Player Matchup

Scylla
Scylla
Platinum IV
Amn3sya
Scylla
Platinum IV
Level 158
God Stats
23W - 10L
1,789 SR
Queue Stats
1,125W - 1,096L
1,614 MMR
Solo
Thor
Thor
Gold IV
Anansí
Thor
Gold IV
Level 138
God Stats
6W - 2L
1,843 SR
Queue Stats
60W - 52L
1,595 MMR
Solo
Izanami
Izanami
Gold II
PiiFF
Izanami
Gold II
Level 159
God Stats
17W - 6L
1,858 SR
Queue Stats
33W - 23L
1,671 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
Pirtza
Cthulhu
Platinum V
Level 145
God Stats
7W - 2L
1,500 SR
Queue Stats
306W - 307L
1,609 MMR
Solo
Geb
Geb
Silver I
Tabbywan
Geb
Silver I
Level 142
God Stats
6W - 6L
1,698 SR
Queue Stats
26W - 23L
1,496 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,738 SR
1,597 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,539 SR
1,598 MMR
Artio
Artio
Gold V
CYMRUJACK
Artio
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 35L
1,591 MMR
Solo
Arachne
Arachne
Gold II
GreasyOtter
Arachne
Gold II
Level 125
God Stats
7W - 10L
1,530 SR
Queue Stats
261W - 264L
1,570 MMR
Solo
Janus
Janus
Platinum V
Mogril
Janus
Platinum V
Level 160
God Stats
8W - 13L
1,404 SR
Queue Stats
135W - 123L
1,705 MMR
Party 1
Ullr
Ullr
Bronze III
SenorPony
Ullr
Bronze III
Level 106
God Stats
0W - 1L
1,654 SR
Queue Stats
4W - 4L
1,495 MMR
Party 1
Bellona
Bellona
Silver I
陈独秀没我秃哥秀
Bellona
Silver I
Level 123
God Stats
27W - 21L
1,607 SR
Queue Stats
66W - 68L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Amn3sya
Scylla
18
1 / 4 / 2
12,469
520
10,969
11,593
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Anansí
Thor
20
10 / 3 / 3
14,422
601
11,658
15,627
8,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
PiiFF
Izanami
20
7 / 0 / 7
15,518
647
19,834
12,213
7,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Pirtza
Cthulhu
20
4 / 1 / 8
14,447
602
21,206
25,241
29,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 1 / 8
12,190
508
7,916
17,558
21,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SetApolloTsukuyomiDanzaburouAnhur

VS

Bans
NemesisCu ChulainnYmirFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CYMRUJACK
Artio
15
0 / 3 / 4
10,071
420
5,725
20,806
16,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
GreasyOtter
Arachne
14
2 / 4 / 1
9,371
390
3,663
17,451
6,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Mogril
Janus
18
6 / 5 / 1
11,926
497
13,211
14,629
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
18
0 / 4 / 1
10,911
455
7,181
17,407
5,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 6 / 0
12,117
505
14,240
25,883
20,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
22
Kills
9
9
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
Amn3sya
Scylla
1
4
2
0.5
W
Thor
Anansí
Thor
10
3
3
3.83
L
Artio
CYMRUJACK
Artio
0
3
4
0.67
L
Arachne
GreasyOtter
Arachne
2
4
1
0.63
L
Janus
Mogril
Janus
6
5
1
1.3
W
Izanami
PiiFF
Izanami
7
0
7
10.5
W
Cthulhu
Pirtza
Cthulhu
4
1
8
8
L
Ullr
0
4
1
0.13
W
0
1
8
4
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,583
Damage
44,020
82,232
Taken
96,176
70,955
Mitigated
55,228
32,672
Healing
28,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Amn3sya
Scylla
10,969
1,372
0
4,938
11,593
4,473
1,076
5,356
6,039
92,831
0
W
Thor
Anansí
Thor
11,658
3,340
0
3,221
15,627
8,196
1,056
5,747
9,680
0
89,785
L
Artio
CYMRUJACK
Artio
5,725
327
1,088
6,318
20,806
16,991
288
7,851
12,689
45,649
0
L
Arachne
GreasyOtter
Arachne
3,663
2,771
0
3,965
17,451
6,857
0
6,716
10,390
0
56,648
L
Janus
Mogril
Janus
13,211
325
0
2,391
14,629
4,747
594
3,554
10,904
89,867
0
W
Izanami
PiiFF
Izanami
19,834
14,545
0
5,108
12,213
7,211
9,143
2,149
9,976
0
162,840
W
Cthulhu
Pirtza
Cthulhu
21,206
3,942
979
14,189
25,241
29,501
820
1,462
23,683
88,384
0
L
Ullr
7,181
1,911
0
2,173
17,407
5,922
2,918
4,140
13,213
0
88,858
W
7,916
737
0
4,237
17,558
21,574
449
4,753
12,603
39,117
0
L
14,240
9,784
0
12,575
25,883
20,711
0
16,220
8,754
0
83,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,046
Gold Earned
54,396
727
Minions Killed
663
0
Camps Cleared
0
2,409,953
Distance Traveled
2,285,135
36
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,469
520
169
7
0
460,459
5
W
Thor
14,422
601
118
5
0
492,596
6
L
Artio
10,071
420
58
2
0
475,690
9
L
Arachne
9,371
390
85
4
0
468,247
5
L
Janus
11,926
497
167
7
0
503,512
9
W
Izanami
15,518
647
243
10
0
447,526
7
W
Cthulhu
14,447
602
162
7
0
493,439
9
L
Ullr
10,911
455
155
6
0
444,943
5
W
Geb
12,190
508
35
1
0
515,933
9
L
Bellona
12,117
505
198
8
0
392,743
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role