Player Matchup

Tiamat
Tiamat
Grimaldur
Tiamat
Level 24
God Stats
6W - 10L
1,510 SR
Queue Stats
76W - 116L
1,331 Elo+
Solo
Neith
Neith
MasterHaruo
Neith
Level 22
God Stats
29W - 20L
1,735 SR
Queue Stats
143W - 112L
1,641 Elo+
Party 2
Pele
Pele
greenartem
Pele
Level 38
God Stats
6W - 5L
1,914 SR
Queue Stats
80W - 64L
1,669 Elo+
Party 2
Cerberus
Cerberus
jolimp
Cerberus
Level 29
God Stats
2W - 2L
1,745 SR
Queue Stats
28W - 27L
1,609 Elo+
Solo
Bellona
Bellona
xsBeasti
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,681 SR
1,550 Elo+

VS

Team Averages
Level 41
1,525 SR
1,566 Elo+
Ne Zha
Ne Zha
BoalfaKid
Ne Zha
Level 126
God Stats
1W - 0L
1,915 SR
Queue Stats
26W - 22L
1,699 Elo+
Party 1
Sun Wukong
Sun Wukong
Grophyze
Sun Wukong
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
SeeFon
Sobek
Level 32
God Stats
9W - 3L
1,620 SR
Queue Stats
38W - 28L
1,721 Elo+
Party 1
Scylla
Scylla
TzancaKing
Scylla
Level 5
God Stats
1W - 0L
1,115 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Hachiman
Hachiman
lOSTBEY
Hachiman
Level 26
God Stats
5W - 2L
1,477 SR
Queue Stats
15W - 21L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Grimaldur
Tiamat
9
1 / 7 / 5
5,997
428
5,166
9,177
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 2
7,590
542
4,141
4,910
1,625
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 6 / 4
7,212
515
7,999
11,675
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
jolimp
Cerberus
10
1 / 2 / 7
7,182
513
5,791
10,766
8,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
xsBeasti
Bellona
10
0 / 8 / 4
5,971
427
3,595
9,222
6,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BoalfaKid
Ne Zha
15
12 / 2 / 4
9,012
644
12,758
10,678
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Grophyze
Sun Wukong
17
10 / 0 / 7
10,173
727
8,825
8,031
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
SeeFon
Sobek
9
0 / 1 / 5
5,951
425
2,458
9,030
5,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
TzancaKing
Scylla
10
0 / 3 / 4
6,018
430
1,406
4,680
1,160
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
lOSTBEY
Hachiman
10
1 / 5 / 8
6,461
462
5,175
11,759
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
11
Kills
23
24
Deaths
11
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BoalfaKid
Ne Zha
12
2
4
7
L
Tiamat
Grimaldur
Tiamat
1
7
5
0.5
W
Sun Wukong
Grophyze
Sun Wukong
10
0
7
13.5
L
4
1
2
5
W
Sobek
SeeFon
Sobek
0
1
5
2.5
W
Scylla
TzancaKing
Scylla
0
3
4
0.67
L
5
6
4
1.17
L
Cerberus
jolimp
Cerberus
1
2
7
2.25
W
Hachiman
lOSTBEY
Hachiman
1
5
8
1
L
Bellona
xsBeasti
Bellona
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,692
Damage
30,622
45,750
Taken
44,178
24,561
Mitigated
19,482
10,547
Healing
16,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BoalfaKid
Ne Zha
12,758
5,415
0
5,309
10,678
3,638
0
2,539
7,964
0
59,888
L
Tiamat
Grimaldur
Tiamat
5,166
331
0
1,766
9,177
4,416
564
406
8,721
21,664
0
W
Sun Wukong
Grophyze
Sun Wukong
8,825
1,928
0
5,323
8,031
6,089
97
683
7,054
0
71,111
L
4,141
1,595
0
1,752
4,910
1,625
787
376
4,509
0
33,562
W
Sobek
SeeFon
Sobek
2,458
174
0
1,564
9,030
5,758
256
2,485
6,446
10,759
0
W
Scylla
TzancaKing
Scylla
1,406
240
0
284
4,680
1,160
0
1,189
3,491
24,528
0
L
7,999
2,394
0
2,832
11,675
3,561
189
566
11,059
0
44,373
L
Cerberus
jolimp
Cerberus
5,791
273
0
3,777
10,766
8,292
380
2,205
8,486
23,366
0
W
Hachiman
lOSTBEY
Hachiman
5,175
3,641
0
3,981
11,759
2,837
410
3,411
7,916
0
21,701
L
Bellona
xsBeasti
Bellona
3,595
871
0
420
9,222
6,667
9
311
8,686
390
20,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
37,615
270
Minions Killed
358
0
Camps Cleared
0
1,168,620
Distance Traveled
1,292,981
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,012
644
92
7
0
314,071
6
L
Tiamat
5,997
428
35
3
0
210,297
0
W
Sun Wukong
10,173
727
150
11
0
273,832
1
L
Neith
7,590
542
64
5
0
224,044
4
W
Sobek
5,951
425
12
1
0
250,382
2
W
Scylla
6,018
430
59
4
0
244,181
3
L
Pele
7,212
515
79
6
0
246,634
2
L
Cerberus
7,182
513
53
4
0
223,696
4
W
Hachiman
6,461
462
45
3
0
210,515
0
L
Bellona
5,971
427
39
3
0
263,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role