Player Matchup

King Arthur
King Arthur
DYS11ISJEREMY
King Arthur
Level 15
God Stats
20W - 19L
1,672 SR
Queue Stats
131W - 114L
1,711 Elo+
Solo
Fenrir
Fenrir
Hyannto
Fenrir
Level 28
God Stats
1W - 0L
1,351 SR
Queue Stats
38W - 26L
1,761 Elo+
Solo
Rama
Rama
Recalibratesx
Rama
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
245W - 221L
1,591 Elo+
Solo
Scylla
Scylla
evw0pp
Scylla
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 12L
1,672 Elo+
Party 1
Cthulhu
Cthulhu
senpai-tease_uwu
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,780 Elo+
Party 1
Team Averages
Level 19
1,505 SR
1,703 Elo+

VS

Team Averages
Level 22
1,514 SR
1,704 Elo+
Set
Set
Awokenpotential
Set
Level 29
God Stats
1W - 5L
1,288 SR
Queue Stats
220W - 166L
1,704 Elo+
Solo
Izanami
Izanami
Gato_fachero1
Izanami
Level 15
God Stats
2W - 6L
1,741 SR
Queue Stats
487W - 457L
1,643 Elo+
Solo
Baron Samedi
Baron Samedi
Pure Viper2563
Baron Samedi
Level 28
God Stats
0W - 2L
1,667 SR
Queue Stats
25W - 36L
1,667 Elo+
Solo
Merlin
Merlin
SavageWizard88
Merlin
Level 6
God Stats
14W - 12L
1,304 SR
Queue Stats
78W - 112L
1,842 Elo+
Solo
Zeus
Zeus
punepouncer
Zeus
Level 31
God Stats
19W - 21L
1,568 SR
Queue Stats
248W - 263L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DYS11ISJEREMY
King Arthur
20
12 / 0 / 5
12,545
627
15,515
16,462
14,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Hyannto
Fenrir
16
8 / 3 / 4
10,813
541
11,078
16,805
6,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

18
3 / 2 / 2
10,598
530
11,157
15,305
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
evw0pp
Scylla
16
6 / 4 / 8
10,386
519
9,298
9,879
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 4
9,638
482
8,193
14,732
12,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 1
11,302
565
18,706
23,227
13,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
15
1 / 2 / 2
8,723
436
4,870
13,674
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Pure Viper2563
Baron Samedi
13
1 / 7 / 4
7,950
398
8,320
12,321
6,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 11 / 2
7,180
359
3,202
10,916
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 9 / 2
8,505
425
8,497
12,597
3,916
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
34
Kills
12
12
Deaths
34
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
9
5
1
1.9
W
King Arthur
DYS11ISJEREMY
King Arthur
12
0
5
14.5
L
Izanami
1
2
2
1
W
Fenrir
Hyannto
Fenrir
8
3
4
3.33
L
Baron Samedi
Pure Viper2563
Baron Samedi
1
7
4
0.43
W
3
2
2
2
L
0
11
2
0.09
W
Scylla
evw0pp
Scylla
6
4
8
2.5
L
1
9
2
0.22
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,241
Damage
43,595
73,183
Taken
72,735
42,432
Mitigated
30,715
20,066
Healing
23,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,706
9,365
0
10,987
23,227
13,063
0
4,655
18,507
0
92,747
W
King Arthur
DYS11ISJEREMY
King Arthur
15,515
1,704
0
3,936
16,462
14,576
231
6,258
10,038
0
94,771
L
Izanami
4,870
2,542
0
6,612
13,674
4,513
488
1,966
11,708
0
52,163
W
Fenrir
Hyannto
Fenrir
11,078
3,057
0
5,271
16,805
6,392
0
1,353
15,334
0
66,275
L
Baron Samedi
Pure Viper2563
Baron Samedi
8,320
1,096
697
2,252
12,321
6,004
632
2,864
9,457
34,120
0
W
11,157
9,169
0
8,408
15,305
6,264
0
4,000
10,857
0
76,955
L
3,202
921
0
140
10,916
3,219
622
6,728
4,188
16,316
0
W
Scylla
evw0pp
Scylla
9,298
824
0
834
9,879
3,054
1,312
3,291
6,526
50,246
0
L
8,497
2,533
416
2,259
12,597
3,916
752
1,278
11,067
41,207
0
W
8,193
1,000
0
1,617
14,732
12,146
444
4,067
10,409
39,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,980
Gold Earned
43,660
553
Minions Killed
408
0
Camps Cleared
0
1,820,917
Distance Traveled
1,587,066
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,302
565
149
7
0
365,371
1
W
King Arthur
12,545
627
168
8
0
412,321
3
L
Izanami
8,723
436
106
5
0
336,310
2
W
Fenrir
10,813
541
102
5
0
357,521
0
L
Baron Samedi
7,950
398
56
3
0
325,502
5
W
Rama
10,598
530
117
6
0
322,586
0
L
Merlin
7,180
359
29
1
0
291,888
0
W
Scylla
10,386
519
100
5
0
331,768
0
L
Zeus
8,505
425
68
3
0
267,995
3
W
Cthulhu
9,638
482
66
3
0
396,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role