Player Matchup

Aphrodite
Aphrodite
Cooch430
Aphrodite
Level 25
God Stats
55W - 41L
1,509 SR
Queue Stats
190W - 181L
1,390 Elo+
Solo
Erlang Shen
Erlang Shen
DwarfInAJar
Erlang Shen
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
525W - 472L
1,450 Elo+
Party 2
Apollo
Apollo
FrankCastle155
Apollo
Level 12
God Stats
43W - 42L
1,709 SR
Queue Stats
174W - 192L
1,751 Elo+
Solo
Cthulhu
Cthulhu
griffithinguts
Cthulhu
Level 15
God Stats
6W - 3L
1,681 SR
Queue Stats
70W - 56L
1,509 Elo+
Party 2
Osiris
Osiris
我的人间
Osiris
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,293 Elo+
Solo
Team Averages
Level 17
1,580 SR
1,478 Elo+

VS

Team Averages
Level 7
1,427 SR
1,425 Elo+
Thor
Thor
Annyroal
Thor
Level 6
God Stats
2W - 6L
1,068 SR
Queue Stats
5W - 10L
1,255 Elo+
Party 1
Yemoja
Yemoja
DefiantLoner
Yemoja
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Laughingd
Amaterasu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,464 Elo+
Party 1
Ymir
Ymir
YangHanBin
Ymir
Level 14
God Stats
3W - 3L
1,568 SR
Queue Stats
21W - 26L
1,404 Elo+
Party 1
Artemis
Artemis
savkezi
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cooch430
Aphrodite
9
2 / 1 / 4
5,069
507
3,897
5,405
1,841
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
DwarfInAJar
Erlang Shen
10
1 / 0 / 3
5,672
567
1,859
4,995
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
12 / 1 / 2
7,126
713
8,996
6,968
2,120
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
6 / 1 / 11
6,498
650
4,953
7,385
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
10
1 / 0 / 7
5,756
576
4,471
4,067
2,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
0 / 2 / 0
4,283
428
1,472
4,887
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
8
1 / 3 / 0
4,689
469
3,183
6,717
2,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Amaterasu
Laughingd
Amaterasu
7
1 / 4 / 1
4,816
482
2,122
6,974
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 5 / 1
5,047
505
3,683
7,249
3,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
savkezi
Artemis
4
0 / 8 / 0
3,657
366
2,705
7,582
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
22
Kills
3
3
Deaths
22
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
0
2
0
0
W
Aphrodite
Cooch430
Aphrodite
2
1
4
4
L
Yemoja
1
3
0
0.33
W
Erlang Shen
DwarfInAJar
Erlang Shen
1
0
3
2.5
W
12
1
2
13
L
Amaterasu
Laughingd
Amaterasu
1
4
1
0.38
L
1
5
1
0.3
W
6
1
11
11.5
L
Artemis
savkezi
Artemis
0
8
0
0
W
Osiris
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,176
Damage
13,165
28,820
Taken
33,409
11,996
Mitigated
10,955
8,674
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,472
126
0
313
4,887
1,215
0
38
4,499
0
9,447
W
Aphrodite
Cooch430
Aphrodite
3,897
1,086
0
3,285
5,405
1,841
830
3,027
2,378
22,348
0
L
Yemoja
3,183
561
44
1,082
6,717
2,923
300
3,743
2,974
18,049
0
W
Erlang Shen
DwarfInAJar
Erlang Shen
1,859
578
0
74
4,995
1,603
471
884
4,111
0
32,379
W
8,996
5,875
0
2,983
6,968
2,120
1,089
741
6,227
0
38,960
L
Amaterasu
Laughingd
Amaterasu
2,122
1,188
0
2,571
6,974
1,925
0
805
6,169
0
10,564
L
3,683
213
0
1,271
7,249
3,599
0
3,058
4,141
12,189
0
W
4,953
399
169
1,788
7,385
3,757
189
1,736
5,649
13,959
0
L
Artemis
savkezi
Artemis
2,705
1,242
0
1,416
7,582
1,293
0
1,206
6,326
0
9,218
W
Osiris
4,471
1,100
0
375
4,067
2,675
935
478
3,589
0
21,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
22,492
243
Minions Killed
106
0
Camps Cleared
0
913,429
Distance Traveled
866,195
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,283
428
20
2
0
200,745
1
W
Aphrodite
5,069
507
26
3
0
156,350
2
L
Yemoja
4,689
469
32
3
0
159,104
1
W
Erlang Shen
5,672
567
77
8
0
201,740
1
W
Apollo
7,126
713
60
6
0
173,528
0
L
Amaterasu
4,816
482
23
2
0
175,171
1
L
Ymir
5,047
505
18
2
0
191,133
0
W
Cthulhu
6,498
650
28
3
0
185,968
1
L
Artemis
3,657
366
13
1
0
140,042
1
W
Osiris
5,756
576
52
5
0
195,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role