Player Matchup

Danzaburou
Danzaburou
Afe92
Danzaburou
Level 7
God Stats
1W - 0L
1,297 SR
Queue Stats
2W - 5L
1,218 Elo+
Party 1
Ymir
Ymir
Pelekas96
Ymir
Level 7
God Stats
1W - 1L
1,351 SR
Queue Stats
2W - 6L
1,201 Elo+
Party 1
Fenrir
Fenrir
Samuso1522
Fenrir
Level 26
God Stats
37W - 34L
1,370 SR
Queue Stats
647W - 647L
1,421 Elo+
Solo
Ra
Ra
lollob93
Ra
Level 25
God Stats
3W - 8L
1,165 SR
Queue Stats
46W - 56L
1,305 Elo+
Solo
Zeus
Zeus
pacman2304
Zeus
Level 29
God Stats
4W - 4L
1,502 SR
Queue Stats
80W - 103L
1,345 Elo+
Solo
Team Averages
Level 19
1,337 SR
1,298 Elo+

VS

Team Averages
Level 16
1,365 SR
1,278 Elo+
Nu Wa
Nu Wa
Berfin5568
Nu Wa
Level 16
God Stats
1W - 4L
1,325 SR
Queue Stats
122W - 132L
1,225 Elo+
Solo
Ullr
Ullr
LupusXI
Ullr
Level 27
God Stats
28W - 43L
1,430 SR
Queue Stats
171W - 187L
1,388 Elo+
Solo
Cthulhu
Cthulhu
fishermanchik5
Cthulhu
Level 6
God Stats
5W - 6L
1,188 SR
Queue Stats
16W - 24L
1,082 Elo+
Solo
Kali
Kali
panov_s_v
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,413 Elo+
Solo
Bellona
Bellona
xSF-Kilkilman__2
Bellona
Level 25
God Stats
16W - 21L
1,381 SR
Queue Stats
97W - 110L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Afe92
Danzaburou
19
6 / 6 / 6
12,187
487
9,692
14,085
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
18
4 / 2 / 12
12,741
510
9,232
17,323
22,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Samuso1522
Fenrir
20
6 / 3 / 5
13,363
535
8,560
19,463
10,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 3 / 9
14,818
593
20,417
17,278
8,897
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 5 / 5
13,623
545
20,501
13,860
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
4 / 10 / 4
11,579
463
19,868
17,887
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
LupusXI
Ullr
20
6 / 4 / 4
12,851
514
8,444
21,665
8,726
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

5
0 / 3 / 0
6,933
277
732
3,265
1,753
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
16
1 / 10 / 4
10,172
407
5,839
21,514
7,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 8
11,578
463
8,226
22,111
14,822
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
28
Kills
17
19
Deaths
30
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Afe92
Danzaburou
6
6
6
1.5
L
Nu Wa
4
10
4
0.6
L
Ullr
LupusXI
Ullr
6
4
4
2
W
Ymir
4
2
12
5
W
Fenrir
Samuso1522
Fenrir
6
3
5
2.83
L
0
3
0
0
W
7
3
9
3.83
W
5
5
5
1.5
L
Kali
1
10
4
0.3
L
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,402
Damage
43,109
82,009
Taken
86,442
53,588
Mitigated
38,550
31,238
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Afe92
Danzaburou
9,692
4,386
0
3,988
14,085
5,889
4,302
1,962
12,123
0
71,884
L
Nu Wa
19,868
4,505
0
0
17,887
5,887
1,056
9,868
7,769
71,086
0
L
Ullr
LupusXI
Ullr
8,444
6,039
0
6,821
21,665
8,726
2,240
13,895
7,726
0
79,510
W
Ymir
9,232
1,742
1,099
2,311
17,323
22,657
807
5,258
12,065
31,233
0
W
Fenrir
Samuso1522
Fenrir
8,560
2,673
0
10,042
19,463
10,976
714
3,462
16,001
0
99,562
L
732
322
0
0
3,265
1,753
0
1,534
1,731
5,479
0
W
20,417
2,021
1,832
7,810
17,278
8,897
2,494
6,866
10,412
136,423
0
W
20,501
2,464
0
4,156
13,860
5,169
2,071
3,052
10,808
89,050
0
L
Kali
5,839
3,160
0
4,013
21,514
7,362
1,034
9,298
12,130
0
42,420
L
8,226
1,847
0
360
22,111
14,822
262
14,955
6,936
0
27,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,732
Gold Earned
53,113
670
Minions Killed
369
0
Camps Cleared
0
2,221,071
Distance Traveled
1,797,033
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,187
487
110
4
0
392,660
0
L
Nu Wa
11,579
463
100
4
0
384,322
2
L
Ullr
12,851
514
159
6
0
373,951
3
W
Ymir
12,741
510
48
2
0
440,209
2
W
Fenrir
13,363
535
165
7
0
502,837
3
L
Cthulhu
6,933
277
7
0
0
120,264
0
W
Ra
14,818
593
199
8
0
492,494
2
W
Zeus
13,623
545
148
6
0
392,871
4
L
Kali
10,172
407
65
3
0
439,867
0
L
Bellona
11,578
463
38
2
0
478,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role