Player Matchup

Hun Batz
Hun Batz
Amarok666
Hun Batz
Level 106
God Stats
12W - 11L
1,500 SR
Queue Stats
290W - 302L
1,488 Elo+
Party 1
Hachiman
Hachiman
DankClay
Hachiman
Level 14
God Stats
1W - 3L
1,757 SR
Queue Stats
196W - 193L
1,499 Elo+
Party 1
Izanami
Izanami
ITSAJ141
Izanami
Level 29
God Stats
34W - 22L
1,579 SR
Queue Stats
105W - 124L
1,408 Elo+
Solo
Yemoja
Yemoja
Palnis
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 172L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
tonytwodoonger
Kukulkan
Level 12
God Stats
18W - 21L
1,500 SR
Queue Stats
532W - 550L
1,379 Elo+
Party 1
Team Averages
Level 33
1,567 SR
1,455 Elo+

VS

Team Averages
Level 25
1,521 SR
1,466 Elo+
Athena
Athena
BrightFax
Athena
Level 43
God Stats
10W - 15L
1,620 SR
Queue Stats
75W - 87L
1,434 Elo+
Party 2
Thor
Thor
C4ifador222
Thor
Level 24
God Stats
12W - 8L
1,483 SR
Queue Stats
478W - 532L
1,441 Elo+
Solo
Olorun
Olorun
ImOpenBoi
Olorun
Level 2
God Stats
13W - 9L
1,500 SR
Queue Stats
24W - 23L
1,500 Elo+
Party 2
Tiamat
Tiamat
MetalManOmega
Tiamat
Level 27
God Stats
30W - 29L
1,463 SR
Queue Stats
86W - 98L
1,327 Elo+
Solo
Apollo
Apollo
PesosJR
Apollo
Level 29
God Stats
14W - 14L
1,540 SR
Queue Stats
91W - 72L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amarok666
Hun Batz
12
2 / 3 / 1
7,158
477
4,664
10,176
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
DankClay
Hachiman
9
0 / 9 / 0
5,634
376
3,406
8,190
1,818
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
ITSAJ141
Izanami
12
5 / 7 / 1
7,272
485
10,748
13,201
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Palnis
Yemoja
10
0 / 3 / 0
6,185
412
4,019
10,100
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
9
0 / 5 / 0
5,769
385
1,394
6,770
1,854
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BrightFax
Athena
12
2 / 0 / 7
8,266
551
6,445
13,321
10,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 0 / 2
10,386
692
6,144
8,958
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
ImOpenBoi
Olorun
11
3 / 5 / 2
7,131
475
5,679
10,303
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 2 / 4
7,283
486
2,788
5,061
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
PesosJR
Apollo
17
12 / 0 / 2
10,981
732
14,306
12,817
5,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
7
Kills
27
27
Deaths
7
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Amarok666
Hun Batz
2
3
1
0.83
W
Athena
BrightFax
Athena
2
0
7
5.5
W
9
0
2
10
L
Hachiman
DankClay
Hachiman
0
9
0
0
L
Izanami
ITSAJ141
Izanami
5
7
1
0.79
W
Olorun
ImOpenBoi
Olorun
3
5
2
0.8
W
1
2
4
1.5
L
Yemoja
Palnis
Yemoja
0
3
0
0
W
Apollo
PesosJR
Apollo
12
0
2
13
L
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
35,362
48,437
Taken
50,460
20,989
Mitigated
25,274
7,824
Healing
23,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Amarok666
Hun Batz
4,664
1,200
0
2,413
10,176
3,413
0
3,267
6,909
0
38,910
W
Athena
BrightFax
Athena
6,445
1,546
0
2,376
13,321
10,814
279
708
12,613
26,580
0
W
6,144
2,211
0
4,542
8,958
3,745
2,628
1,428
7,530
0
68,716
L
Hachiman
DankClay
Hachiman
3,406
2,413
0
0
8,190
1,818
43
390
7,800
0
22,933
L
Izanami
ITSAJ141
Izanami
10,748
7,191
0
3,806
13,201
4,482
0
9,902
3,299
0
41,749
W
Olorun
ImOpenBoi
Olorun
5,679
2,570
414
3,548
10,303
3,204
1,035
0
10,303
25,234
0
W
2,788
428
879
1,918
5,061
2,077
322
0
5,061
17,690
0
L
Yemoja
Palnis
Yemoja
4,019
1,158
78
1,277
10,100
9,422
182
1,353
8,747
23,034
0
W
Apollo
PesosJR
Apollo
14,306
8,890
0
9,855
12,817
5,434
3,353
3,277
9,540
0
83,273
L
Kukulkan
1,394
515
0
250
6,770
1,854
0
0
6,770
22,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,018
Gold Earned
44,047
278
Minions Killed
384
0
Camps Cleared
0
1,187,234
Distance Traveled
1,381,191
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,158
477
93
6
0
314,781
5
W
Athena
8,266
551
38
3
0
319,199
6
W
Thor
10,386
692
140
9
0
295,025
0
L
Hachiman
5,634
376
45
3
0
227,240
0
L
Izanami
7,272
485
67
4
0
221,348
0
W
Olorun
7,131
475
35
2
0
269,393
1
W
Tiamat
7,283
486
35
2
0
231,427
0
L
Yemoja
6,185
412
31
2
0
222,467
0
W
Apollo
10,981
732
136
9
0
266,147
8
L
Kukulkan
5,769
385
42
3
0
201,398
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role