Player Matchup

Ymir
Ymir
AlmightyPush609
Ymir
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,625 Elo+
Party 1
Neith
Neith
FTB SaikO
Neith
Level 17
God Stats
9W - 9L
1,776 SR
Queue Stats
18W - 19L
1,460 Elo+
Party 1
Hera
Hera
FerSuure
Hera
Level 92
God Stats
21W - 15L
1,333 SR
Queue Stats
221W - 253L
1,359 Elo+
Party 1
Ravana
Ravana
ILikePoppers
Ravana
Level 15
God Stats
4W - 4L
1,537 SR
Queue Stats
12W - 20L
1,373 Elo+
Solo
Cthulhu
Cthulhu
REmind Dream
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,460 Elo+
Party 1
Team Averages
Level 29
1,529 SR
1,455 Elo+

VS

Team Averages
Level 16
1,433 SR
1,317 Elo+
Osiris
Osiris
Bolmpo
Osiris
Level 28
God Stats
0W - 2L
1,191 SR
Queue Stats
79W - 93L
1,400 Elo+
Party 2
Ra
Ra
Cocojitsu
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,163 Elo+
Party 3
Jormungandr
Jormungandr
DaCookixMonsta
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,177 Elo+
Party 3
Apollo
Apollo
Juggaladadon_88
Apollo
Level 23
God Stats
3W - 6L
1,411 SR
Queue Stats
77W - 102L
1,376 Elo+
Party 3
Xbalanque
Xbalanque
ssundazee
Xbalanque
Level 25
God Stats
20W - 14L
1,561 SR
Queue Stats
62W - 62L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 13
11,907
496
12,400
20,740
22,478
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
FTB SaikO
Neith
18
9 / 3 / 12
12,129
505
7,344
8,662
3,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
20
9 / 3 / 7
14,781
616
17,004
14,291
5,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
20
11 / 1 / 9
13,778
574
18,251
12,685
7,097
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
REmind Dream
Cthulhu
17
9 / 2 / 8
12,260
511
13,031
17,202
16,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bolmpo
Osiris
17
6 / 8 / 0
12,026
501
10,779
22,193
11,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 11 / 0
9,425
393
4,466
12,470
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
DaCookixMonsta
Jormungandr
14
0 / 9 / 1
9,123
380
5,412
18,430
12,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 9 / 2
9,965
415
8,809
21,470
7,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
ssundazee
Xbalanque
15
0 / 11 / 3
9,728
405
7,669
21,757
8,396
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
14
47
Kills
8
10
Deaths
48
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
13
15.5
L
Osiris
Bolmpo
Osiris
6
8
0
0.75
L
0
11
0
0
L
Jormungandr
DaCookixMonsta
Jormungandr
0
9
1
0.06
W
Neith
FTB SaikO
Neith
9
3
12
5
W
Hera
9
3
7
4.17
W
Ravana
11
1
9
15.5
L
2
9
2
0.33
W
Cthulhu
REmind Dream
Cthulhu
9
2
8
6.5
L
Xbalanque
ssundazee
Xbalanque
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,030
Damage
37,135
73,580
Taken
96,320
55,198
Mitigated
43,099
19,386
Healing
12,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,400
2,045
525
2,032
20,740
22,478
1,049
3,386
17,262
42,153
0
L
Osiris
Bolmpo
Osiris
10,779
4,345
62
392
22,193
11,451
2,504
9,113
12,904
0
56,065
L
4,466
1,060
468
535
12,470
3,632
1,621
7,502
4,702
47,640
0
L
Jormungandr
DaCookixMonsta
Jormungandr
5,412
1,355
0
458
18,430
12,320
0
6,836
11,568
46,093
0
W
Neith
FTB SaikO
Neith
7,344
3,014
0
2,603
8,662
3,452
3,780
1,010
7,652
0
49,804
W
Hera
17,004
5,041
0
5,973
14,291
5,723
3,187
1,328
12,938
124,870
0
W
Ravana
18,251
6,974
0
3,441
12,685
7,097
3,099
652
11,958
0
99,175
L
8,809
5,349
0
6,077
21,470
7,300
2,628
9,956
11,402
0
54,452
W
Cthulhu
REmind Dream
Cthulhu
13,031
816
891
3,921
17,202
16,448
599
3,127
13,892
54,304
0
L
Xbalanque
ssundazee
Xbalanque
7,669
4,461
0
4,342
21,757
8,396
544
8,268
13,309
111
58,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,855
Gold Earned
50,267
543
Minions Killed
424
0
Camps Cleared
0
2,250,619
Distance Traveled
1,847,579
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,907
496
50
2
0
459,110
7
L
Osiris
12,026
501
81
3
0
441,929
0
L
Ra
9,425
393
95
4
0
387,019
0
L
Jormungandr
9,123
380
58
2
0
282,854
0
W
Neith
12,129
505
61
3
0
428,968
0
W
Hera
14,781
616
211
9
0
462,441
2
W
Ravana
13,778
574
124
5
0
445,167
2
L
Apollo
9,965
415
98
4
0
381,380
0
W
Cthulhu
12,260
511
97
4
0
454,933
0
L
Xbalanque
9,728
405
92
4
0
354,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role