Player Matchup

Ymir
Ymir
BetaPhreak
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Cizd
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,501 Elo+
Solo
Tyr
Tyr
JexSaw
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
SOEURTHERESAPGM
Ullr
Level 29
God Stats
0W - 4L
1,225 SR
Queue Stats
193W - 183L
1,566 Elo+
Solo
Pele
Pele
najjaksam
Pele
Level 28
God Stats
1W - 2L
1,465 SR
Queue Stats
186W - 275L
1,415 Elo+
Solo
Team Averages
Level 21
1,438 SR
1,496 Elo+

VS

Team Averages
Level 20
1,413 SR
1,506 Elo+
Neith
Neith
JAVADXX9
Neith
Level 28
God Stats
2W - 4L
1,111 SR
Queue Stats
88W - 78L
1,387 Elo+
Solo
Ymir
Ymir
Komotinipoutana
Ymir
Level 16
God Stats
2W - 2L
1,561 SR
Queue Stats
22W - 15L
1,557 Elo+
Party 1
Chaac
Chaac
Lostilt
Chaac
Level 27
God Stats
11W - 11L
1,536 SR
Queue Stats
121W - 133L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zombarchos
Tsukuyomi
Level 18
God Stats
11W - 9L
1,386 SR
Queue Stats
34W - 27L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
buIgarianfarmer
Nu Wa
Level 11
God Stats
13W - 9L
1,472 SR
Queue Stats
38W - 27L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
5,101
510
2,841
6,418
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
Cizd
Ra
5
0 / 7 / 0
3,997
400
239
5,193
919
Tyr
JexSaw
Tyr
7
0 / 2 / 0
4,601
460
2,032
7,260
4,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 2
5,036
504
2,865
6,095
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
7
0 / 3 / 0
4,510
451
317
5,887
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JAVADXX9
Neith
9
1 / 1 / 5
5,565
557
5,004
5,922
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 1 / 8
5,539
554
3,288
5,201
1,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Lostilt
Chaac
10
1 / 0 / 5
5,693
569
2,971
2,965
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Zombarchos
Tsukuyomi
10
5 / 0 / 3
6,177
618
4,056
3,633
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
10 / 0 / 0
7,262
726
5,043
2,371
614
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
18
19
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Ra
Cizd
Ra
0
7
0
0
W
Neith
JAVADXX9
Neith
1
1
5
3.5
L
Tyr
JexSaw
Tyr
0
2
0
0
W
1
1
8
5
W
Chaac
Lostilt
Chaac
1
0
5
3.5
L
0
4
2
0.25
W
Tsukuyomi
Zombarchos
Tsukuyomi
5
0
3
6.5
W
10
0
0
10
L
Pele
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,294
Damage
20,362
30,853
Taken
20,092
11,503
Mitigated
7,277
6,067
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,841
1,422
0
1,064
6,418
2,823
0
1,180
5,100
8,509
0
L
Ra
Cizd
Ra
239
146
21
0
5,193
919
0
1,422
3,595
9,758
0
W
Neith
JAVADXX9
Neith
5,004
1,599
270
3,572
5,922
1,690
339
2,129
3,793
0
27,493
L
Tyr
JexSaw
Tyr
2,032
503
0
2,097
7,260
4,800
88
1,163
5,989
0
14,612
W
3,288
1,301
0
2,303
5,201
1,969
0
763
4,438
16,590
0
W
Chaac
Lostilt
Chaac
2,971
1,022
0
1,299
2,965
1,917
690
0
2,899
0
21,328
L
2,865
1,961
0
1,645
6,095
1,685
0
2,295
3,702
0
21,581
W
Tsukuyomi
Zombarchos
Tsukuyomi
4,056
1,005
0
2,516
3,633
1,087
0
0
3,608
0
30,536
W
5,043
542
0
650
2,371
614
28
188
2,183
41,484
0
L
Pele
317
67
0
1,240
5,887
1,276
0
1,651
4,136
0
16,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,245
Gold Earned
30,236
138
Minions Killed
262
0
Camps Cleared
0
899,799
Distance Traveled
1,023,843
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,101
510
11
1
0
197,186
0
L
Ra
3,997
400
13
1
0
168,455
2
W
Neith
5,565
557
50
5
0
168,599
2
L
Tyr
4,601
460
35
4
0
185,338
0
W
Ymir
5,539
554
19
2
0
218,857
5
W
Chaac
5,693
569
39
4
0
206,246
0
L
Ullr
5,036
504
48
5
0
172,983
1
W
Tsukuyomi
6,177
618
74
7
0
211,722
0
W
Nu Wa
7,262
726
80
8
0
218,419
6
L
Pele
4,510
451
31
3
0
175,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role