Player Matchup

Osiris
Osiris
Diamond II
Fordyce
Osiris
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond II
Gansit0
Scylla
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
KingBopBop
Nemesis
Diamond III
Level 154
God Stats
14W - 9L
1,782 SR
Queue Stats
323W - 291L
2,376 MMR
Solo
Xbalanque
Xbalanque
Grandmaster
PandaCat
Xbalanque
Grandmaster
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond I
asgardway
Terra
Diamond I
Level 160
God Stats
25W - 23L
1,652 SR
Queue Stats
380W - 352L
2,388 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,587 SR
1,853 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,706 SR
2,587 MMR
Anhur
Anhur
Diamond II
Brackin
Anhur
Diamond II
Level 127
God Stats
27W - 28L
1,662 SR
Queue Stats
366W - 370L
2,311 MMR
Solo
Ra
Ra
Diamond III
Lañcer
Ra
Diamond III
Level 159
God Stats
9W - 7L
1,584 SR
Queue Stats
135W - 114L
2,352 MMR
Solo
Mulan
Mulan
Grandmaster
Ronngyu
Mulan
Grandmaster
Level 160
God Stats
7W - 6L
1,720 SR
Queue Stats
136W - 114L
3,161 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Rycarros
Sun Wukong
Diamond III
Level 154
God Stats
2W - 3L
1,829 SR
Queue Stats
241W - 231L
2,321 MMR
Solo
Cabrakan
Cabrakan
Masters
ShottyTheGod
Cabrakan
Masters
Level 146
God Stats
71W - 51L
1,736 SR
Queue Stats
140W - 116L
2,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fordyce
Osiris
20
1 / 2 / 5
13,033
592
14,359
20,580
15,629
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Gansit0
Scylla
20
5 / 0 / 8
13,809
628
14,012
8,284
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
KingBopBop
Nemesis
20
9 / 0 / 3
13,562
616
9,466
13,858
9,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
PandaCat
Xbalanque
19
5 / 4 / 7
13,232
601
15,291
18,097
8,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
asgardway
Terra
15
0 / 3 / 12
11,182
508
6,487
15,743
17,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
DanzaburouSetApolloJanusPersephone

VS

Bans
Guan YuHeimdallrRatatoskrCu ChulainnYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Brackin
Anhur
19
3 / 4 / 4
11,390
518
10,179
15,658
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 4 / 3
10,363
471
7,004
12,406
4,084
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Ronngyu
Mulan
14
2 / 5 / 3
8,985
408
6,237
16,459
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Rycarros
Sun Wukong
17
2 / 3 / 3
10,428
474
6,000
20,155
15,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
ShottyTheGod
Cabrakan
16
1 / 4 / 6
9,854
448
6,086
11,919
7,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
20
Kills
9
9
Deaths
20
35
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
Brackin
Anhur
3
4
4
1.25
W
Osiris
Fordyce
Osiris
1
2
5
1.75
W
Scylla
Gansit0
Scylla
5
0
8
9
W
Nemesis
KingBopBop
Nemesis
9
0
3
10.5
L
1
4
3
0.63
W
Xbalanque
PandaCat
Xbalanque
5
4
7
2.13
L
Mulan
Ronngyu
Mulan
2
5
3
0.7
L
Sun Wukong
Rycarros
Sun Wukong
2
3
3
1.17
L
Cabrakan
ShottyTheGod
Cabrakan
1
4
6
1
W
Terra
asgardway
Terra
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,615
Damage
35,506
76,562
Taken
76,597
53,938
Mitigated
41,852
40,904
Healing
24,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Brackin
Anhur
10,179
3,772
0
7,101
15,658
4,741
0
2,462
13,191
0
86,096
W
Osiris
Fordyce
Osiris
14,359
3,814
0
13,611
20,580
15,629
932
2,266
16,522
0
105,289
W
Scylla
Gansit0
Scylla
14,012
1,827
0
3,972
8,284
3,190
2,098
2,139
6,145
124,732
0
W
Nemesis
KingBopBop
Nemesis
9,466
2,924
0
7,629
13,858
9,242
2,977
2,525
10,201
0
91,297
L
7,004
246
1,920
2,737
12,406
4,084
0
4,674
7,552
87,449
0
W
Xbalanque
PandaCat
Xbalanque
15,291
10,430
0
7,462
18,097
8,547
4,851
5,458
12,214
0
103,707
L
Mulan
Ronngyu
Mulan
6,237
542
0
4,539
16,459
9,824
22
5,259
11,097
0
32,991
L
Sun Wukong
Rycarros
Sun Wukong
6,000
1,059
0
4,647
20,155
15,308
608
5,191
14,863
0
65,612
L
Cabrakan
ShottyTheGod
Cabrakan
6,086
842
0
3,736
11,919
7,895
0
2,450
9,395
73,648
0
W
Terra
asgardway
Terra
6,487
560
3,820
4,410
15,743
17,330
170
4,409
11,334
23,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,818
Gold Earned
51,020
713
Minions Killed
650
0
Camps Cleared
0
2,202,570
Distance Traveled
2,149,764
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,390
518
166
8
0
367,862
8
W
Osiris
13,033
592
174
8
0
446,092
0
W
Scylla
13,809
628
216
10
0
448,782
5
W
Nemesis
13,562
616
128
6
0
504,667
6
L
Ra
10,363
471
168
8
0
467,101
7
W
Xbalanque
13,232
601
163
7
0
364,347
6
L
Mulan
8,985
408
41
2
0
429,563
2
L
Sun Wukong
10,428
474
150
7
0
437,568
1
L
Cabrakan
9,854
448
125
6
0
447,670
6
W
Terra
11,182
508
32
1
0
438,682
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role