Player Matchup

Nemesis
Nemesis
Runnah404
Nemesis
Level 14
God Stats
4W - 7L
1,312 SR
Queue Stats
98W - 126L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
Yemoja Stan
Zhong Kui
Level 17
God Stats
3W - 3L
1,725 SR
Queue Stats
103W - 98L
1,700 Elo+
Solo
Hera
Hera
flohft
Hera
Level 23
God Stats
8W - 6L
1,578 SR
Queue Stats
52W - 73L
1,489 Elo+
Solo
Anubis
Anubis
skeet69shoota420
Anubis
Level 17
God Stats
3W - 2L
1,387 SR
Queue Stats
5W - 5L
1,608 Elo+
Solo
Danzaburou
Danzaburou
xStrick
Danzaburou
Level 16
God Stats
21W - 26L
1,347 SR
Queue Stats
280W - 301L
1,658 Elo+
Solo
Team Averages
Level 17
1,470 SR
1,595 Elo+

VS

Team Averages
Level 23
1,567 SR
1,580 Elo+
Arachne
Arachne
Blegautz
Arachne
Level 26
God Stats
1W - 0L
1,525 SR
Queue Stats
2W - 1L
1,520 Elo+
Solo
Hun Batz
Hun Batz
Jamaica__Power
Hun Batz
Level 25
God Stats
2W - 1L
1,809 SR
Queue Stats
355W - 298L
1,702 Elo+
Solo
Nu Wa
Nu Wa
NotNoSkills
Nu Wa
Level 18
God Stats
2W - 4L
1,478 SR
Queue Stats
34W - 28L
1,700 Elo+
Solo
Danzaburou
Danzaburou
WorstDefender
Danzaburou
Level 29
God Stats
7W - 11L
1,522 SR
Queue Stats
8W - 13L
1,446 Elo+
Solo
King Arthur
King Arthur
ixKaido
King Arthur
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 51L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Runnah404
Nemesis
17
2 / 7 / 2
10,540
458
9,228
23,763
9,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Yemoja Stan
Zhong Kui
17
8 / 3 / 2
11,546
502
18,950
20,039
20,159
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
flohft
Hera
14
1 / 8 / 3
9,974
434
10,291
17,944
6,340
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 1
9,345
406
9,244
15,056
6,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xStrick
Danzaburou
17
0 / 1 / 2
11,050
480
2,471
12,934
4,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blegautz
Arachne
17
2 / 2 / 3
11,346
493
6,537
13,384
4,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
20
16 / 2 / 4
16,062
698
21,879
19,741
8,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
2 / 3 / 8
12,832
558
21,589
11,638
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WorstDefender
Danzaburou
20
4 / 1 / 8
12,869
560
11,032
20,069
8,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
ixKaido
King Arthur
17
1 / 4 / 7
11,065
481
5,735
14,333
13,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
12
Kills
25
26
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blegautz
Arachne
2
2
3
1.75
W
Hun Batz
16
2
4
9
W
2
3
8
2
L
Nemesis
Runnah404
Nemesis
2
7
2
0.43
W
Danzaburou
WorstDefender
Danzaburou
4
1
8
8
L
Zhong Kui
Yemoja Stan
Zhong Kui
8
3
2
3
L
Hera
flohft
Hera
1
8
3
0.31
W
King Arthur
ixKaido
King Arthur
1
4
7
1.13
L
1
7
1
0.21
L
Danzaburou
xStrick
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,184
Damage
66,772
89,736
Taken
79,165
46,929
Mitigated
38,728
35,420
Healing
23,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blegautz
Arachne
6,537
5,428
354
3,575
13,384
4,703
3,392
7,079
6,305
0
52,510
W
Hun Batz
21,879
7,292
0
5,098
19,741
8,102
5,674
6,616
13,125
0
150,457
W
21,589
4,091
129
2,351
11,638
4,655
2,215
5,971
5,667
98,560
0
L
Nemesis
Runnah404
Nemesis
9,228
3,538
0
7,139
23,763
9,423
0
3,689
20,024
0
79,545
W
Danzaburou
WorstDefender
Danzaburou
11,032
4,463
0
11,443
20,069
8,260
2,597
10,417
9,652
0
96,314
L
Zhong Kui
Yemoja Stan
Zhong Kui
18,950
2,240
0
9,350
20,039
20,159
1,217
5,138
14,526
72,083
0
L
Hera
flohft
Hera
10,291
2,077
452
5,937
17,944
6,340
520
2,687
15,182
63,185
0
W
King Arthur
ixKaido
King Arthur
5,735
893
0
575
14,333
13,008
1,165
8,402
5,931
179
38,882
L
9,244
0
0
4,736
15,056
6,983
208
2,932
12,024
45,280
0
L
Danzaburou
xStrick
Danzaburou
2,471
1,127
0
7,806
12,934
4,024
1,454
7,322
5,612
0
93,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,455
Gold Earned
64,174
617
Minions Killed
684
0
Camps Cleared
0
1,887,862
Distance Traveled
2,219,811
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,346
493
95
4
0
503,691
1
W
Hun Batz
16,062
698
230
10
0
490,593
1
W
Nu Wa
12,832
558
148
6
0
413,559
3
L
Nemesis
10,540
458
126
5
0
444,751
1
W
Danzaburou
12,869
560
151
7
0
398,585
3
L
Zhong Kui
11,546
502
126
5
0
344,638
1
L
Hera
9,974
434
117
5
0
384,520
2
W
King Arthur
11,065
481
60
3
0
413,383
0
L
Anubis
9,345
406
79
3
0
371,404
0
L
Danzaburou
11,050
480
169
7
0
342,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role