
9,598
480
8,107
13,844
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
11
0 / 7 / 0
7,390
370
2,538
11,579
3,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 7 / 1
10,306
515
11,033
15,448
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 3
9,671
484
4,975
12,067
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 2
7,081
354
3,056
15,645
8,431
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
28
Kills
8
8
Deaths
28
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
AWAL54
Ymir
6
2
10
5.5
L
Cu Chulainn
AdaColy
Cu Chulainn
1
6
1
0.25
L
Jing Wei
0
7
0
0
W
1
1
7
4.5
L
4
7
1
0.64
L
3
3
3
1.5
L
0
5
2
0.2
W
Cthulhu
aslanda1
Cthulhu
1
0
7
4.5
W
6
3
6
3
W
Tsukuyomi
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,369
Damage
29,709
55,647
Taken
68,583
29,778
Mitigated
27,705
20,316
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AWAL54
Ymir
10,050
3,254
0
4,631
16,424
11,534
501
4,838
11,345
53,549
0
L
Cu Chulainn
AdaColy
Cu Chulainn
8,107
2,582
0
229
13,844
6,576
1,411
5,395
8,329
0
59,341
L
Jing Wei
2,538
1,054
282
544
11,579
3,522
1,384
6,421
5,058
0
32,307
W
7,079
3,137
0
4,820
9,576
3,494
1,234
2,181
7,346
0
70,161
L
11,033
311
719
4,297
15,448
5,269
0
7,579
7,721
78,835
0
L
4,975
951
0
3,474
12,067
3,907
1,734
3,095
8,750
0
53,715
L
3,056
414
0
1,749
15,645
8,431
288
7,079
8,372
15,807
0
W
Cthulhu
aslanda1
Cthulhu
8,052
81
68
1,804
6,921
5,760
361
1,982
4,905
50,138
0
W
12,251
3,509
0
2,302
8,400
3,027
1,068
2,875
5,437
55,092
0
W
Tsukuyomi
14,937
3,663
0
6,691
14,326
5,963
821
1,687
12,525
0
96,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,073
Gold Earned
44,046
526
Minions Killed
437
0
Camps Cleared
0
1,805,404
Distance Traveled
1,760,188
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,110
556
74
4
0
367,087
7
L
Cu Chulainn
9,598
480
96
5
0
363,393
0
L
Jing Wei
7,390
370
64
3
0
294,929
0
W
Anhur
10,402
520
110
6
0
355,947
4
L
Ra
10,306
515
157
8
0
337,872
3
L
Loki
9,671
484
98
5
0
421,818
0
L
Khepri
7,081
354
22
1
0
342,176
6
W
Cthulhu
10,084
504
101
5
0
358,952
0
W
Nu Wa
10,768
538
97
5
0
310,318
6
W
Tsukuyomi
12,709
635
144
7
0
413,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role