Player Matchup

Artemis
Artemis
CSh0ot3r-Sh0wEye
Artemis
Level 62
God Stats
33W - 33L
1,280 SR
Queue Stats
198W - 215L
1,464 Elo+
Solo
Cerberus
Cerberus
OoL4T3R4LU5oO
Cerberus
Level 160
God Stats
15W - 3L
1,717 SR
Queue Stats
668W - 635L
1,363 Elo+
Solo
Sol
Sol
theclosedcoffin
Sol
Level 84
God Stats
4W - 10L
1,500 SR
Queue Stats
152W - 202L
1,363 Elo+
Solo
Team Averages
Level 102
1,499 SR
1,397 Elo+

VS

Team Averages
Level 85
1,517 SR
1,291 Elo+
Ares
Ares
Domme-55
Ares
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,218 Elo+
Party 1
Medusa
Medusa
OTT_Reborn53
Medusa
Level 69
God Stats
13W - 5L
1,539 SR
Queue Stats
114W - 118L
1,369 Elo+
Party 1
Tiamat
Tiamat
STR8T FLUSH
Tiamat
Level 152
God Stats
8W - 10L
1,512 SR
Queue Stats
155W - 177L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
7,039
640
9,085
7,551
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
OoL4T3R4LU5oO
Cerberus
8
0 / 2 / 2
6,856
623
3,492
10,220
5,648
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 3 / 2
6,741
613
5,855
6,902
2,138
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 1 / 5
7,172
652
2,606
9,866
9,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
1 / 1 / 5
7,366
670
9,511
8,195
3,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
10
4 / 0 / 3
7,696
700
7,707
6,223
7,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Ares
2
1
5
4.5
W
Medusa
1
1
5
3.5
L
Cerberus
OoL4T3R4LU5oO
Cerberus
0
2
2
0.5
W
Tiamat
4
0
3
5.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
19,824
24,673
Taken
24,284
10,347
Mitigated
20,718
9,008
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,085
3,053
0
2,606
7,551
2,561
0
3,692
3,859
0
22,159
W
Ares
2,606
349
0
2,834
9,866
9,910
17
3,576
6,290
6,031
0
W
Medusa
9,511
4,896
0
2,746
8,195
3,103
186
3,358
4,837
0
35,810
L
Cerberus
OoL4T3R4LU5oO
Cerberus
3,492
161
0
3,420
10,220
5,648
0
3,204
7,016
16,445
0
W
Tiamat
7,707
417
0
2,863
6,223
7,705
0
2,429
3,794
25,437
0
L
5,855
686
111
2,871
6,902
2,138
52
3,501
3,401
25,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,636
Gold Earned
22,234
119
Minions Killed
99
0
Camps Cleared
0
497,692
Distance Traveled
568,870
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,039
640
31
3
0
149,045
0
W
Ares
7,172
652
6
1
0
167,432
2
W
Medusa
7,366
670
58
5
0
203,219
3
L
Cerberus
6,856
623
36
3
0
164,704
5
W
Tiamat
7,696
700
35
3
0
198,219
1
L
Sol
6,741
613
52
5
0
183,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role