Player Matchup

Ra
Ra
Diamond I
AlternativeF4
Ra
Diamond I
Level 158
God Stats
17W - 5L
1,947 SR
Queue Stats
179W - 159L
2,512 MMR
Solo
Hou Yi
Hou Yi
Masters
Aurahh
Hou Yi
Masters
Level 160
God Stats
5W - 9L
1,780 SR
Queue Stats
286W - 221L
2,676 MMR
Party 1
Serqet
Serqet
Diamond I
Chupalamano
Serqet
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond I
Jaybo115
Amaterasu
Diamond I
Level 149
God Stats
88W - 40L
1,805 SR
Queue Stats
479W - 455L
2,560 MMR
Solo
Cerberus
Cerberus
Masters
Remakami
Cerberus
Masters
Level 159
God Stats
12W - 6L
1,537 SR
Queue Stats
93W - 65L
2,498 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,714 SR
2,349 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,701 SR
1,876 MMR
Raijin
Raijin
Diamond III
Arctic
Raijin
Diamond III
Level 160
God Stats
8W - 5L
2,035 SR
Queue Stats
208W - 177L
2,434 MMR
Solo
King Arthur
King Arthur
Masters
MINERAL
King Arthur
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Masters
Shootable
Fafnir
Masters
Level 156
God Stats
10W - 4L
1,972 SR
Queue Stats
637W - 599L
2,448 MMR
Party 3
Nemesis
Nemesis
Masters
Shortfuse
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chernobog
Chernobog
Diamond I
zZDKVZz
Chernobog
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 9
11,580
609
9,492
9,188
3,496
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Aurahh
Hou Yi
18
4 / 2 / 3
11,330
596
10,582
12,064
3,970
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
15
2 / 4 / 11
10,075
530
7,328
12,255
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
Jaybo115
Amaterasu
18
4 / 1 / 8
11,297
595
10,000
20,561
21,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Remakami
Cerberus
17
5 / 2 / 8
11,396
600
12,086
20,739
12,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
SetApolloScyllaDanzaburouGuan Yu

VS

Bans
AphroditeHeimdallrAnhurChang'eJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Arctic
Raijin
17
4 / 5 / 4
10,732
565
6,855
11,322
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MINERAL
King Arthur
17
2 / 3 / 0
10,536
555
11,672
14,605
10,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
Shootable
Fafnir
13
3 / 1 / 5
9,253
487
9,531
14,528
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Shortfuse
Nemesis
16
3 / 5 / 7
9,509
500
9,375
15,864
6,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
zZDKVZz
Chernobog
16
0 / 4 / 5
9,418
496
11,050
11,655
4,427
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
18
Kills
12
13
Deaths
18
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
4
9
1.88
L
Raijin
Arctic
Raijin
4
5
4
1.2
W
Hou Yi
Aurahh
Hou Yi
4
2
3
2.75
W
Serqet
2
4
11
1.88
W
Amaterasu
Jaybo115
Amaterasu
4
1
8
8
L
King Arthur
MINERAL
King Arthur
2
3
0
0.67
W
Cerberus
Remakami
Cerberus
5
2
8
4.5
L
Fafnir
Shootable
Fafnir
3
1
5
5.5
L
Nemesis
Shortfuse
Nemesis
3
5
7
1.3
L
Chernobog
zZDKVZz
Chernobog
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,488
Damage
48,483
74,807
Taken
67,974
48,443
Mitigated
40,746
29,376
Healing
12,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,492
428
1,662
2,613
9,188
3,496
287
2,389
6,571
89,066
0
L
Raijin
Arctic
Raijin
6,855
484
0
502
11,322
3,987
0
4,371
6,555
82,294
0
W
Hou Yi
Aurahh
Hou Yi
10,582
5,923
0
4,025
12,064
3,970
3,264
3,181
8,572
0
87,403
W
Serqet
7,328
833
0
2,481
12,255
6,275
353
3,472
8,685
0
42,807
W
Amaterasu
Jaybo115
Amaterasu
10,000
3,684
0
11,798
20,561
21,923
1,187
1,265
18,776
0
74,191
L
King Arthur
MINERAL
King Arthur
11,672
2,532
0
2,731
14,605
10,845
0
2,759
11,820
0
79,505
W
Cerberus
Remakami
Cerberus
12,086
678
0
6,797
20,739
12,779
311
5,866
13,883
42,608
0
L
Fafnir
Shootable
Fafnir
9,531
2,576
0
3,249
14,528
15,156
0
5,861
7,995
21,395
0
L
Nemesis
Shortfuse
Nemesis
9,375
4,601
0
3,097
15,864
6,331
0
5,633
9,691
0
69,424
L
Chernobog
zZDKVZz
Chernobog
11,050
7,408
0
2,864
11,655
4,427
0
2,954
8,371
0
80,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,678
Gold Earned
49,448
557
Minions Killed
627
0
Camps Cleared
0
2,017,817
Distance Traveled
1,840,404
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,580
609
169
9
0
394,899
2
L
Raijin
10,732
565
189
10
0
329,687
6
W
Hou Yi
11,330
596
135
7
0
340,192
10
W
Serqet
10,075
530
77
4
0
443,862
7
W
Amaterasu
11,297
595
105
6
0
420,302
6
L
King Arthur
10,536
555
172
9
0
396,137
5
W
Cerberus
11,396
600
71
4
0
418,562
2
L
Fafnir
9,253
487
20
1
0
370,227
10
L
Nemesis
9,509
500
100
5
0
381,852
2
L
Chernobog
9,418
496
146
8
0
362,501
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role