Player Matchup

Geb
Geb
Diamond IV
Dariov3
Geb
Diamond IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Gansit0
Anhur
Diamond IV
Level 160
God Stats
6W - 4L
1,841 SR
Queue Stats
31W - 21L
2,451 MMR
Solo
King Arthur
King Arthur
Masters
Jaybo115
King Arthur
Masters
Level 149
God Stats
154W - 130L
1,671 SR
Queue Stats
479W - 455L
2,653 MMR
Solo
Fenrir
Fenrir
Diamond I
MagicFeet
Fenrir
Diamond I
Level 160
God Stats
34W - 14L
1,772 SR
Queue Stats
207W - 109L
2,517 MMR
Party 1
Ra
Ra
Diamond II
Thom
Ra
Diamond II
Level 160
God Stats
1W - 4L
1,480 SR
Queue Stats
78W - 46L
2,475 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,653 SR
2,319 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,506 SR
1,966 MMR
Amaterasu
Amaterasu
Diamond II
JayyR
Amaterasu
Diamond II
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
445W - 422L
2,243 MMR
Solo
Hachiman
Hachiman
Platinum V
Jenny4TheBlock2
Hachiman
Platinum V
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 25L
2,165 MMR
Party 2
He Bo
He Bo
Diamond III
PoorJoustFellow
He Bo
Diamond III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Grandmaster
ishtao
Nemesis
Grandmaster
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond II
tsmall
Sobek
Diamond II
Level 160
God Stats
9W - 10L
1,531 SR
Queue Stats
199W - 179L
2,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
5
0 / 2 / 0
3,125
625
625
2,794
653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Gansit0
Anhur
6
0 / 1 / 0
3,200
640
2,134
2,790
522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

King Arthur
Jaybo115
King Arthur
7
0 / 0 / 0
3,705
741
1,817
2,307
1,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
MagicFeet
Fenrir
6
0 / 0 / 0
3,314
663
0
2,029
507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
Thom
Ra
3
0 / 1 / 0
2,718
544
37
1,032
180
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Guan YuSetJanusPersephoneDanzaburou

VS

Bans
ApolloAphroditeTyrChang'eHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JayyR
Amaterasu
6
0 / 0 / 0
3,472
694
1,226
3,455
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
6
2 / 0 / 0
3,757
751
1,679
2,129
254
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 0
3,828
766
198
950
175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
ishtao
Nemesis
6
1 / 0 / 1
3,418
684
1,712
2,127
449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
tsmall
Sobek
5
0 / 0 / 3
3,601
720
1,118
2,799
886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
0
2
0
0
L
Anhur
Gansit0
Anhur
0
1
0
0
L
King Arthur
Jaybo115
King Arthur
0
0
0
0
W
Amaterasu
JayyR
Amaterasu
0
0
0
0
W
Hachiman
2
0
0
2
L
Fenrir
MagicFeet
Fenrir
0
0
0
0
W
1
0
0
1
L
Ra
Thom
Ra
0
1
0
0
W
Nemesis
ishtao
Nemesis
1
0
1
1.5
W
Sobek
tsmall
Sobek
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,613
Damage
5,933
10,952
Taken
11,460
2,958
Mitigated
2,874
3,472
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
625
261
0
667
2,794
653
0
565
2,229
7,285
0
L
Anhur
Gansit0
Anhur
2,134
1,281
0
957
2,790
522
0
637
2,153
0
13,781
L
King Arthur
Jaybo115
King Arthur
1,817
354
0
1,403
2,307
1,096
0
0
2,307
0
17,001
W
Amaterasu
JayyR
Amaterasu
1,226
667
0
2,331
3,455
1,110
0
0
3,283
0
13,912
W
Hachiman
1,679
830
0
988
2,129
254
0
222
1,907
0
14,543
L
Fenrir
MagicFeet
Fenrir
0
0
0
125
2,029
507
0
0
2,029
0
12,334
W
198
0
0
352
950
175
0
0
950
18,960
0
L
Ra
Thom
Ra
37
37
0
320
1,032
180
0
102
918
5,064
0
W
Nemesis
ishtao
Nemesis
1,712
1,091
0
376
2,127
449
0
37
2,090
0
13,200
W
Sobek
tsmall
Sobek
1,118
380
0
2,331
2,799
886
0
403
2,396
6,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,062
Gold Earned
18,076
128
Minions Killed
159
0
Camps Cleared
0
434,989
Distance Traveled
496,425
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,125
625
9
2
0
98,882
1
L
Anhur
3,200
640
24
5
0
84,620
1
L
King Arthur
3,705
741
43
9
0
97,720
2
W
Amaterasu
3,472
694
36
7
0
94,131
0
W
Hachiman
3,757
751
37
7
0
94,116
0
L
Fenrir
3,314
663
35
7
0
106,866
0
W
He Bo
3,828
766
49
10
0
95,706
2
L
Ra
2,718
544
17
3
0
46,901
1
W
Nemesis
3,418
684
29
6
0
104,162
2
W
Sobek
3,601
720
8
2
0
108,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role