Player Matchup

Loki
Loki
HealthStorm
Loki
Level 15
God Stats
1W - 4L
1,406 SR
Queue Stats
15W - 14L
1,570 Elo+
Solo
Tiamat
Tiamat
PauloBiobomb
Tiamat
Level 29
God Stats
9W - 19L
1,511 SR
Queue Stats
373W - 379L
1,554 Elo+
Solo
Bellona
Bellona
Pyotr420
Bellona
Level 7
God Stats
10W - 5L
1,725 SR
Queue Stats
159W - 139L
1,608 Elo+
Solo
Cerberus
Cerberus
Statick160
Cerberus
Level 26
God Stats
8W - 3L
1,737 SR
Queue Stats
102W - 76L
1,635 Elo+
Solo
Hel
Hel
klauschwab
Hel
Level 9
God Stats
9W - 3L
1,386 SR
Queue Stats
124W - 102L
1,681 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,610 Elo+

VS

Team Averages
Level 20
1,615 SR
1,616 Elo+
Izanami
Izanami
Florschach
Izanami
Level 27
God Stats
8W - 7L
1,444 SR
Queue Stats
134W - 144L
1,553 Elo+
Solo
Bellona
Bellona
MagicIguana
Bellona
Level 12
God Stats
3W - 5L
1,535 SR
Queue Stats
111W - 148L
1,618 Elo+
Solo
Loki
Loki
PlusJamais
Loki
Level 12
God Stats
4W - 2L
1,707 SR
Queue Stats
27W - 24L
1,598 Elo+
Solo
Cthulhu
Cthulhu
old_okyn
Cthulhu
Level 21
God Stats
102W - 101L
1,632 SR
Queue Stats
436W - 438L
1,653 Elo+
Party 1
Nu Wa
Nu Wa
xBillaysx
Nu Wa
Level 29
God Stats
1W - 1L
1,756 SR
Queue Stats
336W - 334L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
9,074
567
9,121
12,246
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
13
2 / 0 / 5
7,832
490
8,266
6,490
2,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Pyotr420
Bellona
15
0 / 3 / 3
8,153
510
7,150
11,763
9,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Statick160
Cerberus
14
4 / 1 / 6
8,588
537
7,266
10,297
7,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 5
9,374
586
7,990
12,111
4,145
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Florschach
Izanami
14
0 / 3 / 0
8,255
516
4,150
9,972
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
MagicIguana
Bellona
15
1 / 2 / 2
8,876
555
6,297
13,121
9,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 2 / 1
9,553
597
5,870
9,982
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
old_okyn
Cthulhu
14
1 / 3 / 1
8,164
510
5,569
11,281
5,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
xBillaysx
Nu Wa
13
0 / 6 / 3
8,360
523
9,302
12,053
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
16
Kills
6
6
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Florschach
Izanami
0
3
0
0
W
7
1
3
8.5
L
Bellona
MagicIguana
Bellona
1
2
2
1
W
Tiamat
2
0
5
4.5
L
4
2
1
2.25
W
Bellona
Pyotr420
Bellona
0
3
3
0.5
W
Cerberus
Statick160
Cerberus
4
1
6
7
W
3
1
5
5.5
L
Cthulhu
old_okyn
Cthulhu
1
3
1
0.5
L
Nu Wa
xBillaysx
Nu Wa
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,793
Damage
31,188
52,907
Taken
56,409
27,565
Mitigated
24,326
27,276
Healing
16,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Florschach
Izanami
4,150
2,436
0
2,494
9,972
2,916
534
5,780
3,964
0
67,630
W
9,121
2,760
0
4,180
12,246
4,420
0
2,208
9,917
0
51,093
L
Bellona
MagicIguana
Bellona
6,297
2,679
0
7,147
13,121
9,059
1,435
860
12,261
0
52,117
W
Tiamat
8,266
1,619
1,001
3,050
6,490
2,179
764
2,654
3,774
40,367
0
L
5,870
1,868
0
3,840
9,982
3,339
1,246
1,950
7,992
0
65,996
W
Bellona
Pyotr420
Bellona
7,150
1,469
0
3,111
11,763
9,719
394
530
11,180
0
46,703
W
Cerberus
Statick160
Cerberus
7,266
565
0
2,411
10,297
7,102
69
3,035
7,152
33,027
0
W
7,990
458
4,665
8,858
12,111
4,145
829
5,782
6,013
74,334
0
L
Cthulhu
old_okyn
Cthulhu
5,569
710
0
1,378
11,281
5,647
0
7,680
3,395
25,223
0
L
Nu Wa
xBillaysx
Nu Wa
9,302
2,607
0
1,695
12,053
3,365
195
6,778
5,275
51,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,021
Gold Earned
43,208
472
Minions Killed
541
0
Camps Cleared
0
1,587,382
Distance Traveled
1,482,420
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,255
516
137
9
0
269,435
0
W
Loki
9,074
567
86
5
0
334,201
3
L
Bellona
8,876
555
135
8
0
292,889
4
W
Tiamat
7,832
490
78
5
0
289,886
2
L
Loki
9,553
597
114
7
0
316,930
5
W
Bellona
8,153
510
98
6
0
283,113
0
W
Cerberus
8,588
537
73
5
0
331,356
5
W
Hel
9,374
586
137
9
0
348,826
4
L
Cthulhu
8,164
510
49
3
0
331,948
2
L
Nu Wa
8,360
523
106
7
0
271,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role