Player Matchup

Hou Yi
Hou Yi
Mamba
Hou Yi
Level 160
God Stats
2W - 0L
1,746 SR
Queue Stats
61W - 14L
1,736 Elo+
Party 1
Cthulhu
Cthulhu
Share
Cthulhu
Level 160
God Stats
23W - 0L
2,077 SR
Queue Stats
490W - 21L
1,971 Elo+
Party 1
Thoth
Thoth
Sparconix
Thoth
Level 160
God Stats
13W - 0L
1,882 SR
Queue Stats
381W - 7L
2,116 Elo+
Party 1
Da Ji
Da Ji
average
Da Ji
Level 159
God Stats
9W - 1L
1,536 SR
Queue Stats
416W - 15L
1,910 Elo+
Party 1
Chiron
Chiron
nekoonosu
Chiron
Level 79
God Stats
4W - 0L
2,005 SR
Queue Stats
210W - 8L
1,986 Elo+
Party 1
Team Averages
Level 144
1,849 SR
1,944 Elo+

VS

Team Averages
Level 153
1,449 SR
1,609 Elo+
Thor
Thor
Attenuation
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DONTCRYUFAIL123
Fafnir
Level 151
God Stats
0W - 3L
1,182 SR
Queue Stats
173W - 132L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
FangBladex3
Zhong Kui
Level 149
God Stats
1W - 3L
1,732 SR
Queue Stats
507W - 380L
1,695 Elo+
Solo
Chiron
Chiron
Sulfurz
Chiron
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
722W - 449L
1,597 Elo+
Solo
Danzaburou
Danzaburou
V6R
Danzaburou
Level 147
God Stats
5W - 5L
1,333 SR
Queue Stats
354W - 352L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Mamba
Hou Yi
18
7 / 4 / 12
11,052
789
12,477
14,981
7,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
Share
Cthulhu
19
6 / 2 / 14
11,075
791
21,221
18,481
22,215
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Sparconix
Thoth
18
5 / 5 / 9
11,054
790
16,317
12,324
5,755
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Da Ji
average
Da Ji
18
7 / 6 / 10
11,236
803
14,193
15,179
12,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
nekoonosu
Chiron
17
1 / 2 / 22
10,235
731
11,436
17,827
13,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 5
11,478
820
13,617
18,636
12,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 7 / 10
10,657
761
9,126
22,180
25,334
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
FangBladex3
Zhong Kui
19
2 / 3 / 15
10,641
760
15,658
14,001
20,342
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Sulfurz
Chiron
14
2 / 8 / 7
9,064
647
10,583
18,382
9,386
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
V6R
Danzaburou
17
3 / 3 / 11
10,326
738
18,376
13,985
6,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
67
26
Kills
19
19
Deaths
26
67
Assists
48
Player
Kills
Deaths
Assists
KDA
L
8
5
5
2.1
L
4
7
10
1.29
L
Zhong Kui
FangBladex3
Zhong Kui
2
3
15
3.17
W
Hou Yi
Mamba
Hou Yi
7
4
12
3.25
W
Cthulhu
Share
Cthulhu
6
2
14
6.5
W
Thoth
Sparconix
Thoth
5
5
9
1.9
L
Chiron
Sulfurz
Chiron
2
8
7
0.69
L
Danzaburou
V6R
Danzaburou
3
3
11
2.83
W
Da Ji
average
Da Ji
7
6
10
2
W
Chiron
nekoonosu
Chiron
1
2
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,644
Damage
67,360
78,792
Taken
87,184
60,625
Mitigated
74,319
26,464
Healing
25,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,617
2,577
723
3,172
18,636
12,708
524
9,677
8,809
0
19,598
L
9,126
2,829
925
4,046
22,180
25,334
91
7,950
14,105
15,249
0
L
Zhong Kui
FangBladex3
Zhong Kui
15,658
1,426
84
3,120
14,001
20,342
971
5,190
8,786
36,442
0
W
Hou Yi
Mamba
Hou Yi
12,477
7,190
779
3,768
14,981
7,197
2,134
6,441
8,540
0
21,553
W
Cthulhu
Share
Cthulhu
21,221
668
2,416
4,071
18,481
22,215
481
5,320
12,942
40,398
0
W
Thoth
Sparconix
Thoth
16,317
29
2,539
2,354
12,324
5,755
1,425
2,850
9,474
42,190
0
L
Chiron
Sulfurz
Chiron
10,583
4,105
2,307
4,819
18,382
9,386
421
8,127
10,056
0
18,489
L
Danzaburou
V6R
Danzaburou
18,376
5,500
1,108
4,990
13,985
6,549
1,208
6,594
7,266
0
35,357
W
Da Ji
average
Da Ji
14,193
3,604
0
760
15,179
12,395
1,803
5,536
9,515
0
18,327
W
Chiron
nekoonosu
Chiron
11,436
4,023
2,648
7,129
17,827
13,063
821
4,290
13,537
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,652
Gold Earned
52,166
154
Minions Killed
127
0
Camps Cleared
0
1,258,558
Distance Traveled
1,120,097
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,478
820
20
1
0
235,674
0
L
Fafnir
10,657
761
11
1
0
207,750
2
L
Zhong Kui
10,641
760
37
3
0
228,543
4
W
Hou Yi
11,052
789
26
2
0
253,064
3
W
Cthulhu
11,075
791
42
3
0
274,799
0
W
Thoth
11,054
790
49
4
0
254,771
4
L
Chiron
9,064
647
21
2
0
217,261
1
L
Danzaburou
10,326
738
38
3
0
230,869
4
W
Da Ji
11,236
803
15
1
0
237,396
1
W
Chiron
10,235
731
22
2
0
238,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role