Player Matchup

Tsukuyomi
Tsukuyomi
Chaacals
Tsukuyomi
Level 28
God Stats
14W - 10L
1,560 SR
Queue Stats
269W - 274L
1,511 Elo+
Party 2
Ares
Ares
EhAleh
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JoaoDACorreia
Apollo
Level 14
God Stats
10W - 9L
1,707 SR
Queue Stats
59W - 43L
1,594 Elo+
Party 2
Thor
Thor
Meliwar
Thor
Level 11
God Stats
4W - 2L
1,766 SR
Queue Stats
98W - 91L
1,535 Elo+
Solo
Zeus
Zeus
Vardgard
Zeus
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
55W - 47L
1,625 Elo+
Solo
Team Averages
Level 20
1,607 SR
1,553 Elo+

VS

Team Averages
Level 17
1,584 SR
1,536 Elo+
Cthulhu
Cthulhu
Bloum1
Cthulhu
Level 8
God Stats
1W - 1L
1,698 SR
Queue Stats
12W - 9L
1,558 Elo+
Party 1
Set
Set
Eternal2410
Set
Level 27
God Stats
13W - 14L
1,607 SR
Queue Stats
101W - 111L
1,508 Elo+
Party 1
Rama
Rama
PAPERPICKLE
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 125L
1,525 Elo+
Party 1
Zhong Kui
Zhong Kui
Prophymate
Zhong Kui
Level 16
God Stats
22W - 16L
1,613 SR
Queue Stats
63W - 71L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
noisesito
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chaacals
Tsukuyomi
16
9 / 3 / 6
10,219
639
10,883
11,521
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
EhAleh
Ares
13
3 / 1 / 11
8,853
553
7,195
14,429
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 2 / 5
9,533
596
10,178
12,638
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Meliwar
Thor
16
8 / 2 / 6
10,231
639
10,545
10,559
5,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
3 / 1 / 6
9,424
589
11,967
6,403
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloum1
Cthulhu
9
0 / 7 / 3
6,145
384
5,141
13,035
5,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 9 / 3
8,217
514
5,099
16,568
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 3 / 0
7,422
464
5,662
10,514
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Prophymate
Zhong Kui
12
1 / 7 / 1
7,895
493
4,410
12,054
6,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
noisesito
Nu Wa
12
1 / 4 / 4
7,421
464
9,894
11,163
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
30
Kills
8
9
Deaths
30
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bloum1
Cthulhu
0
7
3
0.21
W
Tsukuyomi
Chaacals
Tsukuyomi
9
3
6
4
W
Ares
EhAleh
Ares
3
1
11
8.5
L
3
9
3
0.5
W
7
2
5
4.75
W
Thor
Meliwar
Thor
8
2
6
5.5
L
3
3
0
1
L
Zhong Kui
Prophymate
Zhong Kui
1
7
1
0.21
W
Zeus
3
1
6
6
L
Nu Wa
noisesito
Nu Wa
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,768
Damage
30,206
55,550
Taken
63,334
25,623
Mitigated
25,454
25,034
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bloum1
Cthulhu
5,141
1,197
0
721
13,035
5,938
0
5,749
7,286
12,559
0
W
Tsukuyomi
Chaacals
Tsukuyomi
10,883
3,018
0
4,122
11,521
4,702
1,060
2,766
8,585
0
60,321
W
Ares
EhAleh
Ares
7,195
382
0
6,760
14,429
8,487
0
3,943
10,412
19,231
0
L
5,099
1,287
0
4,325
16,568
6,529
0
3,195
13,373
0
40,202
W
10,178
6,357
0
8,734
12,638
4,725
2,749
3,505
8,979
0
79,461
W
Thor
Meliwar
Thor
10,545
2,734
0
2,200
10,559
5,654
0
5,313
5,064
0
61,255
L
5,662
5,006
0
2,159
10,514
3,034
0
3,893
6,621
0
32,837
L
Zhong Kui
Prophymate
Zhong Kui
4,410
560
0
1,953
12,054
6,586
627
1,248
10,806
31,023
0
W
Zeus
11,967
1,948
0
3,218
6,403
2,055
1,304
3,090
3,065
64,276
0
L
Nu Wa
noisesito
Nu Wa
9,894
1,251
76
1,714
11,163
3,367
0
5,077
6,086
43,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,260
Gold Earned
37,100
466
Minions Killed
302
0
Camps Cleared
0
1,467,932
Distance Traveled
1,332,095
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,145
384
10
1
0
279,750
1
W
Tsukuyomi
10,219
639
100
6
0
323,381
2
W
Ares
8,853
553
12
1
0
308,766
7
L
Set
8,217
514
85
5
0
275,605
0
W
Apollo
9,533
596
111
7
0
267,155
2
W
Thor
10,231
639
105
7
0
289,298
1
L
Rama
7,422
464
61
4
0
265,818
1
L
Zhong Kui
7,895
493
76
5
0
233,795
1
W
Zeus
9,424
589
138
9
0
279,332
2
L
Nu Wa
7,421
464
70
4
0
277,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role