Player Matchup

Awilix
Awilix
Arquimaga
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,525 Elo+
Party 1
Sobek
Sobek
Dinhoo
Sobek
Level 66
God Stats
1W - 1L
1,842 SR
Queue Stats
9W - 7L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
Jesssz
Nu Wa
Level 142
God Stats
0W - 1L
1,576 SR
Queue Stats
9W - 9L
1,492 Elo+
Party 1
Osiris
Osiris
Mehatus
Osiris
Level 28
God Stats
3W - 4L
1,538 SR
Queue Stats
98W - 112L
1,555 Elo+
Party 1
Neith
Neith
Skykingmix
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,477 Elo+
Party 1
Team Averages
Level 77
1,591 SR
1,518 Elo+

VS

Team Averages
Level 69
1,558 SR
1,540 Elo+
Anhur
Anhur
Carlos2213
Anhur
Level 84
God Stats
6W - 8L
1,500 SR
Queue Stats
275W - 306L
1,434 Elo+
Solo
Kali
Kali
ItzZ3rK
Kali
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 89L
1,816 Elo+
Party 2
Loki
Loki
TLZ-K4U3Killer
Loki
Level 46
God Stats
31W - 25L
1,507 SR
Queue Stats
758W - 818L
1,409 Elo+
Solo
Zeus
Zeus
XSupraX
Zeus
Level 151
God Stats
4W - 1L
1,781 SR
Queue Stats
87W - 47L
1,641 Elo+
Party 2
Tiamat
Tiamat
rolwinxd
Tiamat
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 20L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Arquimaga
Awilix
18
1 / 14 / 5
11,426
457
10,540
24,099
9,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Dinhoo
Sobek
13
2 / 10 / 9
9,793
392
7,749
25,083
21,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Jesssz
Nu Wa
20
5 / 5 / 5
13,597
544
27,732
18,545
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
Mehatus
Osiris
17
5 / 9 / 2
11,303
452
12,871
26,357
22,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
18
4 / 5 / 3
11,654
466
9,595
14,918
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
8 / 4 / 5
14,966
599
14,077
21,812
8,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
ItzZ3rK
Kali
20
16 / 4 / 12
16,093
644
29,603
41,489
19,036
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
7 / 2 / 15
14,850
594
10,947
18,819
7,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
XSupraX
Zeus
20
10 / 7 / 10
14,787
591
26,928
18,496
7,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
rolwinxd
Tiamat
4
0 / 0 / 0
6,085
243
0
2,357
562

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
83
17
Kills
41
43
Deaths
17
24
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Awilix
Arquimaga
Awilix
1
14
5
0.25
W
Anhur
8
4
5
2.63
L
Sobek
Dinhoo
Sobek
2
10
9
0.65
W
Kali
ItzZ3rK
Kali
16
4
12
5.5
L
Nu Wa
Jesssz
Nu Wa
5
5
5
1.5
L
Osiris
Mehatus
Osiris
5
9
2
0.67
L
Neith
4
5
3
1.1
W
7
2
15
7.25
W
Zeus
XSupraX
Zeus
10
7
10
2.14
W
Tiamat
rolwinxd
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,487
Damage
81,555
109,002
Taken
102,973
65,812
Mitigated
42,317
20,964
Healing
51,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Arquimaga
Awilix
10,540
3,189
0
4,390
24,099
9,111
0
6,020
17,859
0
81,170
W
Anhur
14,077
6,621
0
10,061
21,812
8,409
3,114
6,474
15,125
0
119,989
L
Sobek
Dinhoo
Sobek
7,749
443
0
3,115
25,083
21,283
290
6,037
18,779
19,377
0
W
Kali
ItzZ3rK
Kali
29,603
17,303
0
27,938
41,489
19,036
1,526
10,437
30,738
0
147,127
L
Nu Wa
Jesssz
Nu Wa
27,732
5,693
0
2,793
18,545
6,700
0
7,601
10,611
87,603
0
L
Osiris
Mehatus
Osiris
12,871
4,537
0
6,920
26,357
22,907
574
4,232
21,941
824
54,101
L
Neith
9,595
3,123
0
3,746
14,918
5,811
703
1,988
12,884
0
56,758
W
10,947
2,375
0
7,171
18,819
7,238
758
7,007
11,520
0
113,548
W
Zeus
XSupraX
Zeus
26,928
1,439
0
5,861
18,496
7,072
582
8,766
9,362
113,559
0
W
Tiamat
rolwinxd
Tiamat
0
0
0
0
2,357
562
0
2,193
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,773
Gold Earned
66,781
476
Minions Killed
676
0
Camps Cleared
0
2,111,323
Distance Traveled
1,983,598
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,426
457
109
4
0
446,028
2
W
Anhur
14,966
599
171
7
0
483,398
4
L
Sobek
9,793
392
12
0
0
431,161
2
W
Kali
16,093
644
173
7
0
542,458
1
L
Nu Wa
13,597
544
133
5
0
452,045
14
L
Osiris
11,303
452
108
4
0
397,802
6
L
Neith
11,654
466
114
5
0
384,287
2
W
Loki
14,850
594
159
6
0
532,059
8
W
Zeus
14,787
591
173
7
0
425,683
6
W
Tiamat
6,085
243
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role