Player Matchup

Fafnir
Fafnir
Deceptionfusion
Fafnir
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 109L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
FalcioValMond
Jormungandr
Level 160
God Stats
9W - 11L
1,448 SR
Queue Stats
393W - 397L
1,681 Elo+
Party 1
The Morrigan
The Morrigan
SchultzN
The Morrigan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
WhoWasInParis
Loki
Level 113
God Stats
1W - 0L
1,830 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
hotbow
Ullr
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 55L
1,477 Elo+
Party 1
Team Averages
Level 141
1,556 SR
1,535 Elo+

VS

Team Averages
Level 142
1,577 SR
1,647 Elo+
Hercules
Hercules
BalrogSlayer
Hercules
Level 156
God Stats
29W - 26L
1,580 SR
Queue Stats
208W - 179L
1,618 Elo+
Party 2
Heimdallr
Heimdallr
DummySlicc
Heimdallr
Level 129
God Stats
6W - 6L
1,720 SR
Queue Stats
392W - 321L
1,705 Elo+
Party 3
Ne Zha
Ne Zha
ItsJuicyJimmy
Ne Zha
Level 156
God Stats
7W - 6L
1,651 SR
Queue Stats
395W - 355L
1,636 Elo+
Party 3
Ares
Ares
Livingthedream
Ares
Level 123
God Stats
0W - 1L
1,303 SR
Queue Stats
63W - 65L
1,661 Elo+
Solo
Tiamat
Tiamat
UncleViny
Tiamat
Level 146
God Stats
25W - 11L
1,632 SR
Queue Stats
254W - 214L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,719
560
2,295
6,926
4,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
FalcioValMond
Jormungandr
12
0 / 0 / 2
6,426
536
4,997
5,758
3,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
SchultzN
The Morrigan
12
1 / 0 / 4
7,025
585
5,602
3,773
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 0 / 2
7,363
614
7,989
5,672
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
hotbow
Ullr
11
2 / 2 / 2
6,612
551
4,907
5,923
1,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BalrogSlayer
Hercules
10
0 / 2 / 0
5,835
486
2,746
9,021
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
DummySlicc
Heimdallr
11
2 / 3 / 1
6,466
539
4,405
6,973
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 2 / 0
5,880
490
2,073
8,789
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 1
5,300
442
2,414
8,372
3,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
UncleViny
Tiamat
11
0 / 4 / 0
5,792
483
1,256
6,805
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
BalrogSlayer
Hercules
0
2
0
0
W
2
1
4
4
L
Heimdallr
DummySlicc
Heimdallr
2
3
1
0.83
W
Jormungandr
FalcioValMond
Jormungandr
0
0
2
1
L
0
2
0
0
L
0
2
1
0.25
W
The Morrigan
SchultzN
The Morrigan
1
0
4
3
L
Tiamat
UncleViny
Tiamat
0
4
0
0
W
8
0
2
9
W
Ullr
hotbow
Ullr
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,790
Damage
12,894
28,052
Taken
39,960
14,299
Mitigated
16,386
9,746
Healing
15,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BalrogSlayer
Hercules
2,746
1,251
0
4,139
9,021
3,844
112
4,334
4,362
0
30,630
W
2,295
632
0
2,504
6,926
4,385
0
1,744
5,108
12,839
0
L
Heimdallr
DummySlicc
Heimdallr
4,405
1,817
0
2,156
6,973
2,359
0
296
6,677
0
37,731
W
Jormungandr
FalcioValMond
Jormungandr
4,997
1,638
0
2,919
5,758
3,868
12
0
5,758
41,475
0
L
2,073
702
0
3,542
8,789
2,994
0
1,557
7,191
0
38,228
L
2,414
125
0
3,485
8,372
3,997
0
3,146
5,092
13,968
0
W
The Morrigan
SchultzN
The Morrigan
5,602
983
0
1,000
3,773
1,200
0
850
2,881
51,300
586
L
Tiamat
UncleViny
Tiamat
1,256
336
0
1,748
6,805
3,192
0
2,491
4,190
37,334
0
W
7,989
2,958
0
2,653
5,672
3,058
0
756
4,916
0
38,790
W
Ullr
hotbow
Ullr
4,907
1,611
0
670
5,923
1,788
0
204
5,719
0
41,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,145
Gold Earned
29,273
388
Minions Killed
354
0
Camps Cleared
0
1,186,013
Distance Traveled
1,118,366
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,835
486
68
6
0
237,869
1
W
Fafnir
6,719
560
27
2
0
232,059
2
L
Heimdallr
6,466
539
84
7
0
185,570
3
W
Jormungandr
6,426
536
88
7
0
230,787
1
L
Ne Zha
5,880
490
98
8
0
238,895
4
L
Ares
5,300
442
22
2
0
229,963
6
W
The Morrigan
7,025
585
120
10
0
242,931
2
L
Tiamat
5,792
483
82
7
0
226,069
6
W
Loki
7,363
614
65
5
0
253,079
0
W
Ullr
6,612
551
88
7
0
227,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role