Player Matchup

Anubis
Anubis
Gold III
Autozone
Anubis
Gold III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 8L
1,864 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum II
CountDucky
Erlang Shen
Platinum II
Level 151
God Stats
18W - 14L
1,712 SR
Queue Stats
156W - 135L
1,784 MMR
Solo
Medusa
Medusa
Silver I
Dеadshot
Medusa
Silver I
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 34L
1,679 MMR
Party 1
Scylla
Scylla
Platinum V
Franchiser
Scylla
Platinum V
Level 100
God Stats
28W - 20L
1,753 SR
Queue Stats
180W - 178L
1,774 MMR
Party 3
Yemoja
Yemoja
Platinum V
ichigokun67
Yemoja
Platinum V
Level 83
God Stats
2W - 0L
1,969 SR
Queue Stats
185W - 180L
1,774 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,687 SR
1,775 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,560 SR
1,624 MMR
Apollo
Apollo
Platinum IV
Cabbs21
Apollo
Platinum IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum V
DavisARC
King Arthur
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Platinum IV
Levoski
Agni
Platinum IV
Level 157
God Stats
2W - 1L
1,802 SR
Queue Stats
130W - 119L
1,827 MMR
Party 2
Cabrakan
Cabrakan
Platinum II
Palomitademáiz
Cabrakan
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Mercury
Mercury
Platinum IV
ÐáreLL
Mercury
Platinum IV
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 51L
1,794 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Autozone
Anubis
17
5 / 1 / 4
10,593
662
12,063
9,441
4,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
CountDucky
Erlang Shen
15
8 / 2 / 4
9,638
602
9,734
10,008
7,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Dеadshot
Medusa
15
3 / 5 / 2
9,142
571
8,066
13,764
4,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 3
8,033
502
3,594
4,530
1,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
13
0 / 0 / 7
8,228
514
4,439
6,655
4,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TsukuyomiSetGuan YuPersephone

VS

Bans
NemesisDanzaburouCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cabbs21
Apollo
15
4 / 4 / 3
8,889
556
6,639
13,632
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
DavisARC
King Arthur
13
1 / 5 / 2
8,055
503
5,869
14,241
10,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Levoski
Agni
14
1 / 0 / 2
8,183
511
4,339
4,364
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
10
1 / 5 / 4
7,116
445
4,244
12,368
10,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
ÐáreLL
Mercury
15
3 / 3 / 4
8,792
550
7,485
10,948
3,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
17
Kills
10
10
Deaths
17
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
Autozone
Anubis
5
1
4
7
L
Apollo
Cabbs21
Apollo
4
4
3
1.38
W
Erlang Shen
CountDucky
Erlang Shen
8
2
4
5
L
King Arthur
DavisARC
King Arthur
1
5
2
0.4
W
Medusa
Dеadshot
Medusa
3
5
2
0.8
W
1
2
3
1.25
L
Agni
Levoski
Agni
1
0
2
2
L
Cabrakan
1
5
4
0.6
W
Yemoja
0
0
7
3.5
L
Mercury
ÐáreLL
Mercury
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,896
Damage
28,576
44,398
Taken
55,553
22,823
Mitigated
30,296
16,679
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Autozone
Anubis
12,063
146
0
6,974
9,441
4,525
211
325
8,816
83,248
0
L
Apollo
Cabbs21
Apollo
6,639
4,085
0
5,897
13,632
3,870
147
5,180
8,452
0
68,712
W
Erlang Shen
CountDucky
Erlang Shen
9,734
4,953
0
2,531
10,008
7,416
0
2,641
7,257
0
72,600
L
King Arthur
DavisARC
King Arthur
5,869
456
0
2,570
14,241
10,778
56
5,666
8,575
317
42,705
W
Medusa
Dеadshot
Medusa
8,066
4,071
0
4,256
13,764
4,923
2,084
3,043
10,535
0
62,137
W
3,594
108
0
242
4,530
1,599
0
996
3,434
48,189
0
L
Agni
Levoski
Agni
4,339
204
0
1,206
4,364
1,463
0
1,420
2,944
58,847
0
L
Cabrakan
4,244
562
0
968
12,368
10,193
0
5,419
6,949
14,348
0
W
Yemoja
4,439
1,231
1,030
1,646
6,655
4,360
0
1,471
5,012
22,677
0
L
Mercury
ÐáreLL
Mercury
7,485
3,006
0
3,946
10,948
3,992
0
2,411
8,537
0
57,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,634
Gold Earned
41,035
506
Minions Killed
510
0
Camps Cleared
0
1,628,921
Distance Traveled
1,691,957
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,593
662
167
10
0
315,241
6
L
Apollo
8,889
556
145
9
0
304,076
5
W
Erlang Shen
9,638
602
99
6
0
374,468
6
L
King Arthur
8,055
503
95
6
0
329,474
8
W
Medusa
9,142
571
103
6
0
282,901
3
W
Scylla
8,033
502
105
7
0
325,962
5
L
Agni
8,183
511
141
9
0
349,263
6
L
Cabrakan
7,116
445
24
2
0
324,980
11
W
Yemoja
8,228
514
32
2
0
330,349
6
L
Mercury
8,792
550
105
7
0
384,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role