Player Matchup

Jormungandr
Jormungandr
GhosT01_1612
Jormungandr
Level 89
God Stats
9W - 5L
1,460 SR
Queue Stats
195W - 151L
1,435 Elo+
Party 1
Anhur
Anhur
iYebaru
Anhur
Level 128
God Stats
14W - 3L
1,318 SR
Queue Stats
174W - 108L
1,703 Elo+
Party 1
Scylla
Scylla
javielito3333
Scylla
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,292 Elo+
Party 1
Team Averages
Level 106
1,426 SR
1,476 Elo+

VS

Team Averages
Level 79
1,500 SR
1,678 Elo+
Cthulhu
Cthulhu
AlStewie
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,687 Elo+
Party 2
Sun Wukong
Sun Wukong
Unitedodge
Sun Wukong
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,687 Elo+
Party 2
Olorun
Olorun
hiEBANIErez
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GhosT01_1612
Jormungandr
13
7 / 0 / 11
10,805
831
13,022
9,661
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
iYebaru
Anhur
14
10 / 0 / 7
10,534
810
13,498
8,957
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 7
8,365
643
4,973
8,090
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlStewie
Cthulhu
11
0 / 6 / 3
7,909
608
7,287
12,030
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Unitedodge
Sun Wukong
10
2 / 6 / 2
7,970
613
7,439
12,562
7,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
10
2 / 6 / 0
7,670
590
6,307
12,838
4,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
4
4
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlStewie
Cthulhu
0
6
3
0.25
W
Jormungandr
GhosT01_1612
Jormungandr
7
0
11
12.5
L
Sun Wukong
Unitedodge
Sun Wukong
2
6
2
0.5
L
Olorun
2
6
0
0.33
W
Anhur
iYebaru
Anhur
10
0
7
13.5
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,493
Damage
21,033
26,708
Taken
37,430
14,648
Mitigated
20,444
6,488
Healing
10,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlStewie
Cthulhu
7,287
147
890
1,670
12,030
8,834
0
4,354
7,560
26,827
0
W
Jormungandr
GhosT01_1612
Jormungandr
13,022
3,419
0
1,458
9,661
8,354
192
6,254
3,279
31,728
0
L
Sun Wukong
Unitedodge
Sun Wukong
7,439
834
858
2,163
12,562
7,377
24
5,122
7,256
0
21,163
L
Olorun
6,307
3,265
480
4,408
12,838
4,233
0
8,176
4,492
21,208
0
W
Anhur
iYebaru
Anhur
13,498
7,603
0
4,365
8,957
3,482
544
3,833
4,899
0
47,508
W
4,973
848
0
665
8,090
2,812
35
3,662
4,228
25,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
23,549
145
Minions Killed
108
0
Camps Cleared
0
704,177
Distance Traveled
683,069
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,909
608
42
3
0
225,662
2
W
Jormungandr
10,805
831
33
3
0
252,809
0
L
Sun Wukong
7,970
613
30
2
0
254,635
3
L
Olorun
7,670
590
36
3
0
202,772
1
W
Anhur
10,534
810
68
5
0
218,431
3
W
Scylla
8,365
643
44
3
0
232,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role