Player Matchup

Cthulhu
Cthulhu
DarkGarolf
Cthulhu
Level 109
God Stats
8W - 8L
1,457 SR
Queue Stats
284W - 282L
1,442 Elo+
Party 1
Cupid
Cupid
Darvish2018
Cupid
Level 121
God Stats
19W - 18L
1,620 SR
Queue Stats
53W - 64L
1,479 Elo+
Solo
Aphrodite
Aphrodite
Garolf
Aphrodite
Level 114
God Stats
17W - 12L
1,687 SR
Queue Stats
128W - 130L
1,527 Elo+
Party 1
Raijin
Raijin
Jason_X_84
Raijin
Level 113
God Stats
47W - 40L
1,491 SR
Queue Stats
999W - 975L
1,510 Elo+
Solo
Bellona
Bellona
ssinperdon
Bellona
Level 61
God Stats
5W - 2L
1,642 SR
Queue Stats
75W - 72L
1,519 Elo+
Solo
Team Averages
Level 104
1,579 SR
1,496 Elo+

VS

Team Averages
Level 92
1,536 SR
1,495 Elo+
Neith
Neith
Kerberos1
Neith
Level 127
God Stats
3W - 2L
1,363 SR
Queue Stats
136W - 133L
1,515 Elo+
Solo
Hades
Hades
Oettes_Bruder
Hades
Level 64
God Stats
2W - 1L
1,739 SR
Queue Stats
12W - 14L
1,528 Elo+
Solo
Hun Batz
Hun Batz
Taza--86
Hun Batz
Level 61
God Stats
8W - 8L
1,420 SR
Queue Stats
219W - 194L
1,500 Elo+
Party 2
Sol
Sol
Zargonai24
Sol
Level 121
God Stats
6W - 3L
1,639 SR
Queue Stats
875W - 850L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
emreyuboglu
Cthulhu
Level 85
God Stats
14W - 12L
1,520 SR
Queue Stats
207W - 212L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkGarolf
Cthulhu
11
0 / 0 / 0
5,966
597
2,375
6,336
2,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 2 / 0
4,910
491
4,075
6,776
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Garolf
Aphrodite
8
0 / 2 / 1
4,998
500
1,761
5,355
2,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Raijin
Jason_X_84
Raijin
10
0 / 1 / 0
5,815
582
1,379
3,259
846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
ssinperdon
Bellona
8
0 / 2 / 0
4,775
478
780
8,139
3,928
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kerberos1
Neith
10
1 / 0 / 2
5,792
579
3,002
3,394
964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 2
5,443
544
3,974
6,970
2,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Taza--86
Hun Batz
11
3 / 0 / 2
6,156
616
1,874
4,653
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 5
5,052
505
4,427
2,965
1,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
emreyuboglu
Cthulhu
9
0 / 0 / 0
5,096
510
3,391
4,635
3,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
7
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DarkGarolf
Cthulhu
0
0
0
0
L
1
2
0
0.5
L
Aphrodite
Garolf
Aphrodite
0
2
1
0.25
L
Raijin
Jason_X_84
Raijin
0
1
0
0
W
Neith
Kerberos1
Neith
1
0
2
2
W
2
1
2
3
W
Hun Batz
Taza--86
Hun Batz
3
0
2
4
W
0
0
5
2.5
W
Cthulhu
emreyuboglu
Cthulhu
0
0
0
0
L
Bellona
ssinperdon
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,370
Damage
16,668
29,865
Taken
22,617
12,835
Mitigated
9,309
13,705
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DarkGarolf
Cthulhu
2,375
130
0
3,148
6,336
2,903
0
2,967
3,369
32,362
0
L
4,075
2,190
0
2,460
6,776
2,177
0
3,959
2,817
0
28,389
L
Aphrodite
Garolf
Aphrodite
1,761
499
1,010
2,792
5,355
2,981
0
3,648
1,707
15,538
0
L
Raijin
Jason_X_84
Raijin
1,379
203
0
1,000
3,259
846
113
0
3,259
35,074
0
W
Neith
Kerberos1
Neith
3,002
518
0
900
3,394
964
0
1,089
2,111
0
32,704
W
3,974
317
176
1,697
6,970
2,355
0
1,312
5,658
22,680
0
W
Hun Batz
Taza--86
Hun Batz
1,874
209
0
2,320
4,653
1,379
0
68
4,557
0
32,271
W
4,427
1,535
0
535
2,965
1,228
1,142
449
2,516
22,008
2,348
W
Cthulhu
emreyuboglu
Cthulhu
3,391
241
0
1,093
4,635
3,383
0
2,375
2,260
26,009
0
L
Bellona
ssinperdon
Bellona
780
93
0
3,295
8,139
3,928
0
974
7,165
0
23,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,464
Gold Earned
27,539
316
Minions Killed
290
0
Camps Cleared
0
869,885
Distance Traveled
975,853
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,966
597
85
9
0
176,071
3
L
Cupid
4,910
491
61
6
0
172,859
0
L
Aphrodite
4,998
500
35
4
0
158,454
1
L
Raijin
5,815
582
86
9
0
180,937
2
W
Neith
5,792
579
67
7
0
193,573
1
W
Hades
5,443
544
52
5
0
188,156
2
W
Hun Batz
6,156
616
80
8
0
230,776
1
W
Sol
5,052
505
44
4
0
175,991
0
W
Cthulhu
5,096
510
47
5
0
187,357
2
L
Bellona
4,775
478
49
5
0
181,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role