Player Matchup

Awilix
Awilix
Bonkkerrs
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 79L
1,701 Elo+
Solo
Danzaburou
Danzaburou
PATS 4 LIFE1287
Danzaburou
Level 28
God Stats
33W - 7L
2,082 SR
Queue Stats
285W - 261L
1,712 Elo+
Solo
Cthulhu
Cthulhu
Totopo2131
Cthulhu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,636 Elo+
Solo
Guan Yu
Guan Yu
USED_Tissue_
Guan Yu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 38L
1,662 Elo+
Solo
Sol
Sol
monkeyqb
Sol
Level 25
God Stats
27W - 16L
1,649 SR
Queue Stats
116W - 106L
1,679 Elo+
Solo
Team Averages
Level 22
1,646 SR
1,678 Elo+

VS

Team Averages
Level 25
1,561 SR
1,631 Elo+
Medusa
Medusa
BtrHavebeads
Medusa
Level 26
God Stats
8W - 3L
1,805 SR
Queue Stats
151W - 83L
1,724 Elo+
Solo
Sun Wukong
Sun Wukong
MsKSHOWT_KSUP
Sun Wukong
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,637 Elo+
Solo
Nemesis
Nemesis
PainTV
Nemesis
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
115W - 108L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SkinHead7773591
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,598 Elo+
Party 1
Janus
Janus
SpongeMilk7689
Janus
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
75W - 55L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bonkkerrs
Awilix
16
3 / 3 / 5
9,891
521
7,958
16,468
6,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
PATS 4 LIFE1287
Danzaburou
15
2 / 3 / 4
8,976
472
9,624
12,730
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Totopo2131
Cthulhu
15
3 / 2 / 5
9,332
491
8,801
14,146
14,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
USED_Tissue_
Guan Yu
19
4 / 2 / 3
11,269
593
16,308
20,718
23,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 5 / 7
10,752
566
15,937
17,852
7,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 3 / 0
11,215
590
13,728
13,827
5,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
MsKSHOWT_KSUP
Sun Wukong
16
2 / 2 / 1
9,499
500
11,165
17,511
14,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
PainTV
Nemesis
13
2 / 4 / 4
8,380
441
11,129
16,405
5,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
SkinHead7773591
Tsukuyomi
13
0 / 6 / 6
8,556
450
9,212
18,822
14,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 4 / 1
10,639
560
10,035
12,088
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
19
Kills
15
15
Deaths
19
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
Bonkkerrs
Awilix
3
3
5
1.83
L
Medusa
6
3
0
2
L
Sun Wukong
MsKSHOWT_KSUP
Sun Wukong
2
2
1
1.25
W
Danzaburou
PATS 4 LIFE1287
Danzaburou
2
3
4
1.33
L
Nemesis
PainTV
Nemesis
2
4
4
1
L
Tsukuyomi
SkinHead7773591
Tsukuyomi
0
6
6
0.5
L
5
4
1
1.38
W
Cthulhu
Totopo2131
Cthulhu
3
2
5
2.75
W
Guan Yu
USED_Tissue_
Guan Yu
4
2
3
2.75
W
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,628
Damage
55,269
81,914
Taken
78,653
56,506
Mitigated
43,837
32,784
Healing
19,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Bonkkerrs
Awilix
7,958
2,925
0
6,222
16,468
6,820
448
1,872
14,417
0
69,852
L
Medusa
13,728
5,813
0
4,648
13,827
5,214
180
4,708
9,119
0
78,056
L
Sun Wukong
MsKSHOWT_KSUP
Sun Wukong
11,165
2,557
0
4,153
17,511
14,776
0
3,605
13,906
0
61,924
W
Danzaburou
PATS 4 LIFE1287
Danzaburou
9,624
4,057
0
5,026
12,730
4,766
129
358
12,197
0
53,754
L
Nemesis
PainTV
Nemesis
11,129
5,290
0
2,957
16,405
5,526
0
3,930
12,475
0
49,343
L
Tsukuyomi
SkinHead7773591
Tsukuyomi
9,212
1,778
0
4,237
18,822
14,439
0
7,906
10,916
0
36,304
L
10,035
869
176
3,608
12,088
3,882
0
4,589
7,499
72,395
0
W
Cthulhu
Totopo2131
Cthulhu
8,801
566
565
2,239
14,146
14,110
164
438
13,419
37,714
0
W
Guan Yu
USED_Tissue_
Guan Yu
16,308
3,876
1,297
8,207
20,718
23,541
56
848
18,873
0
96,109
W
15,937
3,970
0
9,228
17,852
7,269
2,013
6,025
11,363
62,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,220
Gold Earned
48,289
556
Minions Killed
527
0
Camps Cleared
0
1,873,168
Distance Traveled
1,791,318
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,891
521
111
6
0
412,833
7
L
Medusa
11,215
590
121
6
0
337,551
2
L
Sun Wukong
9,499
500
109
6
0
344,981
3
W
Danzaburou
8,976
472
95
5
0
345,986
0
L
Nemesis
8,380
441
75
4
0
390,331
5
L
Tsukuyomi
8,556
450
57
3
0
354,048
3
L
Janus
10,639
560
165
9
0
364,407
4
W
Cthulhu
9,332
491
54
3
0
370,732
7
W
Guan Yu
11,269
593
185
10
0
398,350
1
W
Sol
10,752
566
111
6
0
345,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role