Player Matchup

Discordia
Discordia
Rosco Sir
Discordia
Level 102
God Stats
2W - 1L
1,353 SR
Queue Stats
130W - 93L
1,633 Elo+
Party 2
Cernunnos
Cernunnos
Wyatthuff21
Cernunnos
Level 26
God Stats
8W - 3L
1,586 SR
Queue Stats
28W - 22L
1,590 Elo+
Party 2
Guan Yu
Guan Yu
lts Rebellion
Guan Yu
Level 117
God Stats
1W - 0L
1,812 SR
Queue Stats
221W - 155L
1,516 Elo+
Party 2
Team Averages
Level 82
1,584 SR
1,580 Elo+

VS

Team Averages
Level 35
1,522 SR
1,364 Elo+
Cthulhu
Cthulhu
BofaOnDaSofa
Cthulhu
Level 26
God Stats
3W - 1L
1,708 SR
Queue Stats
32W - 29L
1,394 Elo+
Party 1
Da Ji
Da Ji
Trippie_Mexicano
Da Ji
Level 28
God Stats
9W - 7L
1,480 SR
Queue Stats
100W - 98L
1,357 Elo+
Party 1
Chronos
Chronos
ZableOnDaTable
Chronos
Level 51
God Stats
4W - 2L
1,377 SR
Queue Stats
83W - 87L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Rosco Sir
Discordia
17
8 / 3 / 8
13,570
714
21,613
9,243
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
Wyatthuff21
Cernunnos
13
1 / 4 / 8
11,258
593
5,291
12,016
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
17
8 / 4 / 9
13,262
698
17,622
28,623
19,422
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BofaOnDaSofa
Cthulhu
13
1 / 7 / 7
10,812
569
11,959
18,706
15,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 7 / 4
11,180
588
12,889
17,747
6,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 3 / 4
12,096
637
15,064
20,239
9,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
17
Kills
10
11
Deaths
17
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BofaOnDaSofa
Cthulhu
1
7
7
0.64
W
Discordia
Rosco Sir
Discordia
8
3
8
4
L
4
7
4
0.86
W
Cernunnos
Wyatthuff21
Cernunnos
1
4
8
1.25
L
5
3
4
2.33
W
Guan Yu
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,526
Damage
39,912
49,882
Taken
56,692
27,817
Mitigated
31,857
17,493
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BofaOnDaSofa
Cthulhu
11,959
400
1,240
3,619
18,706
15,649
0
6,941
11,150
34,446
0
W
Discordia
Rosco Sir
Discordia
21,613
729
315
2,271
9,243
3,301
715
5,521
3,722
63,679
0
L
12,889
1,920
1,413
1,436
17,747
6,706
0
6,103
11,289
0
33,670
W
Cernunnos
Wyatthuff21
Cernunnos
5,291
1,655
39
2,839
12,016
5,094
2,022
5,620
6,396
0
34,140
L
15,064
5,581
0
5,098
20,239
9,502
288
7,215
12,588
56,415
2,842
W
Guan Yu
17,622
2,679
1,292
10,737
28,623
19,422
612
15,199
13,424
0
55,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,090
Gold Earned
34,088
197
Minions Killed
166
0
Camps Cleared
0
1,006,045
Distance Traveled
897,096
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,812
569
51
3
0
268,630
2
W
Discordia
13,570
714
80
4
0
342,714
2
L
Da Ji
11,180
588
31
2
0
285,979
5
W
Cernunnos
11,258
593
63
3
0
319,164
0
L
Chronos
12,096
637
84
4
0
342,487
0
W
Guan Yu
13,262
698
54
3
0
344,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role