Player Matchup

He Bo
He Bo
ArcanaeumXD
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,654 Elo+
Party 1
Yemoja
Yemoja
Figueiredox
Yemoja
Level 12
God Stats
6W - 5L
1,442 SR
Queue Stats
11W - 11L
1,520 Elo+
Party 1
Merlin
Merlin
d3vOureR
Merlin
Level 13
God Stats
1W - 1L
1,239 SR
Queue Stats
5W - 3L
1,304 Elo+
Solo
Set
Set
isaquecatgamer
Set
Level 26
God Stats
2W - 0L
1,781 SR
Queue Stats
79W - 96L
1,504 Elo+
Solo
Izanami
Izanami
vini_nm
Izanami
Level 26
God Stats
8W - 6L
1,500 SR
Queue Stats
287W - 298L
1,435 Elo+
Solo
Team Averages
Level 21
1,492 SR
1,483 Elo+

VS

Team Averages
Level 19
1,578 SR
1,514 Elo+
Neith
Neith
Alvaro0701
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,421 Elo+
Solo
Tyr
Tyr
CARREAEASY
Tyr
Level 22
God Stats
13W - 14L
1,539 SR
Queue Stats
55W - 52L
1,464 Elo+
Solo
Tiamat
Tiamat
Kurama Mugi
Tiamat
Level 17
God Stats
28W - 27L
1,587 SR
Queue Stats
60W - 61L
1,737 Elo+
Solo
Yemoja
Yemoja
Startah
Yemoja
Level 28
God Stats
10W - 4L
2,009 SR
Queue Stats
52W - 46L
1,598 Elo+
Solo
Fenrir
Fenrir
Vini20101111
Fenrir
Level 23
God Stats
3W - 13L
1,258 SR
Queue Stats
50W - 66L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 4
9,660
644
9,108
8,683
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
1 / 2 / 4
7,600
507
5,024
8,619
4,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
d3vOureR
Merlin
14
4 / 3 / 5
8,678
579
7,049
7,862
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 2 / 1
9,251
617
10,860
9,505
6,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
vini_nm
Izanami
12
5 / 2 / 1
7,515
501
6,074
7,681
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 6 / 1
6,206
414
3,021
8,198
2,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 5 / 1
7,481
499
5,825
14,627
9,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
13
5 / 4 / 3
7,752
517
6,070
8,413
6,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Startah
Yemoja
10
1 / 3 / 3
6,645
443
5,213
10,936
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
3 / 7 / 2
6,924
462
4,053
11,612
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
25
Kills
10
11
Deaths
25
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
1
6
1
0.25
W
9
2
4
5.5
L
0
5
1
0.1
W
Yemoja
1
2
4
1.5
L
Tiamat
5
4
3
1.63
L
Yemoja
Startah
Yemoja
1
3
3
0.83
L
Fenrir
3
7
2
0.57
W
Merlin
d3vOureR
Merlin
4
3
5
2.17
W
6
2
1
3.25
W
Izanami
vini_nm
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,115
Damage
24,182
42,350
Taken
53,786
18,899
Mitigated
27,573
14,004
Healing
13,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,021
1,692
0
873
8,198
2,374
0
4,201
3,997
0
16,517
W
9,108
634
0
4,335
8,683
2,817
273
2,000
6,581
62,032
0
L
5,825
768
0
4,984
14,627
9,582
0
2,610
12,017
0
47,870
W
Yemoja
5,024
612
1,367
1,447
8,619
4,716
1,056
2,478
6,067
25,170
0
L
Tiamat
6,070
909
0
1,308
8,413
6,674
685
4,629
3,784
34,189
0
L
Yemoja
Startah
Yemoja
5,213
1,018
556
2,867
10,936
4,876
0
5,807
5,129
22,114
0
L
Fenrir
4,053
809
0
2,639
11,612
4,067
0
3,934
7,678
0
31,903
W
Merlin
d3vOureR
Merlin
7,049
635
159
1,796
7,862
2,720
1,581
2,621
4,965
33,842
0
W
10,860
5,119
0
2,051
9,505
6,326
0
1,180
8,249
0
55,511
W
Izanami
vini_nm
Izanami
6,074
3,707
0
2,849
7,681
2,320
3,772
2,426
5,205
0
37,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,704
Gold Earned
35,008
410
Minions Killed
264
0
Camps Cleared
0
1,367,501
Distance Traveled
1,263,055
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,206
414
26
2
0
206,499
0
W
He Bo
9,660
644
101
7
0
291,446
3
L
Tyr
7,481
499
98
7
0
280,203
1
W
Yemoja
7,600
507
46
3
0
271,710
4
L
Tiamat
7,752
517
51
3
0
248,966
0
L
Yemoja
6,645
443
35
2
0
264,069
5
L
Fenrir
6,924
462
54
4
0
263,318
1
W
Merlin
8,678
579
65
4
0
260,654
3
W
Set
9,251
617
114
8
0
288,469
1
W
Izanami
7,515
501
84
6
0
255,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role