Player Matchup

Ganesha
Ganesha
AaronPolski
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
HotPinkTrashBag
Bastet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,620 Elo+
Solo
Ymir
Ymir
Nachochacho22
Ymir
Level 123
God Stats
6W - 6L
1,444 SR
Queue Stats
339W - 256L
1,702 Elo+
Solo
Janus
Janus
Naitsabess
Janus
Level 152
God Stats
13W - 15L
1,533 SR
Queue Stats
154W - 162L
1,631 Elo+
Solo
Apollo
Apollo
SpedRoyalty
Apollo
Level 146
God Stats
6W - 6L
1,691 SR
Queue Stats
167W - 160L
1,646 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,620 Elo+

VS

Team Averages
Level 119
1,554 SR
1,539 Elo+
Fenrir
Fenrir
Charoondo
Fenrir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DGmnky
Chronos
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
RuggedTote
Ymir
Level 157
God Stats
10W - 4L
1,768 SR
Queue Stats
68W - 56L
1,696 Elo+
Solo
Hel
Hel
deathtime
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
uvgyfvg
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AaronPolski
Ganesha
7
0 / 5 / 1
4,795
480
2,297
7,919
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
4,456
446
2,179
5,417
1,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,832
583
2,444
6,773
3,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
10
1 / 1 / 0
5,676
568
2,926
3,358
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
9
0 / 3 / 0
4,931
493
3,354
7,019
2,031
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Charoondo
Fenrir
9
2 / 0 / 4
5,786
579
4,602
6,662
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
DGmnky
Chronos
11
4 / 0 / 1
6,280
628
5,746
6,019
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes

Shoes

+6%
Movement Speed

11
2 / 1 / 1
6,478
648
3,609
4,804
2,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 2
5,867
587
3,510
3,563
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
uvgyfvg
Arachne
10
3 / 0 / 4
5,843
584
3,152
6,298
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
13
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AaronPolski
Ganesha
0
5
1
0.1
W
Fenrir
Charoondo
Fenrir
2
0
4
4
W
Chronos
DGmnky
Chronos
4
0
1
4.5
L
0
1
0
0
L
1
3
0
0.33
L
Janus
1
1
0
1
W
2
1
1
2.5
L
Apollo
0
3
0
0
W
2
1
2
3
W
Arachne
uvgyfvg
Arachne
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,200
Damage
20,619
30,486
Taken
27,346
11,368
Mitigated
10,433
9,026
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AaronPolski
Ganesha
2,297
121
0
1,225
7,919
3,278
0
4,226
3,693
9,479
0
W
Fenrir
Charoondo
Fenrir
4,602
925
0
3,778
6,662
2,376
0
1,783
4,801
0
14,523
W
Chronos
DGmnky
Chronos
5,746
2,096
0
3,443
6,019
1,616
0
484
5,535
39,234
0
L
2,179
514
0
2,272
5,417
1,495
0
450
4,967
0
19,053
L
2,444
556
0
2,225
6,773
3,686
0
3,185
3,588
31,433
0
L
Janus
2,926
124
0
866
3,358
878
0
503
2,855
41,688
0
W
3,609
1,465
0
2,217
4,804
2,910
0
2,203
2,420
36,300
1,501
L
Apollo
3,354
2,609
0
2,438
7,019
2,031
0
4,251
2,768
0
30,643
W
3,510
316
1,372
2,234
3,563
1,064
0
2,001
1,498
37,764
0
W
Arachne
uvgyfvg
Arachne
3,152
2,523
0
3,294
6,298
2,467
0
830
5,425
0
27,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,690
Gold Earned
30,254
288
Minions Killed
323
0
Camps Cleared
0
910,674
Distance Traveled
968,191
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,795
480
1
0
0
175,194
3
W
Fenrir
5,786
579
16
2
0
221,815
5
W
Chronos
6,280
628
90
9
0
158,842
3
L
Bastet
4,456
446
47
5
0
229,380
1
L
Ymir
5,832
583
66
7
0
154,195
4
L
Janus
5,676
568
98
10
0
189,265
2
W
Ymir
6,478
648
85
9
0
169,323
4
L
Apollo
4,931
493
76
8
0
162,640
4
W
Hel
5,867
587
80
8
0
191,818
3
W
Arachne
5,843
584
52
5
0
226,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role