Player Matchup

Ra
Ra
Akainuzaru
Ra
Level 123
God Stats
11W - 8L
1,751 SR
Queue Stats
289W - 249L
1,573 Elo+
Party 1
Ymir
Ymir
ConteEiacula
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,850 Elo+
Party 1
Chang'e
Chang'e
Elgiagua
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
FunCool
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
HexFyber
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 116
1,550 SR
1,585 Elo+

VS

Team Averages
Level 48
1,590 SR
1,540 Elo+
Agni
Agni
Asteirash
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Azilan
Cu Chulainn
Level 42
God Stats
2W - 2L
1,681 SR
Queue Stats
9W - 12L
1,532 Elo+
Solo
Hun Batz
Hun Batz
FrancosKawaii
Hun Batz
Level 82
God Stats
3W - 2L
1,768 SR
Queue Stats
65W - 53L
1,667 Elo+
Party 3
Rama
Rama
frudsh22
Rama
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
jenifaels369
Artio
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 6
6,294
629
2,360
3,220
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
4 / 0 / 6
5,902
590
4,934
4,668
2,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Elgiagua
Chang'e
10
2 / 2 / 0
5,850
585
2,918
4,643
1,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cupid
FunCool
Cupid
11
6 / 1 / 5
6,647
665
5,740
5,780
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
HexFyber
Ne Zha
11
6 / 0 / 4
6,709
671
5,184
5,443
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
8
1 / 3 / 0
5,337
534
3,556
4,989
1,217
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
Azilan
Cu Chulainn
9
0 / 2 / 1
5,032
503
1,356
5,569
2,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
FrancosKawaii
Hun Batz
9
2 / 4 / 1
5,721
572
3,024
7,134
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
8
0 / 5 / 1
4,945
495
3,093
7,845
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 6 / 0
3,960
396
689
7,752
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
20
Kills
3
3
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Agni
1
3
0
0.33
L
Cu Chulainn
Azilan
Cu Chulainn
0
2
1
0.25
W
4
0
6
7
W
Chang'e
Elgiagua
Chang'e
2
2
0
1
L
Hun Batz
FrancosKawaii
Hun Batz
2
4
1
0.63
W
Cupid
FunCool
Cupid
6
1
5
8.5
W
Ne Zha
HexFyber
Ne Zha
6
0
4
8
L
Rama
0
5
1
0.1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,136
Damage
11,718
23,754
Taken
33,289
10,588
Mitigated
10,407
11,284
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,360
423
651
1,169
3,220
974
0
1,297
1,701
30,903
0
L
Agni
3,556
287
0
960
4,989
1,217
0
695
4,230
20,086
0
L
Cu Chulainn
Azilan
Cu Chulainn
1,356
445
0
696
5,569
2,617
0
2,592
2,977
0
22,205
W
4,934
2,064
0
1,500
4,668
2,711
31
1,320
3,252
9,893
0
W
Chang'e
Elgiagua
Chang'e
2,918
365
72
1,948
4,643
1,997
508
40
4,478
30,721
0
L
Hun Batz
FrancosKawaii
Hun Batz
3,024
1,069
0
2,420
7,134
2,088
0
2,002
5,006
0
24,105
W
Cupid
FunCool
Cupid
5,740
3,248
62
3,008
5,780
2,300
417
557
5,175
0
31,514
W
Ne Zha
HexFyber
Ne Zha
5,184
1,446
0
2,874
5,443
2,606
0
509
4,778
0
36,100
L
Rama
3,093
2,153
0
1,653
7,845
2,051
0
2,015
5,826
0
24,635
L
689
149
144
913
7,752
2,434
0
2,690
5,038
3,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,402
Gold Earned
24,995
297
Minions Killed
206
0
Camps Cleared
0
969,920
Distance Traveled
939,488
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,294
629
82
8
0
206,866
2
L
Agni
5,337
534
41
4
0
178,547
1
L
Cu Chulainn
5,032
503
48
5
0
189,940
1
W
Ymir
5,902
590
19
2
0
181,765
3
W
Chang'e
5,850
585
60
6
0
175,037
3
L
Hun Batz
5,721
572
58
6
0
218,229
4
W
Cupid
6,647
665
59
6
0
173,413
1
W
Ne Zha
6,709
671
77
8
0
232,839
1
L
Rama
4,945
495
55
6
0
182,223
2
L
Artio
3,960
396
4
0
0
170,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role