Player Matchup

Osiris
Osiris
Pedrooorsrs
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
ShuuyaFIRE
Hachiman
Level 29
God Stats
7W - 5L
1,696 SR
Queue Stats
109W - 87L
1,660 Elo+
Solo
Zhong Kui
Zhong Kui
Vicentola
Zhong Kui
Level 26
God Stats
3W - 2L
1,873 SR
Queue Stats
113W - 104L
1,441 Elo+
Solo
Thor
Thor
joaopedrojpol
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,646 Elo+
Party 1
Yemoja
Yemoja
moobinha
Yemoja
Level 8
God Stats
5W - 6L
1,435 SR
Queue Stats
25W - 31L
1,411 Elo+
Solo
Team Averages
Level 14
1,601 SR
1,532 Elo+

VS

Team Averages
Level 22
1,470 SR
1,443 Elo+
Ao Kuang
Ao Kuang
Eo_Dadin
Ao Kuang
Level 24
God Stats
6W - 7L
1,499 SR
Queue Stats
70W - 75L
1,471 Elo+
Solo
Rama
Rama
Haizakii
Rama
Level 17
God Stats
3W - 1L
1,734 SR
Queue Stats
76W - 49L
1,404 Elo+
Solo
Set
Set
HenriqueMaia1106
Set
Level 18
God Stats
10W - 12L
1,334 SR
Queue Stats
28W - 53L
1,366 Elo+
Solo
Sobek
Sobek
Manolo27
Sobek
Level 27
God Stats
24W - 14L
1,462 SR
Queue Stats
141W - 110L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
arcanjowilliz
Baron Samedi
Level 25
God Stats
16W - 15L
1,319 SR
Queue Stats
85W - 83L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
3 / 13 / 3
8,843
402
8,275
19,378
11,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
ShuuyaFIRE
Hachiman
19
3 / 1 / 0
12,080
549
7,796
12,606
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Vicentola
Zhong Kui
15
1 / 6 / 4
9,674
440
15,157
16,832
13,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 11 / 5
8,289
377
6,609
17,892
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
moobinha
Yemoja
15
2 / 4 / 5
10,009
455
10,049
14,444
12,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eo_Dadin
Ao Kuang
19
8 / 1 / 9
12,492
568
17,615
18,549
9,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
18
11 / 3 / 9
12,142
552
15,595
17,999
7,295
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 1 / 4
12,100
550
13,235
11,255
8,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Manolo27
Sobek
15
5 / 3 / 18
10,621
483
8,392
20,860
21,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
arcanjowilliz
Baron Samedi
18
1 / 1 / 5
11,973
544
5,110
8,653
5,133
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
9
Kills
35
35
Deaths
9
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Eo_Dadin
Ao Kuang
8
1
9
12.5
W
Rama
11
3
9
5.17
W
10
1
4
12
W
Sobek
Manolo27
Sobek
5
3
18
4.67
L
Osiris
3
13
3
0.35
L
Hachiman
ShuuyaFIRE
Hachiman
3
1
0
3
L
Zhong Kui
Vicentola
Zhong Kui
1
6
4
0.5
W
Baron Samedi
arcanjowilliz
Baron Samedi
1
1
5
3.5
L
0
11
5
0.23
L
Yemoja
moobinha
Yemoja
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,886
Damage
59,947
81,152
Taken
77,316
48,358
Mitigated
51,688
16,561
Healing
27,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Eo_Dadin
Ao Kuang
17,615
4,244
0
9,450
18,549
9,183
1,572
6,200
12,199
71,977
0
W
Rama
15,595
13,092
0
7,410
17,999
7,295
4,669
7,729
10,095
0
66,897
W
13,235
7,259
0
938
11,255
8,332
689
2,318
8,915
0
96,719
W
Sobek
Manolo27
Sobek
8,392
1,326
705
6,095
20,860
21,745
580
8,577
11,858
30,190
0
L
Osiris
8,275
2,034
0
527
19,378
11,887
0
9,125
9,969
0
25,858
L
Hachiman
ShuuyaFIRE
Hachiman
7,796
5,603
0
7,792
12,606
4,892
956
3,543
9,047
0
74,970
L
Zhong Kui
Vicentola
Zhong Kui
15,157
2,135
0
4,299
16,832
13,654
1,148
7,615
8,889
62,418
0
W
Baron Samedi
arcanjowilliz
Baron Samedi
5,110
173
1,000
1,684
8,653
5,133
1,355
382
8,271
68,990
0
L
6,609
993
0
2,342
17,892
5,600
0
4,525
13,275
0
35,556
L
Yemoja
moobinha
Yemoja
10,049
1,587
923
678
14,444
12,325
0
5,489
8,855
46,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,895
Gold Earned
59,328
435
Minions Killed
506
0
Camps Cleared
0
1,793,683
Distance Traveled
2,030,757
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,492
568
134
6
0
455,238
14
W
Rama
12,142
552
97
4
0
354,441
1
W
Set
12,100
550
120
5
0
449,154
2
W
Sobek
10,621
483
32
1
0
427,929
1
L
Osiris
8,843
402
33
2
0
390,030
3
L
Hachiman
12,080
549
159
7
0
347,006
4
L
Zhong Kui
9,674
440
109
5
0
342,168
2
W
Baron Samedi
11,973
544
123
6
0
343,995
1
L
Thor
8,289
377
66
3
0
324,418
0
L
Yemoja
10,009
455
68
3
0
390,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role