Player Matchup

Danzaburou
Danzaburou
IAnaSs7
Danzaburou
Level 154
God Stats
4W - 1L
1,678 SR
Queue Stats
181W - 100L
1,585 Elo+
Solo
Izanami
Izanami
Mxchro
Izanami
Level 71
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 27L
1,429 Elo+
Solo
Sobek
Sobek
Wephur
Sobek
Level 85
God Stats
4W - 1L
1,792 SR
Queue Stats
50W - 54L
1,493 Elo+
Solo
Set
Set
shira1985
Set
Level 128
God Stats
8W - 11L
1,408 SR
Queue Stats
355W - 370L
1,484 Elo+
Solo
Zeus
Zeus
t55_55_t5
Zeus
Level 105
God Stats
11W - 3L
1,610 SR
Queue Stats
56W - 53L
1,622 Elo+
Solo
Team Averages
Level 109
1,597 SR
1,523 Elo+

VS

Team Averages
Level 108
1,509 SR
1,512 Elo+
Thoth
Thoth
BigDaddyD163
Thoth
Level 142
God Stats
6W - 6L
1,548 SR
Queue Stats
322W - 352L
1,497 Elo+
Solo
Ymir
Ymir
HaweGame
Ymir
Level 82
God Stats
5W - 4L
1,728 SR
Queue Stats
538W - 499L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
IA_Dehmy
Erlang Shen
Level 68
God Stats
12W - 8L
1,271 SR
Queue Stats
437W - 395L
1,479 Elo+
Party 1
Awilix
Awilix
McleanoJR
Awilix
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 25L
1,635 Elo+
Solo
Neith
Neith
Yahtzee161
Neith
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 96L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IAnaSs7
Danzaburou
13
2 / 1 / 3
7,438
676
7,090
9,640
4,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Mxchro
Izanami
11
1 / 1 / 0
6,355
578
1,789
6,352
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Wephur
Sobek
9
1 / 1 / 4
5,776
525
2,018
6,603
2,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 1
5,544
504
997
6,496
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
12
7 / 0 / 1
7,484
680
7,421
2,766
724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,425
584
2,520
4,912
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
9
1 / 1 / 2
5,654
514
3,098
4,949
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
IA_Dehmy
Erlang Shen
9
0 / 3 / 2
5,266
479
1,476
7,766
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
McleanoJR
Awilix
11
2 / 3 / 0
5,978
543
6,822
9,114
3,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
10
0 / 1 / 2
5,588
508
4,329
3,744
947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
5
5
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Ymir
1
1
2
2
L
Erlang Shen
IA_Dehmy
Erlang Shen
0
3
2
0.33
W
Danzaburou
IAnaSs7
Danzaburou
2
1
3
3.5
L
Awilix
McleanoJR
Awilix
2
3
0
0.67
W
Izanami
Mxchro
Izanami
1
1
0
1
W
Sobek
Wephur
Sobek
1
1
4
3
L
Neith
0
1
2
1
W
0
2
1
0.25
W
Zeus
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,315
Damage
18,245
31,857
Taken
30,485
12,181
Mitigated
11,874
14,968
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,520
0
0
940
4,912
1,639
0
3,391
1,521
37,631
0
L
Ymir
3,098
590
0
1,535
4,949
2,914
0
1,316
3,633
16,742
0
L
Erlang Shen
IA_Dehmy
Erlang Shen
1,476
799
0
1,212
7,766
3,007
0
3,410
4,356
0
27,801
W
Danzaburou
IAnaSs7
Danzaburou
7,090
2,926
0
5,401
9,640
4,405
456
732
8,908
0
47,258
L
Awilix
McleanoJR
Awilix
6,822
2,546
0
3,358
9,114
3,367
0
1,041
8,073
0
33,199
W
Izanami
Mxchro
Izanami
1,789
1,259
118
3,249
6,352
1,766
0
674
5,678
0
36,222
W
Sobek
Wephur
Sobek
2,018
204
0
2,752
6,603
2,952
0
1,810
4,793
11,893
0
L
Neith
4,329
1,097
0
1,265
3,744
947
0
281
3,463
0
31,646
W
997
210
0
2,862
6,496
2,334
0
1,186
5,310
0
30,693
W
Zeus
7,421
207
0
586
2,766
724
0
1,216
1,550
36,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
28,911
343
Minions Killed
307
0
Camps Cleared
0
1,078,994
Distance Traveled
1,081,885
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,425
584
88
8
0
185,757
7
L
Ymir
5,654
514
36
3
0
232,109
4
L
Erlang Shen
5,266
479
64
6
0
257,957
3
W
Danzaburou
7,438
676
86
8
0
189,781
0
L
Awilix
5,978
543
67
6
0
228,356
2
W
Izanami
6,355
578
88
8
0
199,906
0
W
Sobek
5,776
525
22
2
0
242,250
2
L
Neith
5,588
508
52
5
0
177,706
0
W
Set
5,544
504
66
6
0
216,170
2
W
Zeus
7,484
680
81
7
0
230,887
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role