Player Matchup

Merlin
Merlin
AquaPie
Merlin
Level 62
God Stats
4W - 2L
1,500 SR
Queue Stats
205W - 205L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
BAHDUSSY
Danzaburou
Level 27
God Stats
13W - 7L
1,677 SR
Queue Stats
25W - 15L
1,502 Elo+
Party 1
Izanami
Izanami
OoC13xPRxoO
Izanami
Level 32
God Stats
5W - 1L
1,834 SR
Queue Stats
16W - 12L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
SoyDragoGaming
Baron Samedi
Level 7
God Stats
2W - 3L
1,690 SR
Queue Stats
4W - 5L
1,792 Elo+
Party 1
Chaac
Chaac
ZaberZlayer7
Chaac
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 30L
1,666 Elo+
Solo
Team Averages
Level 30
1,640 SR
1,607 Elo+

VS

Team Averages
Level 22
1,517 SR
1,371 Elo+
The Morrigan
The Morrigan
CAMTHETRUTH
The Morrigan
Level 18
God Stats
2W - 1L
1,715 SR
Queue Stats
4W - 7L
1,158 Elo+
Solo
Scylla
Scylla
Ker0sS59120
Scylla
Level 40
God Stats
46W - 35L
1,582 SR
Queue Stats
205W - 269L
1,430 Elo+
Party 2
Kali
Kali
ViscidReaper
Kali
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 224L
1,463 Elo+
Solo
Geb
Geb
kalen-killer
Geb
Level 27
God Stats
0W - 4L
1,101 SR
Queue Stats
96W - 119L
1,361 Elo+
Party 2
Da Ji
Da Ji
station366social
Da Ji
Level 7
God Stats
20W - 17L
1,689 SR
Queue Stats
171W - 212L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AquaPie
Merlin
20
13 / 1 / 20
14,019
1,274
15,756
5,606
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
BAHDUSSY
Danzaburou
18
11 / 2 / 18
13,228
1,203
12,571
8,504
4,043
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
OoC13xPRxoO
Izanami
18
9 / 2 / 18
12,034
1,094
15,590
8,526
3,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SoyDragoGaming
Baron Samedi
16
0 / 2 / 15
9,834
894
4,572
7,175
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
8 / 3 / 19
12,536
1,140
18,250
14,944
12,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CAMTHETRUTH
The Morrigan
15
1 / 7 / 2
9,383
853
2,217
6,218
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
17
4 / 10 / 3
11,695
1,063
19,883
20,928
7,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 8 / 2
9,097
827
4,686
16,751
9,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 4 / 2
8,866
806
1,995
5,845
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 12 / 3
11,772
1,070
11,373
24,531
11,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
22
41
Kills
10
10
Deaths
41
90
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
AquaPie
Merlin
13
1
20
23
W
Danzaburou
BAHDUSSY
Danzaburou
11
2
18
10
L
The Morrigan
CAMTHETRUTH
The Morrigan
1
7
2
0.29
L
Scylla
4
10
3
0.55
W
Izanami
OoC13xPRxoO
Izanami
9
2
18
9
W
Baron Samedi
SoyDragoGaming
Baron Samedi
0
2
15
3.75
L
0
8
2
0.13
W
8
3
19
5.83
L
0
4
2
0.25
L
5
12
3
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,739
Damage
40,154
44,755
Taken
74,273
24,465
Mitigated
32,815
8,448
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AquaPie
Merlin
15,756
711
267
926
5,606
2,083
0
2,584
3,022
42,649
0
W
Danzaburou
BAHDUSSY
Danzaburou
12,571
7,731
0
1,074
8,504
4,043
0
4,041
4,463
0
20,485
L
The Morrigan
CAMTHETRUTH
The Morrigan
2,217
652
0
0
6,218
2,009
0
2,793
3,322
9,669
860
L
Scylla
19,883
1,512
125
1,519
20,928
7,643
0
5,462
15,266
43,646
0
W
Izanami
OoC13xPRxoO
Izanami
15,590
10,692
0
77
8,526
3,283
0
4,877
3,649
0
37,535
W
Baron Samedi
SoyDragoGaming
Baron Samedi
4,572
886
807
358
7,175
2,706
0
3,349
3,826
9,658
0
L
4,686
1,692
0
637
16,751
9,294
0
3,536
13,140
0
15,131
W
18,250
3,547
0
4,939
14,944
12,350
0
8,932
6,012
656
35,648
L
1,995
378
0
183
5,845
2,439
0
1,419
4,326
4,758
0
L
11,373
2,015
0
592
24,531
11,430
0
7,774
16,607
0
25,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,651
Gold Earned
50,813
196
Minions Killed
129
4
Camps Cleared
3
867,014
Distance Traveled
696,887
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,019
1,274
62
6
1
195,939
1
W
Danzaburou
13,228
1,203
31
3
1
160,920
0
L
The Morrigan
9,383
853
9
1
1
74,002
1
L
Scylla
11,695
1,063
67
6
0
203,508
0
W
Izanami
12,034
1,094
43
4
1
152,848
2
W
Baron Samedi
9,834
894
12
1
0
182,660
2
L
Kali
9,097
827
13
1
0
159,852
1
W
Chaac
12,536
1,140
48
4
1
174,647
0
L
Geb
8,866
806
6
1
1
65,882
0
L
Da Ji
11,772
1,070
34
3
1
193,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role