Player Matchup

Cthulhu
Cthulhu
Platinum II
CIover UK
Cthulhu
Platinum II
Level 159
God Stats
10W - 7L
1,295 SR
Queue Stats
474W - 475L
1,811 MMR
Solo
Cerberus
Cerberus
Gold I
L3-XDariusX
Cerberus
Gold I
Level 156
God Stats
17W - 14L
1,715 SR
Queue Stats
310W - 300L
1,747 MMR
Solo
Janus
Janus
Platinum IV
Space8782
Janus
Platinum IV
Level 123
God Stats
2W - 3L
1,654 SR
Queue Stats
115W - 109L
1,747 MMR
Solo
Anhur
Anhur
Gold I
azzkickr143
Anhur
Gold I
Level 159
God Stats
1W - 3L
1,721 SR
Queue Stats
298W - 287L
1,741 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
tygrysor090
Tsukuyomi
Gold IV
Level 141
God Stats
6W - 5L
2,001 SR
Queue Stats
33W - 26L
1,780 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,677 SR
1,765 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,711 SR
1,765 MMR
Thoth
Thoth
Platinum IV
AdriHz8
Thoth
Platinum IV
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 122L
1,796 MMR
Solo
Apollo
Apollo
Platinum IV
BeatMeater01
Apollo
Platinum IV
Level 129
God Stats
2W - 2L
1,528 SR
Queue Stats
61W - 50L
1,792 MMR
Solo
Achilles
Achilles
Platinum IV
DanieL200104
Achilles
Platinum IV
Level 149
God Stats
42W - 30L
1,911 SR
Queue Stats
250W - 226L
1,732 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
kevaoesp
Baron Samedi
Gold IV
Level 149
God Stats
25W - 16L
1,768 SR
Queue Stats
175W - 160L
1,768 MMR
Solo
Arachne
Arachne
Gold I
sebou-du69
Arachne
Gold I
Level 128
God Stats
3W - 4L
1,848 SR
Queue Stats
87W - 88L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CIover UK
Cthulhu
18
0 / 6 / 5
11,728
419
16,946
30,660
30,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
L3-XDariusX
Cerberus
16
4 / 5 / 7
11,765
420
8,358
27,133
32,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Space8782
Janus
18
1 / 7 / 8
12,442
444
12,435
19,663
7,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 3 / 3
13,585
485
8,160
17,689
9,912
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
tygrysor090
Tsukuyomi
20
10 / 6 / 6
14,387
514
23,301
23,068
10,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ScyllaPersephoneSetDanzaburouCu Chulainn

VS

Bans
Nu WaAphroditeGebCupidNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AdriHz8
Thoth
20
2 / 5 / 10
14,925
533
15,497
17,342
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
20
6 / 4 / 6
16,565
592
15,684
21,117
10,247
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
DanieL200104
Achilles
20
8 / 5 / 13
17,350
620
33,016
35,033
39,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
kevaoesp
Baron Samedi
19
1 / 3 / 15
13,930
498
13,976
22,151
20,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
sebou-du69
Arachne
20
10 / 1 / 4
16,730
598
14,419
21,624
10,443
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
75
18
Kills
27
27
Deaths
18
29
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Thoth
AdriHz8
Thoth
2
5
10
1.4
W
Apollo
6
4
6
2.25
L
Cthulhu
CIover UK
Cthulhu
0
6
5
0.42
W
Achilles
DanieL200104
Achilles
8
5
13
2.9
L
Cerberus
L3-XDariusX
Cerberus
4
5
7
1.5
L
Janus
Space8782
Janus
1
7
8
0.71
L
3
3
3
1.5
W
Baron Samedi
kevaoesp
Baron Samedi
1
3
15
2.83
W
Arachne
sebou-du69
Arachne
10
1
4
12
L
Tsukuyomi
tygrysor090
Tsukuyomi
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,200
Damage
92,592
118,213
Taken
117,267
91,336
Mitigated
87,296
25,690
Healing
45,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AdriHz8
Thoth
15,497
427
300
4,045
17,342
5,966
1,125
7,264
9,876
108,104
0
W
Apollo
15,684
7,838
0
11,127
21,117
10,247
2,868
6,065
14,934
0
145,084
L
Cthulhu
CIover UK
Cthulhu
16,946
926
1,040
6,623
30,660
30,261
0
7,673
22,776
78,415
0
W
Achilles
DanieL200104
Achilles
33,016
9,508
0
13,133
35,033
39,861
991
12,916
21,921
0
140,857
L
Cerberus
L3-XDariusX
Cerberus
8,358
340
0
5,526
27,133
32,717
202
7,087
19,869
38,221
0
L
Janus
Space8782
Janus
12,435
920
0
2,971
19,663
7,631
0
7,680
11,717
87,771
0
L
8,160
3,104
0
5,347
17,689
9,912
309
3,061
14,488
0
112,899
W
Baron Samedi
kevaoesp
Baron Samedi
13,976
1,374
1,244
8,498
22,151
20,779
150
10,197
11,600
62,042
0
W
Arachne
sebou-du69
Arachne
14,419
11,204
0
7,200
21,624
10,443
2,140
3,748
17,876
0
145,162
L
Tsukuyomi
tygrysor090
Tsukuyomi
23,301
5,550
0
4,183
23,068
10,815
61
4,220
18,738
0
117,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,907
Gold Earned
79,500
752
Minions Killed
789
0
Camps Cleared
0
2,618,507
Distance Traveled
2,776,477
43
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,925
533
160
6
0
543,994
9
W
Apollo
16,565
592
215
8
0
558,840
7
L
Cthulhu
11,728
419
133
5
0
536,317
8
W
Achilles
17,350
620
187
7
0
553,491
1
L
Cerberus
11,765
420
94
3
0
479,902
14
L
Janus
12,442
444
171
6
0
533,924
8
L
Anhur
13,585
485
192
7
0
499,048
7
W
Baron Samedi
13,930
498
64
2
0
513,120
6
W
Arachne
16,730
598
163
6
0
607,032
10
L
Tsukuyomi
14,387
514
162
6
0
569,316
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role