Player Matchup

Da Ji
Da Ji
Armageddan55
Da Ji
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,397 Elo+
Party 2
King Arthur
King Arthur
Jaysters
King Arthur
Level 26
God Stats
2W - 1L
1,708 SR
Queue Stats
8W - 7L
1,580 Elo+
Party 2
Zeus
Zeus
casualkiller2356
Zeus
Level 102
God Stats
3W - 1L
1,405 SR
Queue Stats
30W - 23L
1,510 Elo+
Party 2
Team Averages
Level 60
1,538 SR
1,496 Elo+

VS

Team Averages
Level 59
1,434 SR
1,444 Elo+
Neith
Neith
EpicMordrod
Neith
Level 4
God Stats
4W - 11L
1,383 SR
Queue Stats
4W - 12L
1,337 Elo+
Party 1
Ymir
Ymir
Stronius
Ymir
Level 158
God Stats
5W - 2L
1,599 SR
Queue Stats
307W - 236L
1,657 Elo+
Solo
Anhur
Anhur
lDistrict
Anhur
Level 15
God Stats
4W - 11L
1,321 SR
Queue Stats
4W - 11L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 4
7,627
763
7,690
7,372
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Jaysters
King Arthur
10
1 / 0 / 6
6,809
681
3,030
4,182
2,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 2 / 5
7,695
770
8,041
4,086
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,405
641
2,205
7,534
2,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
12
4 / 1 / 1
8,182
818
5,859
9,182
8,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
lDistrict
Anhur
9
1 / 5 / 2
7,039
704
1,966
7,225
2,270
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
5
5
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
0
5
2
0.2
W
King Arthur
Jaysters
King Arthur
1
0
6
4
L
Ymir
4
1
1
4.5
W
5
2
5
3.75
L
Anhur
lDistrict
Anhur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
10,030
15,640
Taken
23,941
7,033
Mitigated
12,769
2,505
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,690
2,397
0
1,505
7,372
3,473
768
2,267
4,955
0
19,475
L
2,205
724
0
1,016
7,534
2,460
530
2,527
5,007
0
14,464
W
King Arthur
Jaysters
King Arthur
3,030
499
0
250
4,182
2,348
198
1,265
2,917
0
10,717
L
Ymir
5,859
663
0
2,903
9,182
8,039
0
3,356
5,826
32,030
0
W
8,041
322
0
750
4,086
1,212
504
2,139
1,797
32,713
0
L
Anhur
lDistrict
Anhur
1,966
616
111
235
7,225
2,270
603
2,270
4,955
0
13,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,131
Gold Earned
21,626
106
Minions Killed
97
0
Camps Cleared
0
550,757
Distance Traveled
472,362
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,627
763
27
3
0
185,777
4
L
Neith
6,405
641
28
3
0
130,591
1
W
King Arthur
6,809
681
20
2
0
208,289
2
L
Ymir
8,182
818
44
4
0
190,250
3
W
Zeus
7,695
770
59
6
0
156,691
0
L
Anhur
7,039
704
25
3
0
151,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role