Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CakeMan_831
Da Ji
Level 75
God Stats
6W - 6L
1,469 SR
Queue Stats
14W - 34L
1,296 Elo+
Solo
Jormungandr
Jormungandr
NinJaPleB
Jormungandr
Level 107
God Stats
15W - 6L
1,601 SR
Queue Stats
482W - 496L
1,439 Elo+
Solo
Vulcan
Vulcan
Vanistel69
Vulcan
Level 76
God Stats
307W - 277L
1,527 SR
Queue Stats
381W - 369L
1,426 Elo+
Solo
Cupid
Cupid
eduardoftc97
Cupid
Level 108
God Stats
3W - 1L
1,562 SR
Queue Stats
75W - 69L
1,462 Elo+
Solo
Team Averages
Level 103
1,532 SR
1,425 Elo+

VS

Team Averages
Level 93
1,449 SR
1,512 Elo+
Jormungandr
Jormungandr
Cowzao
Jormungandr
Level 83
God Stats
25W - 12L
1,500 SR
Queue Stats
149W - 162L
1,681 Elo+
Party 1
Persephone
Persephone
Kombat Angel
Persephone
Level 109
God Stats
88W - 83L
1,444 SR
Queue Stats
670W - 780L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Nunyabinis1021
Sun Wukong
Level 66
God Stats
32W - 33L
1,359 SR
Queue Stats
319W - 286L
1,425 Elo+
Solo
Neith
Neith
Reginageorg
Neith
Level 101
God Stats
0W - 1L
1,452 SR
Queue Stats
64W - 78L
1,513 Elo+
Party 1
Fenrir
Fenrir
grim_reaper710
Fenrir
Level 108
God Stats
9W - 11L
1,490 SR
Queue Stats
249W - 230L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
7 / 4 / 9
9,444
497
11,344
19,711
16,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 2
8,319
438
1,964
15,541
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
NinJaPleB
Jormungandr
16
5 / 1 / 6
9,610
506
12,965
13,895
14,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Vanistel69
Vulcan
16
8 / 4 / 5
10,385
547
11,519
12,074
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 8
8,881
467
10,757
15,646
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cowzao
Jormungandr
15
7 / 4 / 3
10,176
536
11,416
14,974
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
Kombat Angel
Persephone
14
1 / 3 / 8
9,043
476
11,818
9,199
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Nunyabinis1021
Sun Wukong
16
3 / 1 / 7
10,321
543
13,016
17,022
10,928
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 10 / 5
7,828
412
6,596
13,234
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 8 / 3
9,536
502
10,381
16,298
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
44
25
Kills
18
20
Deaths
26
30
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
4
9
2.88
W
0
6
2
0.17
L
Jormungandr
Cowzao
Jormungandr
7
4
3
2.13
L
Persephone
Kombat Angel
Persephone
1
3
8
1.67
W
Jormungandr
NinJaPleB
Jormungandr
5
1
6
8
L
Sun Wukong
Nunyabinis1021
Sun Wukong
3
1
7
6.5
L
1
10
5
0.35
W
Vulcan
Vanistel69
Vulcan
8
4
5
2.63
W
5
5
8
1.8
L
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,549
Damage
53,227
76,867
Taken
70,727
48,563
Mitigated
38,427
30,011
Healing
17,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,344
1,575
2,093
7,244
19,711
16,419
106
9,130
10,363
41,775
0
W
1,964
573
0
7,452
15,541
5,915
0
971
14,519
0
56,162
L
Jormungandr
Cowzao
Jormungandr
11,416
2,904
450
1,770
14,974
14,065
213
7,245
7,654
39,703
0
L
Persephone
Kombat Angel
Persephone
11,818
299
0
1,521
9,199
3,171
259
6,280
2,891
53,891
0
W
Jormungandr
NinJaPleB
Jormungandr
12,965
3,001
231
4,218
13,895
14,915
112
2,997
10,745
61,681
0
L
Sun Wukong
Nunyabinis1021
Sun Wukong
13,016
3,446
0
7,532
17,022
10,928
215
10,349
6,273
0
67,422
L
6,596
2,489
0
2,157
13,234
3,838
1,455
7,265
5,919
0
28,030
W
Vulcan
Vanistel69
Vulcan
11,519
6,395
382
2,497
12,074
5,150
0
4,710
6,908
49,403
0
W
10,757
5,005
825
5,069
15,646
6,164
2,353
4,474
11,098
0
42,281
L
10,381
2,167
0
4,023
16,298
6,425
19
3,986
12,162
0
46,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,639
Gold Earned
46,904
432
Minions Killed
395
0
Camps Cleared
0
1,578,580
Distance Traveled
1,704,018
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,444
497
53
3
0
316,588
0
W
Da Ji
8,319
438
103
5
0
290,639
0
L
Jormungandr
10,176
536
55
3
0
344,269
3
L
Persephone
9,043
476
98
5
0
337,554
1
W
Jormungandr
9,610
506
107
6
0
305,995
5
L
Sun Wukong
10,321
543
132
7
0
362,669
0
L
Neith
7,828
412
46
2
0
310,077
0
W
Vulcan
10,385
547
103
5
0
377,966
0
W
Cupid
8,881
467
66
3
0
287,392
12
L
Fenrir
9,536
502
64
3
0
349,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role