Player Matchup

Yemoja
Yemoja
JUNIORROOMT
Yemoja
Level 96
God Stats
56W - 51L
1,479 SR
Queue Stats
380W - 403L
1,403 Elo+
Solo
Ne Zha
Ne Zha
ProfessorTbJoga
Ne Zha
Level 148
God Stats
9W - 6L
1,803 SR
Queue Stats
596W - 539L
1,573 Elo+
Solo
Bellona
Bellona
Shadowgalacty
Bellona
Level 65
God Stats
2W - 0L
1,722 SR
Queue Stats
60W - 58L
1,559 Elo+
Solo
Cupid
Cupid
TheGrood20
Cupid
Level 69
God Stats
3W - 3L
1,424 SR
Queue Stats
101W - 106L
1,325 Elo+
Solo
Scylla
Scylla
xT R A S Hx4
Scylla
Level 107
God Stats
7W - 4L
1,691 SR
Queue Stats
409W - 425L
1,501 Elo+
Solo
Team Averages
Level 97
1,624 SR
1,472 Elo+

VS

Team Averages
Level 96
1,565 SR
1,528 Elo+
Izanami
Izanami
DivineHunterBR
Izanami
Level 104
God Stats
1W - 2L
1,557 SR
Queue Stats
193W - 182L
1,535 Elo+
Solo
Discordia
Discordia
TheGood005
Discordia
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 97L
1,559 Elo+
Party 1
Osiris
Osiris
YisusConPistola
Osiris
Level 117
God Stats
6W - 4L
1,648 SR
Queue Stats
107W - 99L
1,578 Elo+
Party 1
Ymir
Ymir
pedro1239
Ymir
Level 68
God Stats
3W - 5L
1,771 SR
Queue Stats
282W - 314L
1,447 Elo+
Solo
Susano
Susano
tobias22zabala
Susano
Level 87
God Stats
5W - 9L
1,350 SR
Queue Stats
57W - 48L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
1 / 0 / 2
5,485
549
2,269
3,720
1,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
3 / 2 / 1
5,908
591
2,603
6,378
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Bellona
12
4 / 2 / 1
6,526
653
4,450
10,123
6,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cupid
10
3 / 1 / 2
5,900
590
3,553
5,444
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
0 / 1 / 1
5,179
518
2,912
2,694
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,414
341
0
200
30
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
TheGood005
Discordia
10
2 / 2 / 0
5,516
552
2,368
3,860
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 4 / 1
5,642
564
7,615
9,354
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 4 / 1
4,883
488
1,694
6,637
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 1 / 1
5,607
561
2,277
6,078
1,718
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
5
6
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Yemoja
1
0
2
2
W
3
2
1
1.75
W
Bellona
4
2
1
2.25
L
Discordia
TheGood005
Discordia
2
2
0
1
W
Cupid
3
1
2
4
L
1
4
1
0.38
L
Ymir
0
4
1
0.13
L
2
1
1
2.5
W
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,787
Damage
13,954
28,359
Taken
26,129
12,627
Mitigated
10,603
11,943
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
200
30
0
0
200
0
199
W
Yemoja
2,269
598
261
1,374
3,720
1,651
394
471
3,249
16,782
0
W
2,603
880
0
2,687
6,378
2,120
0
453
5,839
0
30,830
W
Bellona
4,450
1,951
0
5,019
10,123
6,414
0
0
10,123
0
33,187
L
Discordia
TheGood005
Discordia
2,368
236
0
460
3,860
969
0
1,475
2,231
23,868
0
W
Cupid
3,553
2,041
202
2,084
5,444
1,713
391
1,987
3,393
0
28,697
L
7,615
4,024
0
3,291
9,354
4,461
0
757
8,565
0
32,943
L
Ymir
1,694
94
0
545
6,637
3,425
442
1,594
5,043
19,416
0
L
2,277
484
0
500
6,078
1,718
0
1,107
4,909
0
20,551
W
Scylla
2,912
253
0
316
2,694
729
615
809
1,693
26,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,998
Gold Earned
25,062
271
Minions Killed
202
0
Camps Cleared
0
922,180
Distance Traveled
734,596
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,414
341
1
0
0
13,029
0
W
Yemoja
5,485
549
25
3
0
165,564
1
W
Ne Zha
5,908
591
66
7
0
197,046
1
W
Bellona
6,526
653
71
7
0
189,642
2
L
Discordia
5,516
552
51
5
0
183,379
1
W
Cupid
5,900
590
59
6
0
178,652
2
L
Osiris
5,642
564
68
7
0
184,999
1
L
Ymir
4,883
488
36
4
0
167,767
3
L
Susano
5,607
561
46
5
0
185,422
1
W
Scylla
5,179
518
50
5
0
191,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role