Player Matchup

Nemesis
Nemesis
Gold V
Anansí
Nemesis
Gold V
Level 138
God Stats
1W - 2L
1,317 SR
Queue Stats
60W - 52L
1,504 MMR
Solo
Neith
Neith
Gold IV
FraNchesco
Neith
Gold IV
Level 144
God Stats
21W - 19L
1,635 SR
Queue Stats
289W - 285L
1,526 MMR
Solo
Osiris
Osiris
Gold II
GlimmersTheGnome
Osiris
Gold II
Level 59
God Stats
4W - 8L
1,616 SR
Queue Stats
101W - 99L
1,516 MMR
Solo
Ymir
Ymir
Platinum IV
Myluss
Ymir
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
pepetro7
Nu Wa
Gold III
Level 100
God Stats
4W - 2L
1,417 SR
Queue Stats
82W - 77L
1,583 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,497 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,559 SR
1,524 MMR
Anubis
Anubis
Gold V
Magerquark1
Anubis
Gold V
Level 64
God Stats
5W - 2L
1,592 SR
Queue Stats
51W - 49L
1,477 MMR
Solo
Chang'e
Chang'e
Gold II
Pollaman7
Chang'e
Gold II
Level 129
God Stats
5W - 5L
1,536 SR
Queue Stats
516W - 526L
1,567 MMR
Solo
Zeus
Zeus
Bronze III
Tazriano11
Zeus
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 67L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
TortureKing
Izanami
Bronze IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold II
xXTHEJHONIXx
Susano
Gold II
Level 122
God Stats
9W - 8L
1,666 SR
Queue Stats
62W - 57L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anansí
Nemesis
17
3 / 0 / 7
11,012
551
6,752
11,878
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Neith
20
9 / 3 / 5
13,386
669
16,398
15,975
7,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 5 / 1
11,862
593
9,808
19,381
15,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
Myluss
Ymir
16
4 / 1 / 7
11,337
567
6,028
15,376
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
pepetro7
Nu Wa
16
4 / 5 / 3
11,136
557
11,911
10,920
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ScyllaDanzaburouApolloSetJanus

VS

Bans
AphroditeYemojaRamaCerberusChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 5 / 2
8,799
440
10,410
17,080
8,388
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
Pollaman7
Chang'e
14
1 / 6 / 1
8,663
433
3,373
11,263
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 9 / 3
10,837
542
11,296
15,664
5,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
TortureKing
Izanami
19
2 / 3 / 3
11,039
552
10,396
14,692
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
3
0 / 1 / 0
5,590
280
466
3,386
729
Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
24
Kills
14
14
Deaths
24
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Anansí
Nemesis
3
0
7
6.5
W
Neith
9
3
5
3.83
W
4
5
1
0.9
L
Anubis
2
5
2
0.6
W
Ymir
Myluss
Ymir
4
1
7
7.5
L
Chang'e
Pollaman7
Chang'e
1
6
1
0.25
L
9
9
3
1.17
L
Izanami
TortureKing
Izanami
2
3
3
1.17
W
Nu Wa
pepetro7
Nu Wa
4
5
3
1.1
L
Susano
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,897
Damage
35,941
73,530
Taken
62,085
44,833
Mitigated
22,357
24,443
Healing
15,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Anansí
Nemesis
6,752
2,170
0
2,354
11,878
6,320
3,253
3,965
7,873
400
70,617
W
Neith
16,398
7,469
0
6,550
15,975
7,402
5,249
3,499
12,428
0
98,407
W
9,808
2,668
0
8,804
19,381
15,223
11
7,239
12,094
27
74,356
L
Anubis
10,410
1,296
0
5,588
17,080
8,388
606
5,341
11,609
48,785
0
W
Ymir
Myluss
Ymir
6,028
1,497
0
5,902
15,376
12,358
953
4,541
10,829
45,895
0
L
Chang'e
Pollaman7
Chang'e
3,373
43
110
2,158
11,263
3,238
0
2,829
8,320
30,346
0
L
11,296
1,924
462
777
15,664
5,174
848
5,204
10,016
44,834
0
L
Izanami
TortureKing
Izanami
10,396
6,549
0
5,997
14,692
4,828
0
2,522
12,038
0
91,727
W
Nu Wa
pepetro7
Nu Wa
11,911
3,320
0
833
10,920
3,530
5,116
5,517
5,227
62,030
0
L
Susano
466
42
0
185
3,386
729
0
1,525
1,763
0
2,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,733
Gold Earned
44,928
624
Minions Killed
426
0
Camps Cleared
0
1,824,388
Distance Traveled
1,193,497
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,012
551
122
6
0
468,219
3
W
Neith
13,386
669
163
8
0
316,412
3
W
Osiris
11,862
593
141
7
0
323,231
4
L
Anubis
8,799
440
94
5
0
248,360
0
W
Ymir
11,337
567
72
4
0
390,546
1
L
Chang'e
8,663
433
70
4
0
243,281
0
L
Zeus
10,837
542
70
4
0
278,257
1
L
Izanami
11,039
552
184
9
0
372,345
6
W
Nu Wa
11,136
557
126
6
0
325,980
2
L
Susano
5,590
280
8
0
0
51,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role